Add CStateManager area_sorter

This commit is contained in:
Henrique Gemignani Passos Lima
2022-11-28 01:26:24 +02:00
parent 26621f44eb
commit 5af3c20f3c
8 changed files with 119 additions and 12 deletions

View File

@@ -21,13 +21,44 @@
#include "Kyoto/Basics/RAssertDolphin.hpp"
#include "Kyoto/CARAMManager.hpp"
#include "Kyoto/CARAMToken.hpp"
#include "Kyoto/CTimeProvider.hpp"
#include "Kyoto/Graphics/CLight.hpp"
#include "MetaRender/CCubeRenderer.hpp"
#include "rstl/algorithm.hpp"
extern "C" {
void sub_8036ccfc();
}
namespace {
class area_sorter {
public:
area_sorter(CVector3f ref, TAreaId aid) : reference(ref), visAreaId(aid) {}
bool operator()(const CGameArea* a, const CGameArea* b) const;
private:
CVector3f reference;
TAreaId visAreaId;
};
bool area_sorter::operator()(const CGameArea* a, const CGameArea* b) const {
if (a->GetId() == b->GetId()) {
return false;
}
if (visAreaId == a->GetId()) {
return false;
}
if (visAreaId == b->GetId()) {
return true;
}
return CVector3f::Dot(reference, a->GetAABB().GetCenterPoint()) >
CVector3f::Dot(reference, b->GetAABB().GetCenterPoint());
}
} // namespace
CStateManager::CStateManager(const rstl::ncrc_ptr< CScriptMailbox >& mailbox,
const rstl::ncrc_ptr< CMapWorldInfo >& mwInfo,
const rstl::ncrc_ptr< CPlayerState >& playerState,
@@ -340,3 +371,37 @@ bool CStateManager::SwapOutAllPossibleMemory() {
}
void CStateManager::RendererDrawCallback(const void*, const void*, int) {}
void CStateManager::DrawWorld() const {
const CTimeProvider timeProvider(xf14_curTimeMod900);
const CViewport backupViewport = CGraphics::GetViewport();
/* Area camera is in (not necessarily player) */
const TAreaId visAreaId = GetVisAreaId();
x850_world->TouchSky();
const CFrustumPlanes frustum = SetupViewForDraw(CGraphics::GetViewport());
const CTransform4f backupViewMatrix = CGraphics::GetViewMatrix();
int areaCount = 0;
const CGameArea* areaArr[10];
CGameArea::CConstChainIterator it = x850_world->GetChainHead(kC_Alive);
CGameArea::CConstChainIterator end = x850_world->GetAliveAreasEnd();
for (; it != end; ++it) {
if (areaCount == 10) {
break;
}
CGameArea::EOcclusionState occState = CGameArea::kOS_Occluded;
if (it->IsLoaded()) {
occState = it->GetOcclusionState();
}
if (occState == CGameArea::kOS_Visible) {
areaArr[areaCount++] = &*it;
}
}
rstl::sort(&areaArr[0], &areaArr[areaCount], area_sorter(CGraphics::GetViewpoint(), visAreaId));
}

View File

@@ -11,6 +11,7 @@
#include "MetroidPrime/Player/CGameState.hpp"
#include "MetroidPrime/Player/CPlayer.hpp"
#include "MetroidPrime/Player/CPlayerState.hpp"
#include "MetroidPrime/Player/CWorldLayerState.hpp"
#include "MetroidPrime/ScriptObjects/CScriptPlatform.hpp"
#include "MetroidPrime/TCastTo.hpp"
#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
@@ -28,9 +29,9 @@
#include "Kyoto/Math/CVector2i.hpp"
#include "Kyoto/Math/CloseEnough.hpp"
#include "rstl/math.hpp"
#include "rstl/iterator.hpp"
#include "rstl/algorithm.hpp"
#include "rstl/iterator.hpp"
#include "rstl/math.hpp"
#include "math.h"