mirror of https://github.com/PrimeDecomp/prime.git
parent
acc72c8306
commit
45e9cdeb71
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@ -3516,8 +3516,8 @@ Render__15CGameProjectileCFRC13CStateManager:
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/* 8003A47C 000373DC 38 21 00 10 */ addi r1, r1, 0x10
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/* 8003A480 000373E0 4E 80 00 20 */ blr
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.global "__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>sb"
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"__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>sb":
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.global "__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>Usb"
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"__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>Usb":
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/* 8003A484 000373E4 94 21 FE D0 */ stwu r1, -0x130(r1)
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/* 8003A488 000373E8 7C 08 02 A6 */ mflr r0
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/* 8003A48C 000373EC 90 01 01 34 */ stw r0, 0x134(r1)
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@ -3,8 +3,8 @@
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.section .data
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.balign 8
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.global lbl_803E4648
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lbl_803E4648:
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.global __vt__15CBeamProjectile
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__vt__15CBeamProjectile:
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# ROM: 0x3E1648
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.4byte 0
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.4byte 0
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@ -23,7 +23,7 @@ lbl_803E4648:
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.4byte GetDamageVulnerability__6CActorCFv
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.4byte GetDamageVulnerability__6CActorCFRC9CVector3fRC9CVector3fRC11CDamageInfo
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.4byte GetTouchBounds__15CBeamProjectileCFv
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.4byte nullsub_142
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.4byte Touch__15CBeamProjectileFR6CActorR13CStateManager
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.4byte GetOrbitPosition__6CActorCFRC13CStateManager
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.4byte GetAimPosition__6CActorCFRC13CStateManagerf
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.4byte GetHomingPosition__6CActorCFRC13CStateManagerf
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@ -263,7 +263,7 @@ lbl_80198E8C:
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/* 80199118 00196078 38 C1 00 14 */ addi r6, r1, 0x14
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/* 8019911C 0019607C B0 01 00 14 */ sth r0, 0x14(r1)
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/* 80199120 00196080 38 80 00 01 */ li r4, 1
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/* 80199124 00196084 48 00 01 9D */ bl SetCollisionResultData__15CBeamProjectileFQ215CBeamProjectile11EDamageTypeRC14CRayCastResult
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/* 80199124 00196084 48 00 01 9D */ bl SetCollisionResultData__15CBeamProjectileFQ215CBeamProjectile11EDamageTypeR14CRayCastResult9TUniqueId
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/* 80199128 00196088 88 1C 04 64 */ lbz r0, 0x464(r28)
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/* 8019912C 0019608C 54 00 D7 FF */ rlwinm. r0, r0, 0x1a, 0x1f, 0x1f
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/* 80199130 00196090 41 82 01 08 */ beq lbl_80199238
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@ -286,7 +286,7 @@ lbl_80199158:
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/* 80199170 001960D0 38 C1 00 10 */ addi r6, r1, 0x10
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/* 80199174 001960D4 B0 01 00 10 */ sth r0, 0x10(r1)
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/* 80199178 001960D8 38 80 00 02 */ li r4, 2
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/* 8019917C 001960DC 48 00 01 45 */ bl SetCollisionResultData__15CBeamProjectileFQ215CBeamProjectile11EDamageTypeRC14CRayCastResult
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/* 8019917C 001960DC 48 00 01 45 */ bl SetCollisionResultData__15CBeamProjectileFQ215CBeamProjectile11EDamageTypeR14CRayCastResult9TUniqueId
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/* 80199180 001960E0 88 1C 04 64 */ lbz r0, 0x464(r28)
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/* 80199184 001960E4 54 00 D7 FF */ rlwinm. r0, r0, 0x1a, 0x1f, 0x1f
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/* 80199188 001960E8 41 82 00 B0 */ beq lbl_80199238
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@ -375,8 +375,8 @@ lbl_80199298:
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/* 801992B8 00196218 38 21 09 F0 */ addi r1, r1, 0x9f0
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/* 801992BC 0019621C 4E 80 00 20 */ blr
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.global SetCollisionResultData__15CBeamProjectileFQ215CBeamProjectile11EDamageTypeRC14CRayCastResult
