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Add CIceBeam
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7de5f08127
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5bdc5643af
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@ -3,8 +3,8 @@
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.section .data
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.balign 8
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.global lbl_803DF7E8
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lbl_803DF7E8:
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.global __vt__8CIceBeam
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__vt__8CIceBeam:
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# ROM: 0x3DC7E8
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.4byte 0
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.4byte 0
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@ -14,13 +14,13 @@ lbl_803DF7E8:
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.4byte PreRenderGunFx__8CIceBeamFRC13CStateManagerRC12CTransform4f
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.4byte PostRenderGunFx__8CIceBeamFRC13CStateManagerRC12CTransform4f
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.4byte UpdateGunFx__8CIceBeamFbfRC13CStateManagerRC12CTransform4f
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.4byte Fire__8CIceBeamFbfQ212CPlayerState12EChargeStageRC12CTransform4fR13CStateManager9TUniqueId
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.4byte Fire__8CIceBeamFbfQ212CPlayerState12EChargeStageRC12CTransform4fR13CStateManager9TUniqueIdff
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.4byte EnableFx__8CIceBeamFb
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.4byte EnableSecondaryFx__8CIceBeamFQ210CGunWeapon16ESecondaryFxType
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.4byte Draw__10CGunWeaponCFbRC13CStateManagerRC12CTransform4fRC11CModelFlagsPC12CActorLights
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.4byte DrawMuzzleFx__10CGunWeaponCFRC13CStateManager
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.4byte Update__8CIceBeamFfR13CStateManager
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.4byte Load__8CIceBeamFb
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.4byte Load__8CIceBeamFR13CStateManagerb
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.4byte Unload__8CIceBeamFR13CStateManager
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.4byte IsLoaded__8CIceBeamCFv
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.4byte 0
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@ -247,8 +247,8 @@ Unload__8CIceBeamFR13CStateManager:
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/* 800E11BC 000DE11C 38 21 00 10 */ addi r1, r1, 0x10
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/* 800E11C0 000DE120 4E 80 00 20 */ blr
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.global Load__8CIceBeamFb
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Load__8CIceBeamFb:
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.global Load__8CIceBeamFR13CStateManagerb
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Load__8CIceBeamFR13CStateManagerb:
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/* 800E11C4 000DE124 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 800E11C8 000DE128 7C 08 02 A6 */ mflr r0
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/* 800E11CC 000DE12C 90 01 00 14 */ stw r0, 0x14(r1)
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@ -271,8 +271,8 @@ Load__8CIceBeamFb:
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/* 800E1210 000DE170 38 21 00 10 */ addi r1, r1, 0x10
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/* 800E1214 000DE174 4E 80 00 20 */ blr
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.global Fire__8CIceBeamFbfQ212CPlayerState12EChargeStageRC12CTransform4fR13CStateManager9TUniqueId
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Fire__8CIceBeamFbfQ212CPlayerState12EChargeStageRC12CTransform4fR13CStateManager9TUniqueId:
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.global Fire__8CIceBeamFbfQ212CPlayerState12EChargeStageRC12CTransform4fR13CStateManager9TUniqueIdff
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Fire__8CIceBeamFbfQ212CPlayerState12EChargeStageRC12CTransform4fR13CStateManager9TUniqueIdff:
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/* 800E1218 000DE178 94 21 FF E0 */ stwu r1, -0x20(r1)
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/* 800E121C 000DE17C 7C 08 02 A6 */ mflr r0
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/* 800E1220 000DE180 90 01 00 24 */ stw r0, 0x24(r1)
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@ -695,9 +695,9 @@ __dt__8CIceBeamFv:
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/* 800E17F8 000DE758 93 C1 00 08 */ stw r30, 8(r1)
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/* 800E17FC 000DE75C 7C 7E 1B 79 */ or. r30, r3, r3
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/* 800E1800 000DE760 41 82 00 D0 */ beq lbl_800E18D0
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/* 800E1804 000DE764 3C 60 80 3E */ lis r3, lbl_803DF7E8@ha
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/* 800E1804 000DE764 3C 60 80 3E */ lis r3, __vt__8CIceBeam@ha
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/* 800E1808 000DE768 34 1E 02 44 */ addic. r0, r30, 0x244
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/* 800E180C 000DE76C 38 03 F7 E8 */ addi r0, r3, lbl_803DF7E8@l
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/* 800E180C 000DE76C 38 03 F7 E8 */ addi r0, r3, __vt__8CIceBeam@l
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/* 800E1810 000DE770 90 1E 00 00 */ stw r0, 0(r30)
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/* 800E1814 000DE774 41 82 00 24 */ beq lbl_800E1838
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/* 800E1818 000DE778 80 7E 02 44 */ lwz r3, 0x244(r30)
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@ -772,9 +772,9 @@ __ct__8CIceBeamFUi11EWeaponType9TUniqueId14EMaterialTypesRC9CVector3f:
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/* 800E1908 000DE868 38 C1 00 08 */ addi r6, r1, 8
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/* 800E190C 000DE86C B0 01 00 08 */ sth r0, 8(r1)
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/* 800E1910 000DE870 48 0D B8 A1 */ bl __ct__10CGunWeaponFUi11EWeaponType9TUniqueId14EMaterialTypesRC9CVector3f
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/* 800E1914 000DE874 3C 60 80 3E */ lis r3, lbl_803DF7E8@ha
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/* 800E1914 000DE874 3C 60 80 3E */ lis r3, __vt__8CIceBeam@ha
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/* 800E1918 000DE878 3C 80 80 3D */ lis r4, lbl_803CE598@ha
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/* 800E191C 000DE87C 38 03 F7 E8 */ addi r0, r3, lbl_803DF7E8@l
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/* 800E191C 000DE87C 38 03 F7 E8 */ addi r0, r3, __vt__8CIceBeam@l
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/* 800E1920 000DE880 38 61 00 1C */ addi r3, r1, 0x1c
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/* 800E1924 000DE884 90 1F 00 00 */ stw r0, 0(r31)
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/* 800E1928 000DE888 38 84 E5 98 */ addi r4, r4, lbl_803CE598@l
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@ -132,7 +132,7 @@ LIBS = [
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"MetroidPrime/Weapons/CPlasmaBeam",
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["MetroidPrime/Weapons/CPowerBeam", False],
