mirror of https://github.com/PrimeDecomp/prime.git
Match CWeapon::FluidFXThink
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@ -9,6 +9,12 @@
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#include "rstl/reserved_vector.hpp"
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class CFluidPlaneManager {
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public:
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// TODO
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void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
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const CVector3f& pos, float factor, bool sfx);
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private:
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class CSplashRecord {
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float x0_time;
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@ -154,6 +154,8 @@ public:
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CEnvFxManager* EnvFxManager() { return x880_envFxManager; }
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const CEnvFxManager* GetEnvFxManager() const { return x880_envFxManager; }
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CRumbleManager* GetRumbleManager() { return x88c_rumbleManager; }
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CFluidPlaneManager* FluidPlaneManager() { return x87c_fluidPlaneManager; }
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const CFluidPlaneManager* GetFluidPlaneManager() const { return x87c_fluidPlaneManager; }
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CRandom16* Random() const { return x900_random; }
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@ -3,17 +3,84 @@
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#include "types.h"
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#include "MetroidPrime/ScriptObjects/CScriptTrigger.hpp"
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#include "Kyoto/Math/CFrustumPlanes.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/list.hpp"
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#include "rstl/optional_object.hpp"
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#include "rstl/pair.hpp"
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#include "rstl/single_ptr.hpp"
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class CFluidPlaneCPU;
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class CGenDescription;
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class CScriptWater {
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class CScriptWater : public CScriptTrigger {
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public:
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// TODO
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bool CanRippleAtPoint(const CVector3f&) const;
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CFluidPlaneCPU& FluidPlane() { return *x1b4_fluidPlane; }
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float GetSurfaceZ() const { return GetTriggerBoundsWR().GetMaxPoint().GetZ(); }
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private:
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uchar x0_pad[0x1b4];
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CFrustumPlanes x150_frustum;
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rstl::single_ptr< CFluidPlaneCPU > x1b4_fluidPlane;
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CVector3f x1b8_positionMorphed;
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CVector3f x1c4_extentMorphed;
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float x1d0_morphInTime;
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CVector3f x1d4_positionOrig;
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CVector3f x1e0_extentOrig;
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float x1ec_damageOrig;
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float x1f0_damageMorphed;
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float x1f4_morphOutTime;
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float x1f8_morphFactor;
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rstl::list< rstl::pair< TUniqueId, bool > > x1fc_waterInhabitants;
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float x214_fogBias;
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float x218_fogMagnitude;
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float x21c_origFogBias;
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float x220_origFogMagnitude;
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float x224_fogSpeed;
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CColor x228_fogColor;
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CAssetId x22c_splashParticle1Id;
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CAssetId x230_splashParticle2Id;
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CAssetId x234_splashParticle3Id;
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CAssetId x238_visorRunoffParticleId;
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rstl::optional_object< TLockedToken< CGenDescription > > x23c_visorRunoffEffect;
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CAssetId x24c_unmorphVisorRunoffParticleId;
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rstl::optional_object< TLockedToken< CGenDescription > > x250_unmorphVisorRunoffEffect;
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ushort x260_visorRunoffSfx;
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ushort x262_unmorphVisorRunoffSfx;
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rstl::reserved_vector< rstl::optional_object< TLockedToken< CGenDescription > >, 3 >
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x264_splashEffects;
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rstl::reserved_vector< ushort, 3 > x298_splashSounds;
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CColor x2a4_splashColor;
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CColor x2a8_insideFogColor;
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float x2ac_alphaInTime;
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float x2b0_alphaOutTime;
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float x2b4_alphaInRecip;
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float x2b8_alphaOutRecip;
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float x2bc_alpha;
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float x2c0_tileSize;
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int x2c4_gridDimX;
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int x2c8_gridDimY;
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int x2cc_gridCellCount;
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int x2d0_patchDimX;
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int x2d4_patchDimY;
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rstl::single_ptr< bool[] > x2d8_tileIntersects;
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rstl::single_ptr< bool[] > x2dc_vertIntersects;
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// 0: all clear, 1: all intersect, 2: partial intersect
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rstl::single_ptr< uchar[] > x2e0_patchIntersects;
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int x2e4_computedGridCellCount;