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SetCollisionResultData__15CBeamProjectileFQ215CBeamProjectile11EDamageTypeRC14CRayCastResult:
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.global SetCollisionResultData__15CBeamProjectileFQ215CBeamProjectile11EDamageTypeR14CRayCastResult9TUniqueId
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SetCollisionResultData__15CBeamProjectileFQ215CBeamProjectile11EDamageTypeR14CRayCastResult9TUniqueId:
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/* 801992C0 00196220 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 801992C4 00196224 7C 08 02 A6 */ mflr r0
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/* 801992C8 00196228 2C 04 00 01 */ cmpwi r4, 1
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@ -419,8 +419,8 @@ ResetBeam__15CBeamProjectileFR13CStateManagerb:
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/* 80199348 001962A8 D0 03 03 00 */ stfs f0, 0x300(r3)
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/* 8019934C 001962AC 4E 80 00 20 */ blr
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.global nullsub_142
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nullsub_142:
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.global Touch__15CBeamProjectileFR6CActorR13CStateManager
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Touch__15CBeamProjectileFR6CActorR13CStateManager:
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/* 80199350 001962B0 4E 80 00 20 */ blr
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.global Accept__15CBeamProjectileFR8IVisitor
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@ -571,7 +571,7 @@ lbl_80199484:
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/* 80199560 001964C0 93 01 00 24 */ stw r24, 0x24(r1)
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/* 80199564 001964C4 93 21 00 28 */ stw r25, 0x28(r1)
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/* 80199568 001964C8 90 01 00 2C */ stw r0, 0x2c(r1)
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/* 8019956C 001964CC 4B EA 0F 19 */ bl "__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>sb"
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/* 8019956C 001964CC 4B EA 0F 19 */ bl "__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>Usb"
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/* 80199570 001964D0 88 01 00 4C */ lbz r0, 0x4c(r1)
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/* 80199574 001964D4 28 00 00 00 */ cmplwi r0, 0
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/* 80199578 001964D8 41 82 00 1C */ beq lbl_80199594
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@ -583,9 +583,9 @@ lbl_80199484:
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/* 80199590 001964F0 48 1A 78 B1 */ bl __dt__6CTokenFv
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lbl_80199594:
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/* 80199594 001964F4 38 00 00 00 */ li r0, 0
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/* 80199598 001964F8 3C 60 80 3E */ lis r3, lbl_803E4648@ha
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/* 80199598 001964F8 3C 60 80 3E */ lis r3, __vt__15CBeamProjectile@ha
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/* 8019959C 001964FC 98 01 00 4C */ stb r0, 0x4c(r1)
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/* 801995A0 00196500 38 03 46 48 */ addi r0, r3, lbl_803E4648@l
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/* 801995A0 00196500 38 03 46 48 */ addi r0, r3, __vt__15CBeamProjectile@l
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/* 801995A4 00196504 7F C3 F3 78 */ mr r3, r30
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/* 801995A8 00196508 90 1A 00 00 */ stw r0, 0(r26)
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/* 801995AC 0019650C 48 1F 38 71 */ bl abs
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@ -2007,7 +2007,7 @@ lbl_80215680:
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/* 8021576C 002126CC 93 C1 00 24 */ stw r30, 0x24(r1)
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/* 80215770 002126D0 93 E1 00 28 */ stw r31, 0x28(r1)
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/* 80215774 002126D4 91 E1 00 2C */ stw r15, 0x2c(r1)
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/* 80215778 002126D8 4B E2 4D 0D */ bl "__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>sb"
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/* 80215778 002126D8 4B E2 4D 0D */ bl "__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>Usb"
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/* 8021577C 002126DC 38 61 00 40 */ addi r3, r1, 0x40
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/* 80215780 002126E0 48 12 83 61 */ bl "internal_dereference__Q24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>Fv"
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/* 80215784 002126E4 3C 60 80 3E */ lis r3, __vt__17CEnergyProjectile@ha
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@ -1639,7 +1639,7 @@ lbl_80198AE8:
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/* 80198BB0 00195B10 91 61 00 24 */ stw r11, 0x24(r1)
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/* 80198BB4 00195B14 90 01 00 28 */ stw r0, 0x28(r1)
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/* 80198BB8 00195B18 92 A1 00 2C */ stw r21, 0x2c(r1)
