mirror of https://github.com/PrimeDecomp/prime.git
Add CBodyStateInfo
This commit is contained in:
parent
447aa387af
commit
5161698bef
File diff suppressed because it is too large
Load Diff
|
@ -183,7 +183,7 @@ LIBS = [
|
|||
"MetroidPrime/ScriptObjects/CHUDBillboardEffect",
|
||||
"MetroidPrime/Enemies/CFlickerBat",
|
||||
"MetroidPrime/BodyState/CBodyStateCmdMgr",
|
||||
"MetroidPrime/BodyState/CBodyStateInfo",
|
||||
["MetroidPrime/BodyState/CBodyStateInfo", False],
|
||||
"MetroidPrime/BodyState/CBSAttack",
|
||||
"MetroidPrime/BodyState/CBSDie",
|
||||
"MetroidPrime/BodyState/CBSFall",
|
||||
|
|
|
@ -67,6 +67,8 @@ private:
|
|||
class CPASAnimState {
|
||||
public:
|
||||
CPASAnimParm GetAnimParmData(int, unsigned int) const;
|
||||
|
||||
pas::EAnimationState GetStateId() const { return x0_id; }
|
||||
|
||||
private:
|
||||
pas::EAnimationState x0_id;
|
||||
|
|
|
@ -12,13 +12,23 @@ class CPASAnimParmData;
|
|||
class CRandom16;
|
||||
|
||||
class CPASDatabase {
|
||||
private:
|
||||
rstl::vector< CPASAnimState > x0_states;
|
||||
int x10_defaultState;
|
||||
|
||||
public:
|
||||
const CPASAnimState* GetAnimState(int) const;
|
||||
rstl::pair< float, int > FindBestAnimation(const CPASAnimParmData&, CRandom16&, int) const;
|
||||
|
||||
size_t GetNumAnimStates() const; // { return x0_states.size(); }
|
||||
const CPASAnimState* GetAnimStateByIndex(int index) const; /* {
|
||||
if (index >= x0_states.size()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &x0_states[index];
|
||||
}*/
|
||||
|
||||
private:
|
||||
rstl::vector< CPASAnimState > x0_states;
|
||||
int x10_defaultState;
|
||||
};
|
||||
CHECK_SIZEOF(CPASDatabase, 0x14)
|
||||
|
||||
|
|
|
@ -171,6 +171,17 @@ enum EWallHangState {
|
|||
};
|
||||
} // namespace pas
|
||||
|
||||
enum EBodyType {
|
||||
kBT_Invalid,
|
||||
kBT_BiPedal,
|
||||
kBT_Restricted,
|
||||
kBT_Flyer,
|
||||
kBT_Pitchable,
|
||||
kBT_RestrictedFlyer,
|
||||
kBT_WallWalker,
|
||||
kBT_NewFlyer
|
||||
};
|
||||
|
||||
enum EBodyStateCmd {
|
||||
kBSC_Getup,
|
||||
kBSC_Step,
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef _CABSAIM
|
||||
#define _CABSAIM
|
||||
|
||||
#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
|
||||
|
||||
class CABSAim : public CAdditiveBodyState {
|
||||
bool x4_needsIdle;
|
||||
int x8_anims[4];
|
||||
float x18_angles[4];
|
||||
float x28_hWeight;
|
||||
float x2c_hWeightVel;
|
||||
float x30_vWeight;
|
||||
float x34_vWeightVel;
|
||||
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
|
||||
|
||||
public:
|
||||
CABSAim();
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController& bc) override;
|
||||
};
|
||||
|
||||
#endif // _CABSAIM
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef _CABSREACTION
|
||||
#define _CABSREACTION
|
||||
|
||||
#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
|
||||
|
||||
class CABSReaction : public CAdditiveBodyState {
|
||||
float x4_weight;
|
||||
s32 x8_anim;
|
||||
pas::EAdditiveReactionType xc_type;
|
||||
bool x10_active;
|
||||
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
|
||||
void StopAnimation(CBodyController& bc);
|
||||
|
||||
public:
|
||||
CABSReaction();
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController& bc) override { StopAnimation(bc); }
|
||||
};
|
||||
|
||||
