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Start matching CScriptPlatform; more CScriptMazeNode
Former-commit-id: 135d63412c
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@@ -33,6 +33,13 @@ public:
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};
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void PreRender();
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void EnableLooping(bool v) {
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x220_25_loop = v;
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x220_24_animating = true;
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}
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void SetIsAnimating(bool v) {
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x220_24_animating = v;
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}
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void SetParticleEffectState(const rstl::string& name, bool active, CStateManager& mgr) {
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x120_particleDB.SetParticleEffectState(name, active, mgr);
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}
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