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/* 80198BBC 00195B1C 4B EA 18 C9 */ bl "__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>sb"
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/* 80198BBC 00195B1C 4B EA 18 C9 */ bl "__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>Usb"
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/* 80198BC0 00195B20 88 01 00 70 */ lbz r0, 0x70(r1)
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/* 80198BC4 00195B24 28 00 00 00 */ cmplwi r0, 0
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/* 80198BC8 00195B28 41 82 00 1C */ beq lbl_80198BE4
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@ -3798,7 +3798,7 @@ GetTouchBounds__16CNewFlameThrowerCFv:
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/* 802644D4 00261434 91 61 00 24 */ stw r11, 0x24(r1)
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/* 802644D8 00261438 90 01 00 28 */ stw r0, 0x28(r1)
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/* 802644DC 0026143C 93 01 00 2C */ stw r24, 0x2c(r1)
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/* 802644E0 00261440 4B DD 5F A5 */ bl "__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>sb"
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/* 802644E0 00261440 4B DD 5F A5 */ bl "__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>Usb"
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/* 802644E4 00261444 88 01 00 DC */ lbz r0, 0xdc(r1)
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/* 802644E8 00261448 28 00 00 00 */ cmplwi r0, 0
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/* 802644EC 0026144C 41 82 00 1C */ beq lbl_80264508
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@ -203,9 +203,9 @@ __dt__15CBeamProjectileFv:
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/* 80176D2C 00173C8C 93 C1 00 08 */ stw r30, 8(r1)
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/* 80176D30 00173C90 7C 9E 23 78 */ mr r30, r4
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/* 80176D34 00173C94 41 82 00 E4 */ beq lbl_80176E18
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/* 80176D38 00173C98 3C 60 80 3E */ lis r3, lbl_803E4648@ha
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/* 80176D38 00173C98 3C 60 80 3E */ lis r3, __vt__15CBeamProjectile@ha
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/* 80176D3C 00173C9C 34 1F 04 00 */ addic. r0, r31, 0x400
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/* 80176D40 00173CA0 38 03 46 48 */ addi r0, r3, lbl_803E4648@l
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/* 80176D40 00173CA0 38 03 46 48 */ addi r0, r3, __vt__15CBeamProjectile@l
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/* 80176D44 00173CA4 90 1F 00 00 */ stw r0, 0(r31)
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/* 80176D48 00173CA8 41 82 00 58 */ beq lbl_80176DA0
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/* 80176D4C 00173CAC 80 BF 04 00 */ lwz r5, 0x400(r31)
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@ -3040,7 +3040,7 @@ sub_801c0144:
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/* 801C025C 001BD1BC 91 81 00 24 */ stw r12, 0x24(r1)
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/* 801C0260 001BD1C0 91 61 00 28 */ stw r11, 0x28(r1)
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/* 801C0264 001BD1C4 90 01 00 2C */ stw r0, 0x2c(r1)
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/* 801C0268 001BD1C8 4B E7 A2 1D */ bl "__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>sb"
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/* 801C0268 001BD1C8 4B E7 A2 1D */ bl "__ct__15CGameProjectileFbRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId9TUniqueIdUibRC9CVector3fRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>Usb"
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/* 801C026C 001BD1CC 88 01 00 A4 */ lbz r0, 0xa4(r1)
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/* 801C0270 001BD1D0 28 00 00 00 */ cmplwi r0, 0
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/* 801C0274 001BD1D4 41 82 00 1C */ beq lbl_801C0290
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@ -252,7 +252,7 @@ LIBS = [
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["MetroidPrime/ScriptObjects/CScriptEMPulse", False],
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"MetroidPrime/HUD/CHudDecoInterface",
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"MetroidPrime/Weapons/CFlameThrower",
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"MetroidPrime/Weapons/CBeamProjectile",
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["MetroidPrime/Weapons/CBeamProjectile", False],
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"MetroidPrime/CFluidPlaneCPU",
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"MetroidPrime/CFluidPlaneDoor",
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["MetroidPrime/ScriptObjects/CScriptRoomAcoustics", True],
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@ -19,8 +19,17 @@ public:
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const CTransform4f& xf, int maxLength, float beamRadius, float travelSpeed,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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EProjectileAttrib attribs, bool growingBeam);
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~CBeamProjectile() override;
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// CEntity
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~CBeamProjectile() override;
