mirror of https://github.com/PrimeDecomp/prime.git
Add CStateManager area_sorter
This commit is contained in:
parent
26621f44eb
commit
5af3c20f3c
|
@ -161,6 +161,7 @@ public:
|
||||||
static void StreamEnd();
|
static void StreamEnd();
|
||||||
|
|
||||||
static const CViewport& GetViewport() { return mViewport; }
|
static const CViewport& GetViewport() { return mViewport; }
|
||||||
|
static const CVector3f& GetViewpoint() { return mViewpoint; }
|
||||||
static const CTransform4f& GetViewMatrix() { return mViewMatrix; }
|
static const CTransform4f& GetViewMatrix() { return mViewMatrix; }
|
||||||
static const CTransform4f& GetModelMatrix() { return mModelMatrix; }
|
static const CTransform4f& GetModelMatrix() { return mModelMatrix; }
|
||||||
static void SetViewPointMatrix(const CTransform4f&);
|
static void SetViewPointMatrix(const CTransform4f&);
|
||||||
|
@ -200,6 +201,7 @@ private:
|
||||||
static CTransform4f mViewMatrix;
|
static CTransform4f mViewMatrix;
|
||||||
static CTransform4f mModelMatrix;
|
static CTransform4f mModelMatrix;
|
||||||
static CViewport mViewport;
|
static CViewport mViewport;
|
||||||
|
static CVector3f mViewpoint;
|
||||||
static float mBrightness;
|
static float mBrightness;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -11,23 +11,23 @@
|
||||||
class CAABox;
|
class CAABox;
|
||||||
class CSphere;
|
class CSphere;
|
||||||
|
|
||||||
class CPlane {
|
class CFrustumPlanes {
|
||||||
private:
|
public:
|
||||||
|
class SPlane {
|
||||||
|
private:
|
||||||
float x;
|
float x;
|
||||||
float y;
|
float y;
|
||||||
float z;
|
float z;
|
||||||
float d;
|
float d;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CFrustumPlanes {
|
|
||||||
public:
|
|
||||||
bool BoxInFrustumPlanes(const CAABox& box) const;
|
bool BoxInFrustumPlanes(const CAABox& box) const;
|
||||||
bool BoxInFrustumPlanes(const rstl::optional_object< CAABox >& box) const;
|
bool BoxInFrustumPlanes(const rstl::optional_object< CAABox >& box) const;
|
||||||
bool SphereInFrustumPlanes(const CSphere& sphere) const;
|
bool SphereInFrustumPlanes(const CSphere& sphere) const;
|
||||||
bool PointInFrustumPlanes(const CVector3f& point) const;
|
bool PointInFrustumPlanes(const CVector3f& point) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
rstl::reserved_vector< CPlane, 6 > x0_planes;
|
rstl::reserved_vector< SPlane, 6 > x0_planes;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // _CFRUSTUMPLANES
|
#endif // _CFRUSTUMPLANES
|
||||||
|
|
|
@ -33,6 +33,15 @@ public:
|
||||||
virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
|
virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum EChain {
|
||||||
|
kC_Invalid = -1,
|
||||||
|
kC_ToDeallocate,
|
||||||
|
kC_Deallocated,
|
||||||
|
kC_Loading,
|
||||||
|
kC_Alive,
|
||||||
|
kC_AliveJudgement,
|
||||||
|
};
|
||||||
|
|
||||||
class Dock;
|
class Dock;
|
||||||
class CToken;
|
class CToken;
|
||||||
class IDvdRequest;
|
class IDvdRequest;
|
||||||
|
@ -67,6 +76,22 @@ public:
|
||||||
void DisableFog();
|
void DisableFog();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class CConstChainIterator {
|
||||||
|
const CGameArea* m_area;
|
||||||
|
|
||||||
|
public:
|
||||||
|
CConstChainIterator() : m_area(nullptr) {}
|
||||||
|
explicit CConstChainIterator(const CGameArea* area) : m_area(area) {}
|
||||||
|
const CGameArea& operator*() const { return *m_area; }
|
||||||
|