#endif // _CABSREACTION
|
|
@ -0,0 +1,28 @@
|
|||
#ifndef _CBSLOCOMOTION
|
||||
#define _CBSLOCOMOTION
|
||||
|
||||
#include "MetroidPrime/BodyState/CBodyState.hpp"
|
||||
|
||||
#include "rstl/pair.hpp"
|
||||
|
||||
class CBSLocomotion : public CBodyState {
|
||||
protected:
|
||||
pas::ELocomotionType x4_locomotionType;
|
||||
float GetStartVelocityMagnitude(const CBodyController& bc) const;
|
||||
void ReStartBodyState(CBodyController& bc, bool maintainVel);
|
||||
float ComputeWeightPercentage(const rstl::pair<int, float>& a, const rstl::pair<int, float>& b, float f) const;
|
||||
|
||||
public:
|
||||
bool IsMoving() const override = 0;
|
||||
bool CanShoot() const override { return true; }
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController& bc) override;
|
||||
virtual bool IsPitchable() const { return false; }
|
||||
virtual float GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const = 0;
|
||||
virtual float ApplyLocomotionPhysics(float dt, CBodyController& bc);
|
||||
virtual float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) = 0;
|
||||
virtual pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
|
||||
};
|
||||
|
||||
#endif // _CBSLOCOMOTION
|
|
@ -2,6 +2,9 @@
|
|||
#define _CBODYCONTROLLER
|
||||
|
||||
#include "MetroidPrime/BodyState/CBodyStateCmdMgr.hpp"
|
||||
#include "MetroidPrime/BodyState/CBodyStateInfo.hpp"
|
||||
|
||||
#include "Kyoto/Math/CQuaternion.hpp"
|
||||
|
||||
class CActor;
|
||||
class CPASDatabase;
|
||||
|
@ -22,16 +25,16 @@ public:
|
|||
void SetCurrentAnimation(const CAnimPlaybackParms& parms, bool loop, bool noTrans);
|
||||
|
||||
bool IsAnimationOver() const { return x300_24_animationOver; }
|
||||
pas::ELocomotionType GetLocomotionType() const { return x2ec_locomotionType; }
|
||||
|
||||
private:
|
||||
CActor& x0_actor;
|
||||
CBodyStateCmdMgr x4_cmdMgr;
|
||||
uchar x2a4_pad[0x54];
|
||||
// CBodyStateInfo x2a4_bodyStateInfo;
|
||||
// CQuaternion x2dc_rot;
|
||||
// pas::ELocomotionType x2ec_locomotionType ;
|
||||
// pas::EFallState x2f0_fallState ;
|
||||
// EBodyType x2f4_bodyType;
|
||||
CBodyStateInfo x2a4_bodyStateInfo;
|
||||
CQuaternion x2dc_rot;
|
||||
pas::ELocomotionType x2ec_locomotionType ;
|
||||
pas::EFallState x2f0_fallState ;
|
||||
EBodyType x2f4_bodyType;
|
||||
int x2f8_curAnim ;
|
||||
float x2fc_turnSpeed;
|
||||
bool x300_24_animationOver : 1;
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
#ifndef _CBODYSTATEINFO
|
||||
#define _CBODYSTATEINFO
|
||||
|
||||
#include "Kyoto/Animation/CharacterCommon.hpp"
|
||||
|
||||
#include "rstl/map.hpp"
|
||||
#include "rstl/auto_ptr.hpp"
|
||||
#include "rstl/vector.hpp"
|
||||
|
||||
class CAdditiveBodyState;
|
||||
class CBodyController;
|
||||
class CBodyState;
|
||||
class CActor;
|
||||
|
||||
class CBodyStateInfo {
|
||||
public:
|
||||
CBodyStateInfo(CActor& actor, EBodyType type);
|
||||
~CBodyStateInfo();
|
||||
|
||||
float GetMaximumPitch() const { return x30_maxPitch; }
|
||||
void SetMaximumPitch(float pitch) { x30_maxPitch = pitch; }
|
||||
bool GetLocoAnimChangeAtEndOfAnimOnly() const { return x34_24_changeLocoAtEndOfAnimOnly; }
|
||||
void SetLocoAnimChangeAtEndOfAnimOnly(bool s) { x34_24_changeLocoAtEndOfAnimOnly = s; }
|
||||
pas::EAnimationState GetCurrentStateId() const { return x14_state; }