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void Accept(IVisitor& visitor) override;
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// CActor
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rstl::optional_object<CAABox> GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override;
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void CalculateRenderBounds() override;
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// CBeamProjectile
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virtual void UpdateFx(const CTransform4f&, float, CStateManager&);
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virtual void ResetBeam(CStateManager&, bool);
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virtual void Fire(const CTransform4f&, CStateManager&, bool) = 0;
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rstl::reserved_vector< CVector3f, 8 > x400_pointCache;
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bool x464_24_growingBeam : 1;
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bool x464_25_enableTouchDamage : 1;
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void SetCollisionResultData(EDamageType dType, CRayCastResult& res, TUniqueId id);
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};
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CHECK_SIZEOF(CBeamProjectile, 0x468)
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#include "types.h"
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#include "MetroidPrime/CStateManager.hpp"
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#include "MetroidPrime/Weapons/CProjectileWeapon.hpp"
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#include "MetroidPrime/Weapons/CWeapon.hpp"
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class CGameProjectile : public CWeapon {
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public:
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// TODO ctor
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CGameProjectile(bool active, const TToken< CWeaponDescription >&, const rstl::string& name,
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EWeaponType wType, const CTransform4f& xf, EMaterialTypes excludeMat,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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TUniqueId homingTarget, uint attribs, bool underwater,
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const CVector3f& scale,
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const rstl::optional_object< TLockedToken< CGenDescription > >& visorParticle,
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ushort visorSfx, bool sendCollideMsg);
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// CEntity
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~CGameProjectile() override;
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bool GetWeaponActive() const { return x2e4_24_active; }
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void DeleteProjectileLight(CStateManager&);
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void ApplyDamageToActors(CStateManager& mgr, const CDamageInfo& dInfo);
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CRayCastResult RayCollisionCheckWithWorld(TUniqueId& idOut, const CVector3f& start, const CVector3f& end,
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float mag, const TEntityList& nearList, CStateManager& mgr);
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protected:
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rstl::optional_object< TLockedToken< CGenDescription > > x158_visorParticle;
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ushort x168_visorSfx;
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@ -30,6 +30,7 @@ public:
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EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
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TUniqueId GetOwnerId() const { return xec_ownerId; }
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EWeaponType GetWeaponType() const { return xf0_weaponType; }
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CMaterialFilter GetFilter() const { return xf8_filter; }
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CDamageInfo& OrigDamageInfo() { return x110_origDamageInfo; }
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protected:
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11
libc/math.h
11
libc/math.h
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@ -43,15 +43,16 @@ typedef int _INT32;
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typedef unsigned int _UINT32;
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#endif
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int abs(int n);
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#ifdef __MWERKS__
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#define abs(n) __abs(n)
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// #define abs(n) __abs(n)
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#define labs(n) __labs(n)
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static inline double fabs(double x) { return __fabs(x); }
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#else
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static inline int abs(int n) {
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int mask = n >> 31;
