mirror of https://github.com/PrimeDecomp/prime.git
Almost forgot these
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02297fee2d
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@ -7,8 +7,8 @@ lbl_ctor:
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.section .sbss, "wa"
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.balign 8
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.global lbl_805A9440
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lbl_805A9440:
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.global svector2_Identity
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svector2_Identity:
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.skip 0x8
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.section .text, "ax"
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@ -69,7 +69,7 @@ __sinit_CloseEnough_cpp:
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/* 8030FFCC 0030CF2C 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 8030FFD0 0030CF30 7C 08 02 A6 */ mflr r0
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/* 8030FFD4 0030CF34 C0 22 C8 48 */ lfs f1, lbl_805AE568@sda21(r2)
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/* 8030FFD8 0030CF38 38 6D A8 80 */ addi r3, r13, lbl_805A9440@sda21
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/* 8030FFD8 0030CF38 38 6D A8 80 */ addi r3, r13, svector2_Identity@sda21
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/* 8030FFDC 0030CF3C 90 01 00 14 */ stw r0, 0x14(r1)
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/* 8030FFE0 0030CF40 FC 40 08 90 */ fmr f2, f1
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/* 8030FFE4 0030CF44 48 00 42 1D */ bl __ct__9CVector2fFff
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@ -85,4 +85,3 @@ lbl_805AE568:
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# ROM: 0x3FAE08
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.4byte 0
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.4byte 0
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@ -1379,4 +1379,3 @@ lbl_805AB970:
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lbl_805AB978:
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# ROM: 0x3F8218
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.double 4.503601774854144E15
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@ -2812,4 +2812,3 @@ lbl_805AB770:
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lbl_805AB774:
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# ROM: 0x3F8014
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.4byte 0x3E32B8C2
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@ -1171,4 +1171,3 @@ lbl_805AB6B0:
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lbl_805AB6B4:
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# ROM: 0x3F7F54
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.float 1.0E-4
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@ -8036,4 +8036,3 @@ lbl_803CCFAC:
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.asciz "??(??)"
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.balign 4
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.4byte 0
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@ -6674,4 +6674,3 @@ lbl_803D0690:
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.asciz "ollidableAABox"
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.balign 4
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.4byte 0
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@ -2337,4 +2337,3 @@ lbl_803D1AA0:
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# ROM: 0x3CEAA0
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.asciz "??(??)"
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.balign 4
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@ -2588,4 +2588,3 @@ lbl_805AC858:
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# ROM: 0x3F90F8
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.4byte 0x41200000
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.4byte 0
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@ -302,4 +302,3 @@ lbl_805ABA48:
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lbl_805ABA50:
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# ROM: 0x3F82F0
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.double 9.999999747378752E-6
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@ -40,6 +40,7 @@ COMPLETE_OBJECTS = [
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"Kyoto/Math/CVector2i",
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"Kyoto/Math/CVector3d",
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"Kyoto/Math/CVector3i",
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"Kyoto/Math/CloseEnough",
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"Kyoto/CRandom16",
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"Kyoto/CCrc32",
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"Kyoto/Alloc/CCircularBuffer",
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@ -17,8 +17,8 @@ struct Double {
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static inline float vector3_epsilon() { return FLT_EPSILON; }
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static inline float vector2_epsilon() { return FLT_EPSILON; }
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static bool close_enough(const CVector2f& a, const CVector2f& b, float epsilon = vector2_epsilon());
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static bool close_enough(const CVector3f& a, const CVector3f& b, float epsilon = vector3_epsilon());
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bool close_enough(const CVector2f& a, const CVector2f& b, float epsilon = vector2_epsilon());
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bool close_enough(const CVector3f& a, const CVector3f& b, float epsilon = vector3_epsilon());
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inline bool close_enough(float a, float b, float epsilon = Real32::Epsilon()) {
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return fabs(a - b) < epsilon;
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}
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@ -513,7 +513,7 @@ KYOTO_1 :=\
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$(BUILD_DIR)/asm/Kyoto/Graphics/DolphinCGraphics.o\
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$(BUILD_DIR)/asm/Kyoto/Graphics/DolphinCPalette.o\
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$(BUILD_DIR)/asm/Kyoto/Graphics/DolphinCTexture.o\
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$(BUILD_DIR)/asm/Kyoto/Math/CloseEnough.o\
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$(BUILD_DIR)/src/Kyoto/Math/CloseEnough.o\
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$(BUILD_DIR)/asm/Kyoto/Math/CMatrix3f.o\
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$(BUILD_DIR)/asm/Kyoto/Math/CMatrix4f.o\
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$(BUILD_DIR)/asm/Kyoto/Math/CQuaternion.o\
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@ -1,5 +1,6 @@
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Math/CloseEnough.hpp"
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#include "Kyoto/Math/CMath.hpp"
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#include "Kyoto/Math/CRelAngle.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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