mirror of https://github.com/PrimeDecomp/prime.git
CSamusFaceReflection progress
Former-commit-id: 0025d54cea52ca43dfe2a7a5825ab171ccbc57cd
This commit is contained in:
parent
9a52da8ba6
commit
5e47494749
|
@ -13656,7 +13656,7 @@ GetRotation__12CTransform4fCFv = .text:0x80312C40; // type:function size:0x5C sc
|
|||
GetQuickInverse__12CTransform4fCFv = .text:0x80312C9C; // type:function size:0x8C scope:global
|
||||
__eq__FRC12CTransform4fRC12CTransform4f = .text:0x80312D28; // type:function size:0xD0 scope:global
|
||||
FromColumns__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f = .text:0x80312DF8; // type:function size:0x64 scope:global
|
||||
__ct__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f_0 = .text:0x80312E5C; // type:function size:0x64 scope:global
|
||||
__ct__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f = .text:0x80312E5C; // type:function size:0x64 scope:global
|
||||
ScaleBy__12CTransform4fFf = .text:0x80312EC0; // type:function size:0x70 scope:global
|
||||
MultiplyIgnoreTranslation__12CTransform4fCFRC12CTransform4f = .text:0x80312F30; // type:function size:0x1C4 scope:global
|
||||
BuildMatrix3f__12CTransform4fCFv = .text:0x803130F4; // type:function size:0x4C scope:global
|
||||
|
|
|
@ -13671,7 +13671,7 @@ GetRotation__12CTransform4fCFv = .text:0x80312D20; // type:function size:0x5C sc
|
|||
GetQuickInverse__12CTransform4fCFv = .text:0x80312D7C; // type:function size:0x8C scope:global
|
||||
__eq__FRC12CTransform4fRC12CTransform4f = .text:0x80312E08; // type:function size:0xD0 scope:global
|
||||
FromColumns__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f = .text:0x80312ED8; // type:function size:0x64 scope:global
|
||||
__ct__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f_0 = .text:0x80312F3C; // type:function size:0x64 scope:global
|
||||
__ct__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f = .text:0x80312F3C; // type:function size:0x64 scope:global
|
||||
ScaleBy__12CTransform4fFf = .text:0x80312FA0; // type:function size:0x70 scope:global
|
||||
MultiplyIgnoreTranslation__12CTransform4fCFRC12CTransform4f = .text:0x80313010; // type:function size:0x1C4 scope:global
|
||||
BuildMatrix3f__12CTransform4fCFv = .text:0x803131D4; // type:function size:0x4C scope:global
|
||||
|
|
|
@ -20,16 +20,18 @@ class CActorLights {
|
|||
public:
|
||||
static const float kDefaultPositionUpdateThreshold;
|
||||
|
||||
CActorLights(const uint areaUpdateFramePeriod, CVector3f lightingPositionOffset, const int maxDynamicLights,
|
||||
const int maxAreaLights, float positionUpdateThreshold, const bool ambientChannelOverflow,
|
||||
const bool useLightSet2, const bool disableWorldLights);
|
||||
CActorLights(const uint areaUpdateFramePeriod, CVector3f lightingPositionOffset,
|
||||
const int maxDynamicLights, const int maxAreaLights,
|
||||
float positionUpdateThreshold = kDefaultPositionUpdateThreshold,
|
||||
const bool ambientChannelOverflow = false, const bool useLightSet2 = false,
|
||||
const bool disableWorldLights = false);
|
||||
~CActorLights();
|
||||
|
||||
void BuildConstantAmbientLighting();
|
||||
void BuildConstantAmbientLighting(const CColor&);
|
||||