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return (n + mask) ^ mask;
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}
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// static inline int abs(int n) {
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// int mask = n >> 31;
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// return (n + mask) ^ mask;
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// }
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#endif
|
||||
|
||||
extern _INT32 __float_huge[];
|
||||
|
|
|
@ -0,0 +1,116 @@
|
|||
#include "MetroidPrime/Weapons/CBeamProjectile.hpp"
|
||||
|
||||
#include "Collision/CRayCastResult.hpp"
|
||||
#include "Kyoto/Audio/CSfxManager.hpp"
|
||||
|
||||
CBeamProjectile::CBeamProjectile(const TToken< CWeaponDescription >& wDesc,
|
||||
const rstl::string& name, EWeaponType wType,
|
||||
const CTransform4f& xf, int maxLength, float beamRadius,
|
||||
float travelSpeed, EMaterialTypes matType,
|
||||
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid,
|
||||
TUniqueId owner, EProjectileAttrib attribs, bool growingBeam)
|
||||
: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aid, owner, kInvalidUniqueId,
|
||||
attribs, false, CVector3f(1.f, 1.f, 1.f), rstl::optional_object_null(),
|
||||
CSfxManager::kInternalInvalidSfxId, false)
|
||||
, x2e8_intMaxLength(CMath::AbsI(maxLength))
|
||||
, x2ec_maxLength(x2e8_intMaxLength)
|
||||
, x2f0_invMaxLength(1.f / x2ec_maxLength)
|
||||
, x2f4_beamRadius(beamRadius)
|
||||
, x2f8_damageType(kDT_None)
|
||||
, x2fc_(kInvalidUniqueId)
|
||||
, x2fe_collisionActorId(kInvalidUniqueId)
|
||||
, x300_intBeamLength(growingBeam ? 0.f : x2ec_maxLength)
|
||||
, x304_beamLength(x2ec_maxLength)
|
||||
, x308_travelSpeed(travelSpeed)
|
||||
, x30c_collisionNormal(CVector3f::Up())
|
||||
, x318_collisionPoint(CVector3f::Zero())
|
||||
, x324_xf(CTransform4f::Identity())
|
||||
, x354_(CAABox::Identity())
|
||||
, x36c_(CAABox::Identity())
|
||||
, x384_(CVector3f::Zero())
|
||||
, x400_pointCache(CVector3f::Zero())
|
||||
, x464_24_growingBeam(growingBeam)
|
||||
, x464_25_enableTouchDamage(false) {}
|
||||
|
||||
rstl::optional_object< CAABox > CBeamProjectile::GetTouchBounds() const {
|
||||
if (!GetActive() || !x464_25_enableTouchDamage) {
|
||||
return rstl::optional_object_null();
|
||||
}
|
||||
const CVector3f pos = GetTranslation();
|
||||
return CAABox(pos.GetX() - 0.1f, pos.GetY() - 0.1f, pos.GetZ() - 0.1f, pos.GetX() + 0.1f,
|
||||
pos.GetY() + 0.1f, pos.GetZ() + 0.1f);
|
||||
}
|
||||
|
||||
void CBeamProjectile::CalculateRenderBounds() {
|
||||
SetRenderBounds(x354_.GetTransformedAABox(x324_xf));
|
||||
}
|
||||
|
||||
void CBeamProjectile::Accept(IVisitor& visitor) { visitor.Visit(*this); }
|
||||
|
||||
void CBeamProjectile::Touch(CActor&, CStateManager&) {}
|
||||
|
||||
void CBeamProjectile::ResetBeam(CStateManager&, bool) {
|
||||
if (x464_24_growingBeam)
|
||||
x300_intBeamLength = 0.f;
|
||||
}
|
||||
|
||||
|
||||
void CBeamProjectile::SetCollisionResultData(EDamageType dType, CRayCastResult& res, TUniqueId id) {
|
||||
x2f8_damageType = dType;
|
||||
x304_beamLength = res.GetTime();
|
||||
x318_collisionPoint = res.GetPoint();
|
||||
x30c_collisionNormal = res.GetPlane().GetNormal();
|
||||
x2fe_collisionActorId = dType == kDT_Actor ? id : kInvalidUniqueId;
|
||||
SetTranslation(res.GetPoint());
|
||||
}
|
||||
|
||||
void CBeamProjectile::UpdateFx(const CTransform4f& xf, float dt, CStateManager& mgr) {
|
||||
if (!GetActive())
|
||||
return;
|
||||
|
||||
SetTransform(xf.GetRotation());
|
||||
if (x464_24_growingBeam) {
|
||||
x300_intBeamLength += x308_travelSpeed * dt;
|
||||
if (x300_intBeamLength > x2ec_maxLength)
|
||||
x300_intBeamLength = x2ec_maxLength;
|
||||
}
|
||||
x304_beamLength = x300_intBeamLength;
|
||||
x2f8_damageType = kDT_None;
|
||||
CVector3f beamEnd = xf.GetColumn(kDY).AsNormalized() * x300_intBeamLength + xf.GetTranslation();
|
||||
x298_previousPos = xf.GetTranslation();
|
||||
SetTranslation(beamEnd);
|
||||
|
||||
x354_ = CAABox(-x2f4_beamRadius, 0.f, -x2f4_beamRadius, x2f4_beamRadius, x304_beamLength,
|
||||
x2f4_beamRadius);
|
||||
|
||||
x36c_ = CAABox(CVector3f(-x2f4_beamRadius, 0.f, -x2f4_beamRadius),
|
||||
CVector3f(x2f4_beamRadius, x300_intBeamLength, x2f4_beamRadius))
|
||||
.GetTransformedAABox(xf);
|
||||
|
||||
TUniqueId collideId = kInvalidUniqueId;
|
||||
TEntityList nearList;
|
||||
mgr.BuildNearList(nearList, x36c_,
|
||||
CMaterialFilter::MakeExclude(CMaterialList(kMT_ProjectilePassthrough)),
|
||||
this);
|
||||
|
||||
CRayCastResult res = RayCollisionCheckWithWorld(collideId, x298_previousPos, beamEnd,
|
||||
x300_intBeamLength, nearList, mgr);
|
||||
|
||||
if (TCastToConstPtr< CActor >(mgr.ObjectById(collideId))) {
|
||||
SetCollisionResultData(kDT_Actor, res, collideId);
|
||||
if (x464_25_enableTouchDamage)
|
||||
ApplyDamageToActors(mgr, CDamageInfo(x12c_curDamageInfo, dt));
|
||||
|
||||
} else if (res.IsValid()) {
|
||||
SetCollisionResultData(kDT_World, res, kInvalidUniqueId);
|
||||
if (x464_25_enableTouchDamage) {
|
||||
CMaterialFilter filter(GetFilter());
|
||||
CDamageInfo dmg(x12c_curDamageInfo, dt);
|
||||
mgr.ApplyDamageToWorld(GetOwnerId(), *this, res.GetPoint(), dmg, filter);
|
||||
}
|
||||
} else {
|
||||
x318_collisionPoint = xf * CVector3f(x2f4_beamRadius, x304_beamLength, x2f4_beamRadius);
|
||||
SetTranslation(x318_collisionPoint);
|
||||
}
|
||||
x324_xf = xf;
|
||||
}
|
Loading…
Reference in New Issue