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CTransform4f matches and fixes
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@@ -102,7 +102,7 @@ public:
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CVector2f ToVec2f() const { return CVector2f(mX, mY); }
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static float Dot(const CVector3f& a, const CVector3f& b) {
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static const float Dot(const CVector3f& a, const CVector3f& b) {
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return (a.GetX() * b.GetX()) + (a.GetY() * b.GetY()) + (a.GetZ() * b.GetZ());
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}
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