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bool x2e8_24_b4 : 1;
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bool x2e8_25_morphIn : 1;
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bool x2e8_26_morphing : 1;
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bool x2e8_27_allowRender : 1;
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bool x2e8_28_recomputeClipping : 1;
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bool x2e8_29_alphaIn : 1;
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bool x2e8_30_alphaOut : 1;
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};
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#endif // _CSCRIPTWATER
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@ -28,7 +28,7 @@ class CWeaponMode {
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bool x4_26_instantKill : 1;
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public:
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explicit CWeaponMode(EWeaponType type = kWT_None, bool charged = false, bool comboed = false,
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CWeaponMode(EWeaponType type = kWT_None, bool charged = false, bool comboed = false,
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bool instaKill = false)
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: x0_weaponType(type)
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, x4_24_charged(charged)
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@ -1,6 +1,8 @@
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#include "MetroidPrime/Weapons/CWeapon.hpp"
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#include "MetroidPrime/CActorParameters.hpp"
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#include "MetroidPrime/CFluidPlaneCPU.hpp"
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#include "MetroidPrime/CFluidPlaneManager.hpp"
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#include "MetroidPrime/ScriptObjects/CScriptWater.hpp"
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#include <rstl/math.hpp>
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@ -33,10 +35,13 @@ void CWeapon::SetDamageFalloffSpeed(float speed) {
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void CWeapon::Think(float dt, CStateManager& mgr) {
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x148_curTime += dt;
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if ((xe8_projectileAttribs & kPA_DamageFalloff) == kPA_DamageFalloff) {
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float damMul = CMath::Max(0.f, 1.f - x148_curTime * x14c_damageFalloffSpeed);
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x12c_curDamageInfo = CDamageInfo(
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x110_origDamageInfo.GetWeaponMode(), damMul * x110_origDamageInfo.GetDamage(),
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damMul * x110_origDamageInfo.GetRadius(), damMul * x110_origDamageInfo.GetKnockBackPower());
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float max = 1.f - x148_curTime * x14c_damageFalloffSpeed;
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float scale = CMath::Max(0.f, max);
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float damage = scale * x110_origDamageInfo.GetDamage();
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float radius = scale * x110_origDamageInfo.GetRadius();
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float knockback = scale * x110_origDamageInfo.GetKnockBackPower();
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x12c_curDamageInfo =
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CDamageInfo(x110_origDamageInfo.GetWeaponMode(), damage, radius, knockback);
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} else {
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x12c_curDamageInfo = x110_origDamageInfo;
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}
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@ -57,6 +62,7 @@ void CWeapon::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager
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mag = 0.1f;
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break;
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case kWT_Plasma:
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mag = 0.f;
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break;
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case kWT_Missile:
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mag = 0.5f;
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@ -80,26 +86,23 @@ void CWeapon::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager
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if (mag > 1.f) {
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mag = 1.f;
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}
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#if 0
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if (doRipple) {
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CVector3f pos = GetTranslation();
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pos.SetZ(water.GetSurfaceZ()); // <- GetTriggerBoundsWR().GetMax().GetZ()
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if (True(xe8_projectileAttribs & EProjectileAttrib::ComboShot)) {
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CVector3f pos(GetTranslation().GetX(), GetTranslation().GetY(), water.GetSurfaceZ());
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if ((xe8_projectileAttribs & kPA_ComboShot) != 0) {
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if (!water.CanRippleAtPoint(pos)) {
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doRipple = false;
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}
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} else if (state == EFluidState::InFluid) {
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} else if (state == kFS_InFluid) {
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doRipple = false;
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}
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if (doRipple) {
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water.FluidPlane().AddRipple(mag, x8_uid, pos, water, mgr);
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mgr.FluidPlaneManager()->CreateSplash(x8_uid, mgr, water, pos, mag,
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state == EFluidState::EnteredFluid ||
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state == EFluidState::LeftFluid);
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bool sfx = state == kFS_EnteredFluid || state == kFS_LeftFluid;
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water.FluidPlane().AddRipple(mag, GetUniqueId(), pos, water, mgr);
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mgr.FluidPlaneManager()->CreateSplash(GetUniqueId(), mgr, water, pos, mag, sfx);
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}
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}
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#endif
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}
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void CWeapon::Render(const CStateManager& mgr) const {}
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