Fix synthvoice local ordering

Former-commit-id: f9f2e23ea94fd2521a1288267af3ceef41c25eee
This commit is contained in:
Phillip Stephens 2023-10-13 10:56:33 -07:00
parent 7d0db85b4a
commit 5538fd2e4e
2 changed files with 3 additions and 3 deletions

View File

@ -22311,7 +22311,7 @@ voicePrioSortRootListRoot = .sbss:0x805A9ACC; // type:object size:0x2 scope:glob
voiceMusicRunning = .sbss:0x805A9ACE; // type:object size:0x1 scope:global data:byte voiceMusicRunning = .sbss:0x805A9ACE; // type:object size:0x1 scope:global data:byte
voiceFxRunning = .sbss:0x805A9ACF; // type:object size:0x1 scope:global data:byte voiceFxRunning = .sbss:0x805A9ACF; // type:object size:0x1 scope:global data:byte
voiceListInsert = .sbss:0x805A9AD0; // type:object size:0x1 scope:global data:byte voiceListInsert = .sbss:0x805A9AD0; // type:object size:0x1 scope:global data:byte
voiceListRoot = .sbss:0x805A9AD1; // type:object size:0x7 scope:global data:byte voiceListRoot = .sbss:0x805A9AD1; // type:object size:0x1 scope:global data:byte
sp = .sbss:0x805A9AD8; // type:object size:0x2 scope:local data:2byte sp = .sbss:0x805A9AD8; // type:object size:0x2 scope:local data:2byte
dspARAMZeroBuffer = .sbss:0x805A9AE0; // type:object size:0x4 scope:global data:4byte dspARAMZeroBuffer = .sbss:0x805A9AE0; // type:object size:0x4 scope:global data:4byte
dspCmdLastLoad = .sbss:0x805A9AE4; // type:object size:0x4 scope:global data:4byte dspCmdLastLoad = .sbss:0x805A9AE4; // type:object size:0x4 scope:global data:4byte

View File

@ -10,9 +10,9 @@ SYNTH_VOICELIST voiceList[64];
SYNTH_ROOTLIST voicePrioSortRootList[256]; SYNTH_ROOTLIST voicePrioSortRootList[256];
u8 voicePrioSortVoicesRoot[256]; u8 voicePrioSortVoicesRoot[256];
SYNTH_VOICELIST voicePrioSortVoices[64]; SYNTH_VOICELIST voicePrioSortVoices[64];
static u32 vidCurrentId = 0;
static VID_LIST* vidRoot = NULL;
static VID_LIST* vidFree = NULL; static VID_LIST* vidFree = NULL;
static VID_LIST* vidRoot = NULL;
static u32 vidCurrentId = 0;
u16 voicePrioSortRootListRoot = 0; u16 voicePrioSortRootListRoot = 0;
u8 voiceMusicRunning = 0; u8 voiceMusicRunning = 0;
u8 voiceFxRunning = 0; u8 voiceFxRunning = 0;