bool BuildAreaLightList(const CStateManager& mgr, const CGameArea& area, const CAABox& bounds);
|
||||
void BuildDynamicLightList(const CStateManager& mgr, const CAABox& bounds);
|
||||
void BuildFakeLightList(const rstl::vector<CLight>&, const CColor&);
|
||||
void BuildFakeLightList(const rstl::vector< CLight >&, const CColor&);
|
||||
void BuildFaceLightList(const CStateManager& mgr, const CGameArea& area, const CAABox& aabb);
|
||||
|
||||
void ActivateLights() const;
|
||||
|
|
|
@ -15,10 +15,10 @@ class CActorLights;
|
|||
class CSamusFaceReflection {
|
||||
|
||||
public:
|
||||
explicit CSamusFaceReflection(const CStateManager& stateMgr);
|
||||
void PreDraw(const CStateManager& stateMgr);
|
||||
void Draw(const CStateManager& stateMgr) const;
|
||||
void Update(float dt, const CStateManager& stateMgr, CRandom16& rand);
|
||||
explicit CSamusFaceReflection(const CStateManager& mgr);
|
||||
void PreDraw(const CStateManager& mgr);
|
||||
void Draw(const CStateManager& mgr) const;
|
||||
void Update(float dt, const CStateManager& mgr, CRandom16& rand);
|
||||
|
||||
private:
|
||||
CModelData x0_modelData;
|
||||
|
@ -29,5 +29,4 @@ private:
|
|||
bool x70_hidden;
|
||||
};
|
||||
|
||||
|
||||
#endif // _CSAMUSFACEREFLECTION
|
||||
|
|
|
@ -13,25 +13,23 @@
|
|||
#include "MetroidPrime/Tweaks/CTweakGui.hpp"
|
||||
#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
|
||||
|
||||
|
||||
#include "Kyoto/CResFactory.hpp"
|
||||
#include "Kyoto/Graphics/CGraphics.hpp"
|
||||
#include "Kyoto/Graphics/CModelFlags.hpp"
|
||||
#include "Kyoto/Math/CRelAngle.hpp"
|
||||
|
||||
|
||||
static const CTransform4f PreXf =
|
||||
static const char* const skFaceAssetIdName = "ACS_SamusFace";
|
||||
static const CTransform4f skFaceModelViewAdjust =
|
||||
CTransform4f::Scale(0.3f) * CTransform4f::Translate(CVector3f(0.f, 0.5f, 0.f));
|
||||
|
||||
CSamusFaceReflection::CSamusFaceReflection(const CStateManager& stateMgr)
|
||||
: x0_modelData(CModelData(CAnimRes(gpResourceFactory->GetResourceIdByName("ACS_SamusFace")->id,
|
||||
CSamusFaceReflection::CSamusFaceReflection(const CStateManager& mgr)
|
||||
: x0_modelData(CModelData(CAnimRes(gpResourceFactory->GetResourceIdByName(skFaceAssetIdName)->id,
|
||||
CAnimRes::kDefaultCharIdx, CVector3f(1.f, 1.f, 1.f), 0, true)))
|
||||
, x4c_lights(new CActorLights(8, CVector3f::Zero(), 4, 4, 0.1f, false, false, false))
|
||||
, x4c_lights(new CActorLights(8, CVector3f::Zero(), 4, 4))
|
||||
, x50_lookRot(CQuaternion::NoRotation())
|
||||
, x60_lookDir(CVector3f::Forward())
|
||||
, x6c_(0)
|
||||
, x70_hidden(true) {
|
||||
|
||||
CAnimPlaybackParms parms(0, -1, 1.f, true);
|
||||
x0_modelData.AnimationData()->SetAnimation(parms, false);
|
||||
}
|
||||
|
@ -41,17 +39,19 @@ void CSamusFaceReflection::Update(float dt, const CStateManager& mgr, CRandom16&
|
|||
TCastToConstPtr< CFirstPersonCamera >(mgr.GetCameraManager()->GetCurrentCamera(mgr))) {
|
||||
CVector3f camTrans = fpCam->GetTranslation();
|
||||
x0_modelData.AdvanceAnimationIgnoreParticles(dt, rand, true);
|
||||
x4c_lights->SetFindShadowLight(false);
|
||||
|
||||
CActorLights* lights = x4c_lights.get();
|
||||
lights->SetFindShadowLight(false);
|
||||
|
||||
TAreaId areaId = mgr.GetPlayer()->GetCurrentAreaId();
|
||||
if (areaId == kInvalidAreaId)
|
||||
return;
|
||||
|
||||
CAABox aabb(
|
||||
CVector3f(camTrans.GetX() - 0.125f, camTrans.GetY() - 0.125f, camTrans.GetZ() - 0.125f),
|
||||
CVector3f(camTrans.GetX() + 0.125f, camTrans.GetY() + 0.125f, camTrans.GetZ() + 0.125f));
|
||||
const CVector3f offset(0.125f, 0.125f, 0.125f);
|
||||
CAABox aabb(camTrans - offset, camTrans + offset);
|
||||
|
||||
const CGameArea& area = mgr.GetWorld()->GetAreaAlways(areaId);
|
||||
x4c_lights->BuildFaceLightList(mgr, area, aabb);
|
||||
lights->BuildFaceLightList(mgr, mgr.GetWorld()->GetAreaAlways(areaId), aabb);
|
||||
|
||||
CMatrix3f matrix = fpCam->GetTransform().BuildMatrix3f();
|
||||
CUnitVector3f lookDir(matrix.GetColumn(kDY));
|
||||
|
@ -68,17 +68,12 @@ void CSamusFaceReflection::Update(float dt, const CStateManager& mgr, CRandom16&
|
|||
|
||||
float freeLookSpeed = dt * gpTweakPlayer->GetFreeLookSpeed() * 0.5f;
|
||||
|
||||
if (fabsf(lookDot) >= 1.f)
|
||||
lookDot = 1.f;
|
||||
float lookAng = acos(CMath::Limit(lookDot, 1.f));
|
||||
|
||||
float lookAng = acos(lookDot);
|
||||
|
||||
float f = 0.0f;
|
||||
if (lookAng > 0.0f) {
|
||||
f = freeLookSpeed / lookAng;
|
||||
}
|
||||
x50_lookRot =
|
||||
float f = lookAng > 0.0f ? freeLookSpeed / lookAng : 0.0f;
|
||||
xfLook2 =
|
||||
CQuaternion::SlerpLocal(x50_lookRot, xfLook2, CMath::Clamp(0.0f, dt * 18.0f * f, 1.0f));
|
||||
x50_lookRot = xfLook2;
|
||||
x60_lookDir = lookDir;
|
||||
}
|
||||
}
|
||||
|
@ -119,12 +114,11 @@ void CSamusFaceReflection::Draw(const CStateManager& mgr) const {
|
|||
|
||||
CVector3f camZHeight = height * camZcol;
|
||||
CVector3f camYDist = dist * camYcol;
|
||||
CVector3f vec1(
|
||||
camTranslation.GetX() + camYDist.GetX() + camZHeight.GetX(),
|
||||
camTranslation.GetY() + camYDist.GetY() + camZHeight.GetY(),
|
||||
camTranslation.GetZ() + camYDist.GetZ() + camZHeight.GetZ());
|
||||
;
|
||||
CTransform4f modelXf = CTransform4f((camRot * x50_lookRot).BuildTransform(), vec1) * PreXf;
|
||||
CVector3f vec1(camTranslation.GetX() + camYDist.GetX() + camZHeight.GetX(),
|
||||
camTranslation.GetY() + camYDist.GetY() + camZHeight.GetY(),
|
||||
camTranslation.GetZ() + camYDist.GetZ() + camZHeight.GetZ());
|
||||
CTransform4f modelXf =
|
||||
CTransform4f((camRot * x50_lookRot).BuildTransform(), vec1) * skFaceModelViewAdjust;
|
||||
|
||||
CGraphics::SetViewPointMatrix(fpCam->GetTransform());
|
||||
CGraphics::SetOrtho(aspect * -orthoWidth, aspect * orthoWidth, orthoHeight, -orthoHeight, -10.f,
|
||||
|
@ -141,8 +135,10 @@ void CSamusFaceReflection::Draw(const CStateManager& mgr) const {
|
|||
else
|
||||
transFactor = 0.f;
|
||||
if (transFactor > 0.f) {
|
||||
x0_modelData.Render(mgr, modelXf, nullptr, CModelFlags::Additive(CColor::Black()).DepthCompareUpdate(true, true));
|
||||
x0_modelData.Render(mgr, modelXf, lights, CModelFlags::Additive(transFactor).DepthCompareUpdate(true, false));
|
||||
x0_modelData.Render(mgr, modelXf, nullptr,
|
||||
CModelFlags::Additive(CColor::Black()).DepthCompareUpdate(true, true));
|
||||
x0_modelData.Render(mgr, modelXf, lights,
|
||||
CModelFlags::Additive(transFactor).DepthCompareUpdate(true, false));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue