mirror of https://github.com/PrimeDecomp/prime.git
More sbss labeling
This commit is contained in:
parent
7b144b254b
commit
5622af3e91
81
asm/sbss.s
81
asm/sbss.s
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@ -278,18 +278,23 @@ lbl_805A8D54:
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lbl_805A8D58:
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.skip 0x4
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# TOneStatic<CTweakGame>
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.global lbl_805A8D5C
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lbl_805A8D5C:
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.skip 0x4
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.global lbl_805A8D60
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lbl_805A8D60:
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.skip 0x4
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# TOneStatic<CTweakBall>
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.global lbl_805A8D64
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lbl_805A8D64:
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.skip 0x4
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.global lbl_805A8D68
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lbl_805A8D68:
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.skip 0x8
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# CPlayerGun
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.global lbl_805A8D70
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lbl_805A8D70:
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.skip 0x4
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@ -311,6 +316,8 @@ lbl_805A8D84:
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.global lbl_805A8D8C
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lbl_805A8D8C:
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.skip 0xC
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# CStateManager
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.global lbl_805A8D98
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lbl_805A8D98:
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.skip 0x4
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@ -353,12 +360,16 @@ lbl_805A8DC8:
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.global lbl_805A8DCC
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lbl_805A8DCC:
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.skip 0x4
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# TOneStatic<CStateManagerContainer>
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.global lbl_805A8DD0
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lbl_805A8DD0:
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.skip 0x4
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.global lbl_805A8DD4
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lbl_805A8DD4:
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.skip 0x4
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# CWorld
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.global lbl_805A8DD8
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lbl_805A8DD8:
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.skip 0x4
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@ -371,9 +382,13 @@ lbl_805A8DE0:
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.global lbl_805A8DE4
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lbl_805A8DE4:
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.skip 0x4
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# CSamusHud
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.global lbl_805A8DE8
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lbl_805A8DE8:
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.skip 0x8
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# CTransitionDatabaseGame
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.global lbl_805A8DF0
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lbl_805A8DF0:
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.skip 0x4
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@ -386,12 +401,16 @@ lbl_805A8DF8:
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.global lbl_805A8DFC
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lbl_805A8DFC:
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.skip 0x4
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# CScriptTrigger
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.global lbl_805A8E00
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lbl_805A8E00:
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.skip 0x4
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.global lbl_805A8E04
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lbl_805A8E04:
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.skip 0xC
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# CPatterned
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.global lbl_805A8E10
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lbl_805A8E10:
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.skip 0x4
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@ -422,12 +441,16 @@ lbl_805A8E38:
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.global lbl_805A8E3C
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lbl_805A8E3C:
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.skip 0x4
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# CScriptDoor
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.global lbl_805A8E40
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lbl_805A8E40:
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.skip 0x4
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.global lbl_805A8E44
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lbl_805A8E44:
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.skip 0x4
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# CBallCamera
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.global lbl_805A8E48
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lbl_805A8E48:
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.skip 0x4
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@ -440,15 +463,21 @@ lbl_805A8E50:
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.global lbl_805A8E54
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lbl_805A8E54:
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.skip 0x4
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# CScriptEffect
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.global lbl_805A8E58
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lbl_805A8E58:
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.skip 0x4
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.global lbl_805A8E5C
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lbl_805A8E5C:
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.skip 0x4
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# CBomb
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.global lbl_805A8E60
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lbl_805A8E60:
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.skip 0x8
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# CCinematicCamera
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.global lbl_805A8E68
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lbl_805A8E68:
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.skip 0x4
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@ -461,6 +490,8 @@ lbl_805A8E70:
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.global lbl_805A8E74
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lbl_805A8E74:
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.skip 0x4
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# CAi + CAiFuncMap
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.global lbl_805A8E78
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lbl_805A8E78:
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.skip 0x4
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@ -476,6 +507,8 @@ lbl_805A8E84:
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.global lbl_805A8E88
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lbl_805A8E88:
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.skip 0x8
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# CScriptSound
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.global lbl_805A8E90
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lbl_805A8E90:
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.skip 0x4
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@ -494,18 +527,26 @@ lbl_805A8EA0:
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.global lbl_805A8EA1
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lbl_805A8EA1:
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.skip 0x7
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# CTweakTargeting
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.global lbl_805A8EA8
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lbl_805A8EA8:
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.skip 0x4
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.global lbl_805A8EAC
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lbl_805A8EAC:
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.skip 0x4
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# CGameArea or CMApWorld
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.global lbl_805A8EB0
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lbl_805A8EB0:
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.skip 0x8
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# CWaveBeam
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.global lbl_805A8EB8
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lbl_805A8EB8:
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.skip 0x8
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# CBeetleFR
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.global lbl_805A8EC0
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lbl_805A8EC0:
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.skip 0x8
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@ -515,6 +556,8 @@ lbl_805A8EC8:
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.global lbl_805A8ECC
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lbl_805A8ECC:
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.skip 0x4
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# CPlayerCameraBob
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.global lbl_805A8ED0
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lbl_805A8ED0:
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.skip 0x4
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@ -524,9 +567,13 @@ lbl_805A8ED4:
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.global lbl_805A8ED8
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lbl_805A8ED8:
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.skip 0x8
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# CCameraFilter
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.global lbl_805A8EE0
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lbl_805A8EE0:
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.skip 0x8
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# CMorphBall
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.global lbl_805A8EE8
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lbl_805A8EE8:
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.skip 0x4
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@ -545,18 +592,26 @@ lbl_805A8EF8:
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.global lbl_805A8EFC
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lbl_805A8EFC:
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.skip 0x4
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# CConsoleOutputWindow
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.global lbl_805A8F00
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lbl_805A8F00:
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.skip 0x8
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# CScriptWater
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.global lbl_805A8F08
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lbl_805A8F08:
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.skip 0x8
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# CActorLights
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.global lbl_805A8F10
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lbl_805A8F10:
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.skip 0x4
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.global lbl_805A8F14
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lbl_805A8F14:
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.skip 0x4
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# CWorldShadow
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.global lbl_805A8F18
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lbl_805A8F18:
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.skip 0x4
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.global lbl_805A8F24
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lbl_805A8F24:
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.skip 0x4
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# CDecalManager
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.global lbl_805A8F28
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lbl_805A8F28:
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.skip 0x4
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@ -584,12 +641,16 @@ lbl_805A8F34:
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.global lbl_805A8F38
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lbl_805A8F38:
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.skip 0x8
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# CBloodFlower
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.global lbl_805A8F40
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lbl_805A8F40:
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.skip 0x4
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.global lbl_805A8F44
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lbl_805A8F44:
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.skip 0x4
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# TGameTypes
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.global lbl_805A8F48
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lbl_805A8F48:
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.skip 0x4
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.global lbl_805A8F54
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lbl_805A8F54:
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.skip 0x4
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# CRipple
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.global lbl_805A8F58
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lbl_805A8F58:
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.skip 0x4
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.global lbl_805A8F5C
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lbl_805A8F5C:
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.skip 0x4
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# CPathCamera
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.global lbl_805A8F60
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lbl_805A8F60:
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.skip 0x4
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@ -620,6 +685,8 @@ lbl_805A8F68:
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.global lbl_805A8F6C
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lbl_805A8F6C:
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.skip 0x4
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# CHudBillboardEffect
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.global lbl_805A8F70
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lbl_805A8F70:
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.skip 0x4
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@ -629,15 +696,21 @@ lbl_805A8F74:
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.global lbl_805A8F78
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lbl_805A8F78:
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.skip 0x8
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# CBSFlyerLocomotion
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.global lbl_805A8F80
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lbl_805A8F80:
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.skip 0x8
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# CTargetableProjectile
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.global lbl_805A8F88
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lbl_805A8F88:
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.skip 0x4
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.global lbl_805A8F8C
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lbl_805A8F8C:
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.skip 0x4
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# CFireFlea
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.global lbl_805A8F90
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lbl_805A8F90:
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.skip 0x4
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@ -650,12 +723,18 @@ lbl_805A8F98:
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.global lbl_805A8F9C
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lbl_805A8F9C:
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.skip 0x4
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# CPuddleToadGamma
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.global lbl_805A8FA0
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lbl_805A8FA0:
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.skip 0x8
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# CPowerBomb
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.global lbl_805A8FA8
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lbl_805A8FA8:
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.skip 0x8
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# CParasite
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.global lbl_805A8FB0
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lbl_805A8FB0:
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.skip 0x4
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.global lbl_805A8FD8
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lbl_805A8FD8:
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.skip 0x8
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# CDrone
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.global lbl_805A8FE0
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lbl_805A8FE0:
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.skip 0x1
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