|
||||
pas::EAnimationState GetCurrentAdditiveStateId() const { return x2c_additiveState; }
|
||||
|
||||
void SetState(pas::EAnimationState s);
|
||||
const CBodyState* GetCurrentState() const;
|
||||
CBodyState* GetCurrentState();
|
||||
bool ApplyHeadTracking() const;
|
||||
void SetAdditiveState(pas::EAnimationState s);
|
||||
CAdditiveBodyState* GetCurrentAdditiveState();
|
||||
float GetMaxSpeed() const;
|
||||
float GetLocomotionSpeed(pas::ELocomotionAnim anim) const;
|
||||
|
||||
private:
|
||||
friend class CBodyController;
|
||||
rstl::map< int, CBodyState* > x0_stateMap;
|
||||
pas::EAnimationState x14_state;
|
||||
CBodyController* x18_bodyController;
|
||||
rstl::vector< rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > > > x1c_additiveStates;
|
||||
pas::EAnimationState x2c_additiveState;
|
||||
float x30_maxPitch;
|
||||
bool x34_24_changeLocoAtEndOfAnimOnly : 1;
|
||||
|
||||
CBodyState* SetupRestrictedFlyerBodyStates(int stateId, CActor& actor);
|
||||
CBodyState* SetupNewFlyerBodyStates(int stateId, CActor& actor);
|
||||
CBodyState* SetupWallWalkerBodyStates(int stateId, CActor& actor);
|
||||
CBodyState* SetupFlyerBodyStates(int stateId, CActor& actor);
|
||||
CBodyState* SetupPitchableFlyerBodyStates(int, CActor&);
|
||||
CBodyState* SetupRestrictedBodyStates(int stateId, CActor& actor);
|
||||
CBodyState* SetupBiPedalBodyStates(int stateId, CActor& actor);
|
||||
};
|
||||
|
||||
#endif // _CBODYSTATEINFO
|
|
@ -23,7 +23,7 @@ public:
|
|||
rstl::vector< CAssetId > x30_elsc;
|
||||
};
|
||||
|
||||
const CPASDatabase& GetPASDatabase() const; // { return x30_pasDatabase; }
|
||||
const CPASDatabase& GetPASDatabase() const { return x30_pasDatabase; }
|
||||
|
||||
private:
|
||||
ushort x0_tableCount;
|
||||
|
|
|
@ -54,11 +54,9 @@ private:
|
|||
node* get_right() { return mRight; }
|
||||
void set_right(node* n) { mRight = n; }
|
||||
};
|
||||
struct header {
|
||||
node* mLeftmost;
|
||||
node* mRightmost;
|
||||
node* mRootNode;
|
||||
|
||||
class header {
|
||||
public:
|
||||
header() : mLeftmost(nullptr), mRightmost(nullptr), mRootNode(nullptr) {}
|
||||
void set_root(node* n) { mRootNode = n; }
|
||||
void set_leftmost(node* n) { mLeftmost = n; }
|
||||
void set_rightmost(node* n) { mRightmost = n; }
|
||||
|
@ -66,6 +64,11 @@ private:
|
|||
node* get_root() const { return mRootNode; }
|
||||
node* get_leftmost() const { return mLeftmost; }
|
||||
node* get_rightmost() const { return mRightmost; }
|
||||
|
||||
private:
|
||||
node* mLeftmost;
|
||||
node* mRightmost;
|
||||
node* mRootNode;
|
||||
};
|
||||
|
||||
public:
|
||||
|
@ -103,6 +106,9 @@ public:
|
|||
iterator(node* node, const header* header, bool b) : const_iterator(node, header, b) {}
|
||||
};
|
||||
|
||||
red_black_tree() : x0_(0), x1_(0), x4_count(0) {}
|
||||
~red_black_tree() { clear(); }
|
||||
|
||||
iterator insert_into(node* n, const P& item);
|
||||
iterator insert(const P& item) { return insert_into(x8_header.get_root(), item); }
|
||||
|
||||
|
@ -119,7 +125,7 @@ public:
|
|||
node* n = x8_header.get_root();
|
||||
node* needle = nullptr;
|
||||
while (n != nullptr) {
|
||||
if (!x1_cmp(x2_selector(*n->get_value()), key)) {
|
||||
if (!x2_cmp(x3_selector(*n->get_value()), key)) {
|
||||
needle = n;
|
||||
n = n->get_left();
|
||||
} else {
