mirror of https://github.com/PrimeDecomp/prime.git
parent
bb45a64b7b
commit
50453f5b7c
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@ -10,6 +10,7 @@
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"editor.tabSize": 2,
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"editor.tabSize": 2,
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"files.associations": {
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"files.associations": {
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"source_location": "cpp",
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"source_location": "cpp",
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"math.h": "c"
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},
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},
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"files.autoSave": "onFocusChange",
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"files.autoSave": "onFocusChange",
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"files.insertFinalNewline": true,
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"files.insertFinalNewline": true,
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1
Makefile
1
Makefile
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@ -151,6 +151,7 @@ $(DTK_FILES): MWCC_VERSION := 1.2.5
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$(DTK_FILES): CFLAGS := $(CFLAGS_BASE)
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$(DTK_FILES): CFLAGS := $(CFLAGS_BASE)
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$(SI_FILES): MWCC_VERSION := 1.2.5
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$(SI_FILES): MWCC_VERSION := 1.2.5
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$(SI_FILES): CFLAGS := $(CFLAGS_BASE)
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$(SI_FILES): CFLAGS := $(CFLAGS_BASE)
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# Recipes
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# Recipes
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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@ -32,6 +32,7 @@ COMPLETE_OBJECTS = [
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"MetroidPrime/HUD/CHUDMemoParms",
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"MetroidPrime/HUD/CHUDMemoParms",
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"MetroidPrime/ScriptObjects/CScriptDebugCameraWaypoint",
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"MetroidPrime/ScriptObjects/CScriptDebugCameraWaypoint",
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"MetroidPrime/ScriptObjects/CScriptPickup",
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"MetroidPrime/ScriptObjects/CScriptPickup",
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"MetroidPrime/ScriptObjects/CScriptSwitch",
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"Weapons/IWeaponRenderer",
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"Weapons/IWeaponRenderer",
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"Collision/CMaterialList",
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"Collision/CMaterialList",
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"Collision/CMaterialFilter",
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"Collision/CMaterialFilter",
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@ -0,0 +1,20 @@
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#ifndef __CSCRIPTSWITCH_HPP__
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#define __CSCRIPTSWITCH_HPP__
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#include "MetroidPrime/CEntity.hpp"
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class CScriptSwitch : public CEntity {
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public:
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CScriptSwitch(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, bool, bool, bool);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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~CScriptSwitch();
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private:
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u8 mOpened;
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u8 mCloseOnOpened;
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};
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#endif // __CSCRIPTSWITCH_HPP__
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@ -254,7 +254,7 @@ METROIDPRIME :=\
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$(BUILD_DIR)/asm/MetroidPrime/Enemies/CJellyZap.o\
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$(BUILD_DIR)/asm/MetroidPrime/Enemies/CJellyZap.o\
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$(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptControllerAction.o\
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$(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptControllerAction.o\
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$(BUILD_DIR)/asm/MetroidPrime/Weapons/GunController/CGunMotion.o\
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$(BUILD_DIR)/asm/MetroidPrime/Weapons/GunController/CGunMotion.o\
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$(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptSwitch.o\
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$(BUILD_DIR)/src/MetroidPrime/ScriptObjects/CScriptSwitch.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CABSIdle.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CABSIdle.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CABSFlinch.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CABSFlinch.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CABSAim.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CABSAim.o\
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@ -0,0 +1,36 @@
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#include "MetroidPrime/ScriptObjects/CScriptSwitch.hpp"
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CScriptSwitch::CScriptSwitch(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
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bool active, bool opened, bool closeOnOpened)
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: CEntity(uid, info, active, name) {
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mOpened = opened;
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mCloseOnOpened = closeOnOpened;
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}
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void CScriptSwitch::Accept(IVisitor& visitor) { visitor.Visit(*this); }
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void CScriptSwitch::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& mgr) {
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if (GetActive()) {
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switch (msg) {
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case kSM_Open:
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mOpened = true;
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break;
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case kSM_Close:
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mOpened = false;
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break;
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case kSM_SetToZero: {
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if (mOpened) {
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SendScriptMsgs(kSS_Open, mgr, kSM_None);
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if (mCloseOnOpened)
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mOpened = false;
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} else {
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SendScriptMsgs(kSS_Closed, mgr, kSM_None);
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}
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break;
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}
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}
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}
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CEntity::AcceptScriptMsg(msg, objId, mgr);
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}
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CScriptSwitch::~CScriptSwitch() {}
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