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@@ -201,4 +201,7 @@ CVector3f CPhysicsActor::GetMoveToORImpulseWR(const CVector3f& trans, float d) c
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return (GetMass() * impulse) * (1.f / d);
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}
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CAxisAngle CPhysicsActor::GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const {}
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CAxisAngle CPhysicsActor::GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const {
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// TODO
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return CAxisAngle();
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}
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