const CGameArea* operator->() const { return m_area; }
|
||||||
|
CConstChainIterator& operator++() {
|
||||||
|
m_area = m_area->GetNext();
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
bool operator!=(const CConstChainIterator& other) const { return m_area != other.m_area; }
|
||||||
|
bool operator==(const CConstChainIterator& other) const { return m_area == other.m_area; }
|
||||||
|
};
|
||||||
|
|
||||||
~CGameArea();
|
~CGameArea();
|
||||||
const CTransform4f& IGetTM() const override;
|
const CTransform4f& IGetTM() const override;
|
||||||
CAssetId IGetStringTableAssetId() const override;
|
CAssetId IGetStringTableAssetId() const override;
|
||||||
|
@ -77,9 +102,12 @@ public:
|
||||||
int IGetAreaSaveId() const override;
|
int IGetAreaSaveId() const override;
|
||||||
rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
|
rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
|
||||||
|
|
||||||
|
TAreaId GetId() const { return x4_selfIdx; }
|
||||||
const CTransform4f& GetTM() const { return xc_transform; }
|
const CTransform4f& GetTM() const { return xc_transform; }
|
||||||
bool IsLoaded() const { return xf0_24_postConstructed; }
|
bool IsLoaded() const { return xf0_24_postConstructed; }
|
||||||
bool IsActive() const { return xf0_25_active; }
|
bool IsActive() const { return xf0_25_active; }
|
||||||
|
const CAABox& GetAABB() const { return x6c_aabb; }
|
||||||
|
CGameArea* GetNext() const; // { return x130_next; }
|
||||||
|
|
||||||
void SetXRaySpeedAndTarget(float speed, float target);
|
void SetXRaySpeedAndTarget(float speed, float target);
|
||||||
void SetThermalSpeedAndTarget(float speed, float target);
|
void SetThermalSpeedAndTarget(float speed, float target);
|
||||||
|
|
|
@ -8,6 +8,7 @@
|
||||||
#include "Kyoto/Input/CFinalInput.hpp"
|
#include "Kyoto/Input/CFinalInput.hpp"
|
||||||
#include "Kyoto/Math/CVector2f.hpp"
|
#include "Kyoto/Math/CVector2f.hpp"
|
||||||
#include "Kyoto/Math/CVector2i.hpp"
|
#include "Kyoto/Math/CVector2i.hpp"
|
||||||
|
#include "Kyoto/Math/CFrustumPlanes.hpp"
|
||||||
#include "Kyoto/TOneStatic.hpp"
|
#include "Kyoto/TOneStatic.hpp"
|
||||||
#include "Kyoto/TToken.hpp"
|
#include "Kyoto/TToken.hpp"
|
||||||
|
|
||||||
|
@ -56,6 +57,7 @@ class CWorldLayerState;
|
||||||
class CLight;
|
class CLight;
|
||||||
class CDamageInfo;
|
class CDamageInfo;
|
||||||
class CTexture;
|
class CTexture;
|
||||||
|
class CViewport;
|
||||||
|
|
||||||
namespace SL {
|
namespace SL {
|
||||||
class CSortedListManager;
|
class CSortedListManager;
|
||||||
|
@ -157,6 +159,7 @@ public:
|
||||||
void SetActorAreaId(CActor& actor, TAreaId);
|
void SetActorAreaId(CActor& actor, TAreaId);
|
||||||
TAreaId GetNextAreaId() const { return x8cc_nextAreaId; }
|
TAreaId GetNextAreaId() const { return x8cc_nextAreaId; }
|
||||||
void SetCurrentAreaId(TAreaId);
|
void SetCurrentAreaId(TAreaId);
|
||||||
|
TAreaId GetVisAreaId() const;
|
||||||
|
|
||||||
bool CanCreateProjectile(TUniqueId, EWeaponType, int) const;
|
bool CanCreateProjectile(TUniqueId, EWeaponType, int) const;
|
||||||
|
|
||||||
|
@ -238,6 +241,10 @@ public:
|
||||||
void RemoveWeaponId(TUniqueId, EWeaponType);
|
void RemoveWeaponId(TUniqueId, EWeaponType);
|
||||||
void AddWeaponId(TUniqueId, EWeaponType);
|
void AddWeaponId(TUniqueId, EWeaponType);
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
CFrustumPlanes SetupViewForDraw(const CViewport&) const;
|
||||||
|
void DrawWorld() const;
|
||||||
|
|
||||||
// State transitions
|
// State transitions
|
||||||
void DeferStateTransition(EStateManagerTransition t);
|
void DeferStateTransition(EStateManagerTransition t);
|
||||||
void EnterMapScreen() { DeferStateTransition(kSMT_MapScreen); }
|
void EnterMapScreen() { DeferStateTransition(kSMT_MapScreen); }
|
||||||
|
|
|
@ -75,6 +75,7 @@ public:
|
||||||
int IGetAreaCount() const override;
|
int IGetAreaCount() const override;
|
||||||
|
|
||||||
void SetLoadPauseState(bool);
|
void SetLoadPauseState(bool);
|
||||||
|
void TouchSky() const;
|
||||||
|
|
||||||
const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; }
|
const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; }
|
||||||
CGameArea* Area(TAreaId id) { return x18_areas[id.Value()].get(); }
|
CGameArea* Area(TAreaId id) { return x18_areas[id.Value()].get(); }
|
||||||
|
@ -88,6 +89,9 @@ public:
|
||||||
static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area,
|
static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area,
|
||||||
CWorld* world);
|
CWorld* world);
|
||||||
|
|
||||||
|
CGameArea::CConstChainIterator GetChainHead(EChain chain) const { return CGameArea::CConstChainIterator(x4c_chainHeads[size_t(chain)]); }
|
||||||
|
static CGameArea::CConstChainIterator GetAliveAreasEnd();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
enum Phase {
|
enum Phase {
|
||||||
kP_Loading,
|
kP_Loading,
|
||||||
|
|
|
@ -21,7 +21,7 @@ typename It::difference_type __distance(It first, It last, forward_iterator_tag)
|
||||||
}
|
}
|
||||||
|
|
||||||
template < typename It >
|
template < typename It >
|
||||||
typename It::difference_type distance(It first, It last) {
|
inline typename It::difference_type distance(It first, It last) {
|
||||||
return __distance(first, last, typename It::iterator_category());
|
return __distance(first, last, typename It::iterator_category());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -21,13 +21,44 @@
|
||||||
#include "Kyoto/Basics/RAssertDolphin.hpp"
|
#include "Kyoto/Basics/RAssertDolphin.hpp"
|
||||||
#include "Kyoto/CARAMManager.hpp"
|
#include "Kyoto/CARAMManager.hpp"
|
||||||
#include "Kyoto/CARAMToken.hpp"
|
#include "Kyoto/CARAMToken.hpp"
|
||||||
|
#include "Kyoto/CTimeProvider.hpp"
|
||||||
#include "Kyoto/Graphics/CLight.hpp"
|
#include "Kyoto/Graphics/CLight.hpp"
|
||||||
#include "MetaRender/CCubeRenderer.hpp"
|
#include "MetaRender/CCubeRenderer.hpp"
|
||||||
|
|
||||||
|
#include "rstl/algorithm.hpp"
|
||||||
|
|
||||||
extern "C" {
|
extern "C" {
|
||||||
void sub_8036ccfc();
|
void sub_8036ccfc();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
class area_sorter {
|
||||||
|
public:
|
||||||
|
area_sorter(CVector3f ref, TAreaId aid) : reference(ref), visAreaId(aid) {}
|
||||||
|
|
||||||
|
bool operator()(const CGameArea* a, const CGameArea* b) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
CVector3f reference;
|
||||||
|
TAreaId visAreaId;
|
||||||
|
};
|
||||||
|
|
||||||
|
bool area_sorter::operator()(const CGameArea* a, const CGameArea* b) const {
|
||||||
|
if (a->GetId() == b->GetId()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (visAreaId == a->GetId()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (visAreaId == b->GetId()) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return CVector3f::Dot(reference, a->GetAABB().GetCenterPoint()) >
|
||||||
|
CVector3f::Dot(reference, b->GetAABB().GetCenterPoint());
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
CStateManager::CStateManager(const rstl::ncrc_ptr< CScriptMailbox >& mailbox,
|
CStateManager::CStateManager(const rstl::ncrc_ptr< CScriptMailbox >& mailbox,
|
||||||
const rstl::ncrc_ptr< CMapWorldInfo >& mwInfo,
|
const rstl::ncrc_ptr< CMapWorldInfo >& mwInfo,
|
||||||
const rstl::ncrc_ptr< CPlayerState >& playerState,
|
const rstl::ncrc_ptr< CPlayerState >& playerState,
|
||||||
|
@ -340,3 +371,37 @@ bool CStateManager::SwapOutAllPossibleMemory() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CStateManager::RendererDrawCallback(const void*, const void*, int) {}
|
void CStateManager::RendererDrawCallback(const void*, const void*, int) {}
|
||||||
|
|
||||||
|
void CStateManager::DrawWorld() const {
|
||||||
|
|
||||||
|
const CTimeProvider timeProvider(xf14_curTimeMod900);
|
||||||
|
const CViewport backupViewport = CGraphics::GetViewport();
|
||||||
|
|
||||||
|
/* Area camera is in (not necessarily player) */
|
||||||
|
const TAreaId visAreaId = GetVisAreaId();
|
||||||
|
|
||||||
|
x850_world->TouchSky();
|
||||||
|
|
||||||
|
const CFrustumPlanes frustum = SetupViewForDraw(CGraphics::GetViewport());
|
||||||
|
const CTransform4f backupViewMatrix = CGraphics::GetViewMatrix();
|
||||||
|
|
||||||
|
int areaCount = 0;
|
||||||
|
const CGameArea* areaArr[10];
|
||||||
|
|
||||||
|
CGameArea::CConstChainIterator it = x850_world->GetChainHead(kC_Alive);
|
||||||
|
CGameArea::CConstChainIterator end = x850_world->GetAliveAreasEnd();
|
||||||
|
for (; it != end; ++it) {
|
||||||
|
if (areaCount == 10) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
CGameArea::EOcclusionState occState = CGameArea::kOS_Occluded;
|
||||||
|
if (it->IsLoaded()) {
|
||||||
|
occState = it->GetOcclusionState();
|
||||||
|
}
|
||||||
|
if (occState == CGameArea::kOS_Visible) {
|
||||||
|
areaArr[areaCount++] = &*it;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rstl::sort(&areaArr[0], &areaArr[areaCount], area_sorter(CGraphics::GetViewpoint(), visAreaId));
|
||||||
|
}
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
#include "MetroidPrime/Player/CGameState.hpp"
|
#include "MetroidPrime/Player/CGameState.hpp"
|
||||||
#include "MetroidPrime/Player/CPlayer.hpp"
|
#include "MetroidPrime/Player/CPlayer.hpp"
|
||||||
#include "MetroidPrime/Player/CPlayerState.hpp"
|
#include "MetroidPrime/Player/CPlayerState.hpp"
|
||||||
|
#include "MetroidPrime/Player/CWorldLayerState.hpp"
|
||||||
#include "MetroidPrime/ScriptObjects/CScriptPlatform.hpp"
|
#include "MetroidPrime/ScriptObjects/CScriptPlatform.hpp"
|
||||||
#include "MetroidPrime/TCastTo.hpp"
|
#include "MetroidPrime/TCastTo.hpp"
|
||||||
#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
|
#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
|
||||||
|
@ -28,9 +29,9 @@
|
||||||
#include "Kyoto/Math/CVector2i.hpp"
|
#include "Kyoto/Math/CVector2i.hpp"
|
||||||
#include "Kyoto/Math/CloseEnough.hpp"
|
#include "Kyoto/Math/CloseEnough.hpp"
|
||||||
|
|
||||||
#include "rstl/math.hpp"
|
|
||||||
#include "rstl/iterator.hpp"
|
|
||||||
#include "rstl/algorithm.hpp"
|
#include "rstl/algorithm.hpp"
|
||||||
|
#include "rstl/iterator.hpp"
|
||||||
|
#include "rstl/math.hpp"
|
||||||
|
|
||||||
#include "math.h"
|
#include "math.h"
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue