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Add CMemoryCardDriver::BuildExistingFileSlot
Former-commit-id: 8487d3751b
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@@ -15,12 +15,15 @@
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#include "rstl/reserved_vector.hpp"
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#include "rstl/vector.hpp"
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class CMemoryStreamOut;
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class CGameState {
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public:
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CGameState();
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CGameState(CInputStream& in, int saveIdx);
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void ReadSystemOptions(CInputStream& in);
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void PutTo(CMemoryStreamOut& out);
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void WriteSystemOptions(COutputStream& out);
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rstl::rc_ptr< CPlayerState >& PlayerState();
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CAssetId CurrentWorldAssetId();
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