mirror of https://github.com/PrimeDecomp/prime.git
Add CStateManager area_sorter
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@ -161,6 +161,7 @@ public:
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static void StreamEnd();
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static const CViewport& GetViewport() { return mViewport; }
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static const CVector3f& GetViewpoint() { return mViewpoint; }
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static const CTransform4f& GetViewMatrix() { return mViewMatrix; }
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static const CTransform4f& GetModelMatrix() { return mModelMatrix; }
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static void SetViewPointMatrix(const CTransform4f&);
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@ -200,6 +201,7 @@ private:
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static CTransform4f mViewMatrix;
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static CTransform4f mModelMatrix;
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static CViewport mViewport;
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static CVector3f mViewpoint;
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static float mBrightness;
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};
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@ -11,7 +11,9 @@
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class CAABox;
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class CSphere;
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class CPlane {
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class CFrustumPlanes {
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public:
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class SPlane {
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private:
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float x;
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float y;
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@ -19,15 +21,13 @@ private:
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float d;
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};
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class CFrustumPlanes {
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public:
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bool BoxInFrustumPlanes(const CAABox& box) const;
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bool BoxInFrustumPlanes(const rstl::optional_object< CAABox >& box) const;
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bool SphereInFrustumPlanes(const CSphere& sphere) const;
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bool PointInFrustumPlanes(const CVector3f& point) const;
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private:
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rstl::reserved_vector< CPlane, 6 > x0_planes;
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rstl::reserved_vector< SPlane, 6 > x0_planes;
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};
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#endif // _CFRUSTUMPLANES
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@ -33,6 +33,15 @@ public:
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virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
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};
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enum EChain {
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kC_Invalid = -1,
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kC_ToDeallocate,
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kC_Deallocated,
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kC_Loading,
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kC_Alive,
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kC_AliveJudgement,
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};
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class Dock;
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class CToken;
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class IDvdRequest;
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@ -67,6 +76,22 @@ public:
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void DisableFog();
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};
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class CConstChainIterator {
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const CGameArea* m_area;
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public:
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CConstChainIterator() : m_area(nullptr) {}
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explicit CConstChainIterator(const CGameArea* area) : m_area(area) {}
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const CGameArea& operator*() const { return *m_area; }
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const CGameArea* operator->() const { return m_area; }
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CConstChainIterator& operator++() {
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m_area = m_area->GetNext();
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return *this;
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}
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bool operator!=(const CConstChainIterator& other) const { return m_area != other.m_area; }
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bool operator==(const CConstChainIterator& other) const { return m_area == other.m_area; }
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};
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~CGameArea();
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const CTransform4f& IGetTM() const override;
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CAssetId IGetStringTableAssetId() const override;
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@ -77,9 +102,12 @@ public:
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int IGetAreaSaveId() const override;
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rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
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TAreaId GetId() const { return x4_selfIdx; }
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const CTransform4f& GetTM() const { return xc_transform; }
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bool IsLoaded() const { return xf0_24_postConstructed; }
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bool IsActive() const { return xf0_25_active; }
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const CAABox& GetAABB() const { return x6c_aabb; }
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CGameArea* GetNext() const; // { return x130_next; }
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void SetXRaySpeedAndTarget(float speed, float target);
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void SetThermalSpeedAndTarget(float speed, float target);
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@ -8,6 +8,7 @@
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#include "Kyoto/Input/CFinalInput.hpp"
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#include "Kyoto/Math/CVector2f.hpp"
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#include "Kyoto/Math/CVector2i.hpp"
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#include "Kyoto/Math/CFrustumPlanes.hpp"
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#include "Kyoto/TOneStatic.hpp"
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#include "Kyoto/TToken.hpp"
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@ -56,6 +57,7 @@ class CWorldLayerState;
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class CLight;
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class CDamageInfo;
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class CTexture;
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class CViewport;
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namespace SL {
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class CSortedListManager;
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@ -157,6 +159,7 @@ public:
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void SetActorAreaId(CActor& actor, TAreaId);
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TAreaId GetNextAreaId() const { return x8cc_nextAreaId; }
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void SetCurrentAreaId(TAreaId);
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TAreaId GetVisAreaId() const;
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bool CanCreateProjectile(TUniqueId, EWeaponType, int) const;
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@ -238,6 +241,10 @@ public:
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void RemoveWeaponId(TUniqueId, EWeaponType);
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void AddWeaponId(TUniqueId, EWeaponType);
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// Draw
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CFrustumPlanes SetupViewForDraw(const CViewport&) const;
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void DrawWorld() const;
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// State transitions