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"MetroidPrime/Weapons/CWaveBeam",
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"MetroidPrime/Weapons/CIceBeam",
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["MetroidPrime/Weapons/CIceBeam", False],
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["MetroidPrime/CScriptMailbox", False],
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["MetroidPrime/ScriptObjects/CScriptRelay", True],
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["MetroidPrime/ScriptObjects/CScriptSpawnPoint", False],
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@ -83,6 +83,7 @@ public:
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static void ShutDown();
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void SetGlobalOrientAndTrans(const CTransform4f& xf);
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static void SetSubtractBlend(bool subtract) { sSubtractBlend = subtract; }
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public:
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TLockedToken< CGenDescription > x1c_genDesc;
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@ -160,6 +161,8 @@ public:
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float x330_LFOR;
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float x334_LSLA;
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CColor x338_moduColor;
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static bool sSubtractBlend;
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};
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CHECK_SIZEOF(CElementGen, 0x340)
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@ -9,10 +9,35 @@ class CIceBeam : public CGunWeapon {
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public:
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CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const CVector3f& scale);
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~CIceBeam();
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~CIceBeam() override;
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// CGunWeapon
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void PreRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override;
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void PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override;
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void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
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const CTransform4f& xf) override;
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void Update(float dt, CStateManager& mgr) override;
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void Fire(bool underwater, float dt, CPlayerState::EChargeStage chargeState,
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const CTransform4f& xf, CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1,
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float chargeFactor2) override;
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void Load(CStateManager& mgr, bool subtypeBasePose) override;
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void Unload(CStateManager& mgr) override;
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bool IsLoaded() const override;
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void EnableFx(bool enable) override;
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void EnableSecondaryFx(ESecondaryFxType type) override;
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private:
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uchar x21c_pad[0x30];
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TCachedToken< CGenDescription > x21c_iceSmoke;
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TCachedToken< CGenDescription > x228_ice2nd1;
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TCachedToken< CGenDescription > x234_ice2nd2;
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rstl::single_ptr< CElementGen > x240_smokeGen;
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rstl::single_ptr< CElementGen > x244_chargeFx;
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bool x248_24_loaded : 1;
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bool x248_25_inEndFx : 1;
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void ReInitVariables();
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};
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CHECK_SIZEOF(CIceBeam, 0x24c)
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@ -0,0 +1,150 @@
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#include "MetroidPrime/Weapons/CIceBeam.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "MetroidPrime/SFX/Weapons.h"
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#include "Kyoto/Audio/CSfxHandle.hpp"
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#include "Kyoto/Particles/CElementGen.hpp"
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CIceBeam::CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const CVector3f& scale)
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: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
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, x21c_iceSmoke(gpSimplePool->GetObj("IceSmoke"))
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, x228_ice2nd1(gpSimplePool->GetObj("Ice2nd_1"))
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, x234_ice2nd2(gpSimplePool->GetObj("Ice2nd_2"))
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, x248_24_loaded(false)
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, x248_25_inEndFx(false) {}
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CIceBeam::~CIceBeam() {}
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void CIceBeam::ReInitVariables() {
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x240_smokeGen = nullptr;
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x244_chargeFx = nullptr;
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x248_24_loaded = false;
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x248_25_inEndFx = false;
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x1cc_enabledSecondaryEffect = kSFT_None;
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}
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void CIceBeam::PreRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) {
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// Empty
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}
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void CIceBeam::PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) {
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bool subtractBlend = mgr.GetThermalDrawFlag() == kTD_Hot;
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if (subtractBlend)
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CElementGen::SetSubtractBlend(true);
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if (x240_smokeGen.get())
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x240_smokeGen->Render();
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if (x1cc_enabledSecondaryEffect != kSFT_None && x244_chargeFx.get())
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x244_chargeFx->Render();
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CGunWeapon::PostRenderGunFx(mgr, xf);
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if (subtractBlend)
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CElementGen::SetSubtractBlend(false);
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}
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static const char* LBEAM = "LBEAM";
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void CIceBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
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const CTransform4f& xf) {
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if (x240_smokeGen.get()) {
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CTransform4f beamLoc = x10_solidModelData->GetScaledLocatorTransform(rstl::string_l(LBEAM));
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x240_smokeGen->SetTranslation(beamLoc.GetTranslation());
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x240_smokeGen->SetOrientation(beamLoc.GetRotation());
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x240_smokeGen->Update(dt);
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}
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if (x244_chargeFx.get()) {
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if (x248_25_inEndFx && x244_chargeFx->IsSystemDeletable()) {
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x1cc_enabledSecondaryEffect = kSFT_None;
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x244_chargeFx = nullptr;
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}
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if (x1cc_enabledSecondaryEffect != kSFT_None) {
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if (x248_25_inEndFx) {
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x244_chargeFx->SetTranslation(xf.GetTranslation());
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x244_chargeFx->SetOrientation(xf.GetRotation());
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} else {
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x244_chargeFx->SetGlobalOrientAndTrans(xf);
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}
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x244_chargeFx->Update(dt);
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}
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}
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CGunWeapon::UpdateGunFx(shotSmoke, dt, mgr, xf);
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}
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void CIceBeam::Update(float dt, CStateManager& mgr) {
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CGunWeapon::Update(dt, mgr);
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if (!x248_24_loaded) {
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x248_24_loaded = x21c_iceSmoke.IsLoaded() && x228_ice2nd1.IsLoaded() && x234_ice2nd2.IsLoaded();
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if (x248_24_loaded) {
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x240_smokeGen = new CElementGen(x21c_iceSmoke);
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x240_smokeGen->SetGlobalScale(x4_scale);
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x240_smokeGen->SetParticleEmission(false);
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}
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}
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}
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void CIceBeam::Fire(bool underwater, float dt, CPlayerState::EChargeStage chargeState,
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const CTransform4f& xf, CStateManager& mgr, TUniqueId homingTarget,
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float chargeFactor1, float chargeFactor2) {
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static ushort soundId[2] = {SFXwpn_fire_ice_normal, SFXwpn_fire_ice_charged};
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CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1,
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chargeFactor2);
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NWeaponTypes::play_sfx(soundId[size_t(chargeState)], underwater, false, 0x4a);
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}
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void CIceBeam::Load(CStateManager& mgr, bool subtypeBasePose) {
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CGunWeapon::Load(mgr, subtypeBasePose);
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x21c_iceSmoke.Lock();
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x228_ice2nd1.Lock();
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x234_ice2nd2.Lock();
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x248_25_inEndFx = false;
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}
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void CIceBeam::Unload(CStateManager& mgr) {
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CGunWeapon::Unload(mgr);
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x234_ice2nd2.Unlock();
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x228_ice2nd1.Unlock();
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x21c_iceSmoke.Unlock();
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ReInitVariables();
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}
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bool CIceBeam::IsLoaded() const { return CGunWeapon::IsLoaded() && x248_24_loaded; }
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void CIceBeam::EnableSecondaryFx(ESecondaryFxType type) {
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switch (type) {
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case kSFT_CancelCharge:
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case kSFT_None:
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if (x1cc_enabledSecondaryEffect == kSFT_None)
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break;
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default:
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switch (type) {
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case kSFT_None:
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case kSFT_ToCombo:
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case kSFT_CancelCharge:
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if (!x248_25_inEndFx) {
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x244_chargeFx = new CElementGen(x234_ice2nd2);
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x244_chargeFx->SetGlobalScale(x4_scale);
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x248_25_inEndFx = true;
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x1cc_enabledSecondaryEffect = kSFT_CancelCharge;
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}
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break;
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case kSFT_Charge:
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x244_chargeFx = new CElementGen(x228_ice2nd1);
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x244_chargeFx->SetGlobalScale(x4_scale);
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x1cc_enabledSecondaryEffect = type;
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x248_25_inEndFx = false;
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break;
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}
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break;
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}
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}
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void CIceBeam::EnableFx(bool enable) {
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if (x240_smokeGen.get())
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x240_smokeGen->SetParticleEmission(enable);
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}
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