|
||||
|
@ -127,7 +133,7 @@ public:
|
|||
}
|
||||
}
|
||||
bool noResult = false;
|
||||
if (needle == nullptr || x1_cmp(key, x2_selector(*needle->get_value()))) {
|
||||
if (needle == nullptr || x2_cmp(key, x3_selector(*needle->get_value()))) {
|
||||
noResult = true;
|
||||
}
|
||||
if (noResult) {
|
||||
|
@ -137,7 +143,6 @@ public:
|
|||
}
|
||||
|
||||
void clear() {
|
||||
// x0_allocator.deallocate(x10_rootNode);
|
||||
node* root = x8_header.get_root();
|
||||
if (root != nullptr) {
|
||||
free_node_and_sub_nodes(root);
|
||||
|
@ -148,18 +153,17 @@ public:
|
|||
x4_count = 0;
|
||||
}
|
||||
|
||||
~red_black_tree() { clear(); }
|
||||
|
||||
private:
|
||||
Alloc x0_allocator;
|
||||
Cmp x1_cmp;
|
||||
S x2_selector;
|
||||
uchar x0_;
|
||||
uchar x1_;
|
||||
Cmp x2_cmp;
|
||||
S x3_selector;
|
||||
int x4_count;
|
||||
header x8_header;
|
||||
|
||||
node* create_node(node* left, node* right, node* parent, node_color color, const P& value) {
|
||||
node* n;
|
||||
x0_allocator.allocate(n, 1);
|
||||
Alloc::allocate(n, 1);
|
||||
new (n) node(left, right, parent, color, value);
|
||||
return n;
|
||||
}
|
||||
|
@ -176,7 +180,7 @@ private:
|
|||
|
||||
void free_node(node* n) {
|
||||
n->~node();
|
||||
x0_allocator.deallocate(n);
|
||||
Alloc::deallocate(n);
|
||||
}
|
||||
|
||||
void rebalance(node* n) { rbtree_rebalance(&x8_header, n); }
|
||||
|
@ -199,8 +203,8 @@ red_black_tree< T, P, U, S, Cmp, Alloc >::insert_into(node* n, const P& item) {
|
|||
} else {
|
||||
node* newNode = nullptr;
|
||||
while (newNode == nullptr) {
|
||||
bool firstComp = x1_cmp(x2_selector(*n->get_value()), x2_selector(item));
|
||||
if (!firstComp && !x1_cmp(x2_selector(item), x2_selector(*n->get_value()))) {
|
||||
bool firstComp = x2_cmp(x3_selector(*n->get_value()), x3_selector(item));
|
||||
if (!firstComp && !x2_cmp(x3_selector(item), x3_selector(*n->get_value()))) {
|
||||
return iterator(n, &x8_header, kUnknownValueEqualKey);
|
||||
}
|
||||
if (firstComp) {
|
||||
|
|
|
@ -0,0 +1,213 @@
|
|||
#include "MetroidPrime/BodyState/CBodyStateInfo.hpp"
|
||||
|
||||
#include "MetroidPrime/BodyState/CABSAim.hpp"
|
||||
#include "MetroidPrime/BodyState/CABSFlinch.hpp"
|
||||
#include "MetroidPrime/BodyState/CABSIdle.hpp"
|
||||
#include "MetroidPrime/BodyState/CABSReaction.hpp"
|
||||
#include "MetroidPrime/BodyState/CBodyController.hpp"
|
||||
#include "MetroidPrime/BodyState/CBSLocomotion.hpp"
|
||||
#include "MetroidPrime/BodyState/CBSSlide.hpp"
|
||||
|
||||
#include "MetroidPrime/CActor.hpp"
|
||||
#include "MetroidPrime/CAnimData.hpp"
|
||||
#include "MetroidPrime/CModelData.hpp"
|
||||
|
||||
#include "Kyoto/Animation/CPASDatabase.hpp"
|
||||
#include "Kyoto/Math/CloseEnough.hpp"
|
||||
|
||||
CBodyStateInfo::CBodyStateInfo(CActor& actor, EBodyType type)
|
||||
: x14_state(pas::kAS_Invalid)
|
||||
, x18_bodyController(nullptr)
|
||||
, x2c_additiveState(pas::kAS_AdditiveIdle)
|
||||
, x30_maxPitch(0.0f)
|
||||
, x34_24_changeLocoAtEndOfAnimOnly(false)
|
||||
{
|
||||
const CPASDatabase& pasDatabase =
|
||||
actor.GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase();
|
||||
for (size_t i = 0; i < pasDatabase.GetNumAnimStates(); ++i) {
|
||||
const CPASAnimState* state = pasDatabase.GetAnimStateByIndex(i);
|
||||
CBodyState* bs;
|
||||
switch (type) {
|
||||
case kBT_BiPedal:
|
||||
bs = SetupBiPedalBodyStates(state->GetStateId(), actor);
|
||||
break;
|
||||
case kBT_Restricted:
|
||||
bs = SetupRestrictedBodyStates(state->GetStateId(), actor);
|
||||
break;
|
||||
case kBT_Flyer:
|
||||
bs = SetupFlyerBodyStates(state->GetStateId(), actor);
|
||||
break;
|
||||
case kBT_Pitchable:
|
||||
bs = SetupPitchableFlyerBodyStates(state->GetStateId(), actor);
|
||||
break;
|
||||
case kBT_WallWalker:
|
||||
bs = SetupWallWalkerBodyStates(state->GetStateId(), actor);
|
||||
break;
|
||||
case kBT_NewFlyer:
|
||||
bs = SetupNewFlyerBodyStates(state->GetStateId(), actor);
|
||||
break;
|
||||
case kBT_RestrictedFlyer:
|
||||
bs = SetupRestrictedFlyerBodyStates(state->GetStateId(), actor);
|
||||
break;
|
||||
default:
|
||||
bs = SetupRestrictedBodyStates(state->GetStateId(), actor);
|
||||
break;
|
||||
}
|
||||
|
||||
if (bs)
|
||||
x0_stateMap.insert(rstl::pair< int, CBodyState* >(state->GetStateId(), bs));
|
||||
}
|
||||
|
||||
x1c_additiveStates.reserve(4);
|
||||
x1c_additiveStates.push_back(rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > >(
|
||||
pas::kAS_AdditiveIdle, new CABSIdle()));
|
||||
x1c_additiveStates.push_back(
|
||||
rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > >(pas::kAS_AdditiveAim, new CABSAim()));
|
||||
x1c_additiveStates.push_back(rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > >(
|
||||
pas::kAS_AdditiveIdle, new CABSFlinch()));
|
||||
x1c_additiveStates.push_back(rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > >(
|
||||
pas::kAS_AdditiveReaction, new CABSReaction()));
|
||||
}
|
||||
|
||||
CBodyStateInfo::~CBodyStateInfo() {
|
||||
for (rstl::map< int, CBodyState* >::const_iterator it = x0_stateMap.begin();
|
||||
it != x0_stateMap.end(); ++it) {
|
||||
delete it->second;
|
||||
}
|
||||
}
|
||||
|
||||
void CBodyStateInfo::SetState(pas::EAnimationState s) {
|
||||
rstl::map< int, CBodyState* >::const_iterator search = x0_stateMap.find(s);
|
||||
if (search != x0_stateMap.end()) {
|
||||
x14_state = s;
|
||||
}
|
||||
}
|
||||
|
||||
const CBodyState* CBodyStateInfo::GetCurrentState() const {
|
||||
rstl::map< int, CBodyState* >::const_iterator search = x0_stateMap.find(x14_state);
|
||||
// if (search == x0_stateMap.end())
|
||||
// return nullptr;
|
||||
return search->second;
|
||||
}
|
||||
|
||||
CBodyState* CBodyStateInfo::GetCurrentState() {
|
||||
rstl::map< int, CBodyState* >::const_iterator search = x0_stateMap.find(x14_state);
|
||||
// if (search == x0_stateMap.end())
|
||||
// return nullptr;
|
||||
return search->second;
|
||||
}
|
||||
|
||||
bool CBodyStateInfo::ApplyHeadTracking() const {
|
||||
if (x14_state != pas::kAS_Invalid)
|
||||
return GetCurrentState()->ApplyHeadTracking();
|
||||
return false;
|
||||
}
|
||||
|
||||
void CBodyStateInfo::SetAdditiveState(pas::EAnimationState s) {
|
||||
for (int i = 0; i < x1c_additiveStates.size(); ++i) {
|
||||
if (s == x1c_additiveStates[i].first) {
|
||||
x2c_additiveState = s;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CAdditiveBodyState* CBodyStateInfo::GetCurrentAdditiveState() {
|
||||
CAdditiveBodyState* result = nullptr;
|
||||
for (int i = 0; i < x1c_additiveStates.size(); ++i) {
|
||||
const rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > >& it = x1c_additiveStates[i];
|
||||
if (x2c_additiveState == x1c_additiveStates[i].first) {
|
||||
result = x1c_additiveStates[i].second.get();
|
||||
break;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
float CBodyStateInfo::GetMaxSpeed() const {
|
||||
float ret = GetLocomotionSpeed(pas::kLA_Run);
|
||||
if (close_enough(ret, 0.f)) {
|
||||
for (int i = 0; i <= pas::kLA_StrafeDown; ++i) {
|
||||
float tmp = GetLocomotionSpeed(pas::ELocomotionAnim(i));
|
||||
if (tmp > ret)
|
||||
ret = tmp;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
float CBodyStateInfo::GetLocomotionSpeed(pas::ELocomotionAnim anim) const {
|
||||
rstl::map< int, CBodyState* >::const_iterator search = x0_stateMap.find(pas::kAS_Locomotion);
|
||||
if (search != x0_stateMap.end() && search->second && x18_bodyController) {
|
||||
const CBSLocomotion& bs = static_cast< const CBSLocomotion& >(*search->second);
|
||||
return bs.GetLocomotionSpeed(x18_bodyController->GetLocomotionType(), anim);
|
||||
}
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupBiPedalBodyStates(int stateId, CActor& actor) {
|
||||
switch (stateId) {
|
||||
// case pas::kAS_Fall:
|
||||
// return new CBSFall();
|
||||
// case pas::kAS_Getup:
|
||||
// return new CBSGetup();
|
||||
// case pas::kAS_LieOnGround:
|
||||
// return new CBSLieOnGround(actor);
|
||||
// case pas::kAS_Step:
|
||||
// return new CBSStep();
|
||||
// case pas::kAS_Death:
|
||||
// return new CBSDie();
|
||||
// case pas::kAS_Locomotion:
|
||||
// return new CBSBiPedLocomotion(actor);
|
||||
// case pas::kAS_KnockBack:
|
||||
// return new CBSKnockBack();
|
||||
// case pas::kAS_MeleeAttack:
|
||||
// return new CBSAttack();
|
||||
// case pas::kAS_ProjectileAttack:
|
||||
// return new CBSProjectileAttack();
|
||||
// case pas::kAS_LoopAttack:
|
||||
// return new CBSLoopAttack();
|
||||
// case pas::kAS_Turn:
|
||||
// return new CBSTurn();
|
||||
// case pas::kAS_LoopReaction:
|
||||
// return new CBSLoopReaction();
|
||||
// case pas::kAS_GroundHit:
|
||||
// return new CBSGroundHit();
|
||||
// case pas::kAS_Generate:
|
||||
// return new CBSGenerate();
|
||||
// case pas::kAS_Jump:
|
||||
// return new CBSJump();
|
||||
// case pas::kAS_Hurled:
|
||||
// return new CBSHurled();
|
||||
case pas::kAS_Slide:
|
||||
return new CBSSlide();
|
||||
// case pas::kAS_Taunt:
|
||||
// return new CBSTaunt();
|
||||
// case pas::kAS_Scripted:
|
||||
// return new CBSScripted();
|
||||
// case pas::kAS_Cover:
|
||||
// return new CBSCover();
|
||||
// case pas::kAS_WallHang:
|
||||
// return new CBSWallHang();
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupRestrictedBodyStates(int stateId, CActor& actor) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupFlyerBodyStates(int stateId, CActor& actor) { return nullptr; }
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupPitchableFlyerBodyStates(int, CActor&) { return nullptr; }
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupWallWalkerBodyStates(int stateId, CActor& actor) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupNewFlyerBodyStates(int stateId, CActor& actor) { return nullptr; }
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupRestrictedFlyerBodyStates(int stateId, CActor& actor) {
|
||||
return nullptr;
|
||||
}
|
Loading…
Reference in New Issue