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void DeferStateTransition(EStateManagerTransition t);
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void EnterMapScreen() { DeferStateTransition(kSMT_MapScreen); }
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@ -75,6 +75,7 @@ public:
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int IGetAreaCount() const override;
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void SetLoadPauseState(bool);
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void TouchSky() const;
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const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; }
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CGameArea* Area(TAreaId id) { return x18_areas[id.Value()].get(); }
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@ -88,6 +89,9 @@ public:
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static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area,
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CWorld* world);
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CGameArea::CConstChainIterator GetChainHead(EChain chain) const { return CGameArea::CConstChainIterator(x4c_chainHeads[size_t(chain)]); }
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static CGameArea::CConstChainIterator GetAliveAreasEnd();
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private:
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enum Phase {
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kP_Loading,
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@ -21,7 +21,7 @@ typename It::difference_type __distance(It first, It last, forward_iterator_tag)
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}
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template < typename It >
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typename It::difference_type distance(It first, It last) {
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inline typename It::difference_type distance(It first, It last) {
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return __distance(first, last, typename It::iterator_category());
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}
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@ -21,13 +21,44 @@
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#include "Kyoto/Basics/RAssertDolphin.hpp"
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#include "Kyoto/CARAMManager.hpp"
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#include "Kyoto/CARAMToken.hpp"
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#include "Kyoto/CTimeProvider.hpp"
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#include "Kyoto/Graphics/CLight.hpp"
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#include "MetaRender/CCubeRenderer.hpp"
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#include "rstl/algorithm.hpp"
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extern "C" {
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void sub_8036ccfc();
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}
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namespace {
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class area_sorter {
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public:
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area_sorter(CVector3f ref, TAreaId aid) : reference(ref), visAreaId(aid) {}
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bool operator()(const CGameArea* a, const CGameArea* b) const;
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private:
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CVector3f reference;
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TAreaId visAreaId;
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};
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bool area_sorter::operator()(const CGameArea* a, const CGameArea* b) const {
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if (a->GetId() == b->GetId()) {
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return false;
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}
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if (visAreaId == a->GetId()) {
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return false;
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}
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if (visAreaId == b->GetId()) {
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return true;
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}
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return CVector3f::Dot(reference, a->GetAABB().GetCenterPoint()) >
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CVector3f::Dot(reference, b->GetAABB().GetCenterPoint());
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}
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} // namespace
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CStateManager::CStateManager(const rstl::ncrc_ptr< CScriptMailbox >& mailbox,
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const rstl::ncrc_ptr< CMapWorldInfo >& mwInfo,
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const rstl::ncrc_ptr< CPlayerState >& playerState,
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@ -340,3 +371,37 @@ bool CStateManager::SwapOutAllPossibleMemory() {
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}
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void CStateManager::RendererDrawCallback(const void*, const void*, int) {}
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void CStateManager::DrawWorld() const {
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const CTimeProvider timeProvider(xf14_curTimeMod900);
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const CViewport backupViewport = CGraphics::GetViewport();
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/* Area camera is in (not necessarily player) */
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const TAreaId visAreaId = GetVisAreaId();
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x850_world->TouchSky();
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const CFrustumPlanes frustum = SetupViewForDraw(CGraphics::GetViewport());
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const CTransform4f backupViewMatrix = CGraphics::GetViewMatrix();
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int areaCount = 0;
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const CGameArea* areaArr[10];
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CGameArea::CConstChainIterator it = x850_world->GetChainHead(kC_Alive);
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CGameArea::CConstChainIterator end = x850_world->GetAliveAreasEnd();
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for (; it != end; ++it) {
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if (areaCount == 10) {
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break;
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}
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CGameArea::EOcclusionState occState = CGameArea::kOS_Occluded;
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if (it->IsLoaded()) {
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occState = it->GetOcclusionState();
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}
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if (occState == CGameArea::kOS_Visible) {
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areaArr[areaCount++] = &*it;
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}
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}
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rstl::sort(&areaArr[0], &areaArr[areaCount], area_sorter(CGraphics::GetViewpoint(), visAreaId));
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}
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@ -11,6 +11,7 @@
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#include "MetroidPrime/Player/CGameState.hpp"
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#include "MetroidPrime/Player/CPlayer.hpp"
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#include "MetroidPrime/Player/CPlayerState.hpp"
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#include "MetroidPrime/Player/CWorldLayerState.hpp"
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#include "MetroidPrime/ScriptObjects/CScriptPlatform.hpp"
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#include "MetroidPrime/TCastTo.hpp"
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#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
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@ -28,9 +29,9 @@
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#include "Kyoto/Math/CVector2i.hpp"
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#include "Kyoto/Math/CloseEnough.hpp"
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#include "rstl/math.hpp"
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#include "rstl/iterator.hpp"
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#include "rstl/algorithm.hpp"
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#include "rstl/iterator.hpp"
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#include "rstl/math.hpp"
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#include "math.h"
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