CSamusFaceReflection progress

Former-commit-id: 0025d54cea52ca43dfe2a7a5825ab171ccbc57cd
This commit is contained in:
Luke Street 2023-10-11 23:38:49 -04:00
parent 9a52da8ba6
commit 5e47494749
5 changed files with 37 additions and 40 deletions

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@ -13656,7 +13656,7 @@ GetRotation__12CTransform4fCFv = .text:0x80312C40; // type:function size:0x5C sc
GetQuickInverse__12CTransform4fCFv = .text:0x80312C9C; // type:function size:0x8C scope:global
__eq__FRC12CTransform4fRC12CTransform4f = .text:0x80312D28; // type:function size:0xD0 scope:global
FromColumns__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f = .text:0x80312DF8; // type:function size:0x64 scope:global
__ct__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f_0 = .text:0x80312E5C; // type:function size:0x64 scope:global
__ct__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f = .text:0x80312E5C; // type:function size:0x64 scope:global
ScaleBy__12CTransform4fFf = .text:0x80312EC0; // type:function size:0x70 scope:global
MultiplyIgnoreTranslation__12CTransform4fCFRC12CTransform4f = .text:0x80312F30; // type:function size:0x1C4 scope:global
BuildMatrix3f__12CTransform4fCFv = .text:0x803130F4; // type:function size:0x4C scope:global

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@ -13671,7 +13671,7 @@ GetRotation__12CTransform4fCFv = .text:0x80312D20; // type:function size:0x5C sc
GetQuickInverse__12CTransform4fCFv = .text:0x80312D7C; // type:function size:0x8C scope:global
__eq__FRC12CTransform4fRC12CTransform4f = .text:0x80312E08; // type:function size:0xD0 scope:global
FromColumns__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f = .text:0x80312ED8; // type:function size:0x64 scope:global
__ct__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f_0 = .text:0x80312F3C; // type:function size:0x64 scope:global
__ct__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f = .text:0x80312F3C; // type:function size:0x64 scope:global
ScaleBy__12CTransform4fFf = .text:0x80312FA0; // type:function size:0x70 scope:global
MultiplyIgnoreTranslation__12CTransform4fCFRC12CTransform4f = .text:0x80313010; // type:function size:0x1C4 scope:global
BuildMatrix3f__12CTransform4fCFv = .text:0x803131D4; // type:function size:0x4C scope:global

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@ -20,16 +20,18 @@ class CActorLights {
public:
static const float kDefaultPositionUpdateThreshold;
CActorLights(const uint areaUpdateFramePeriod, CVector3f lightingPositionOffset, const int maxDynamicLights,
const int maxAreaLights, float positionUpdateThreshold, const bool ambientChannelOverflow,
const bool useLightSet2, const bool disableWorldLights);
CActorLights(const uint areaUpdateFramePeriod, CVector3f lightingPositionOffset,
const int maxDynamicLights, const int maxAreaLights,
float positionUpdateThreshold = kDefaultPositionUpdateThreshold,
const bool ambientChannelOverflow = false, const bool useLightSet2 = false,
const bool disableWorldLights = false);
~CActorLights();
void BuildConstantAmbientLighting();
void BuildConstantAmbientLighting(const CColor&);
bool BuildAreaLightList(const CStateManager& mgr, const CGameArea& area, const CAABox& bounds);
void BuildDynamicLightList(const CStateManager& mgr, const CAABox& bounds);
void BuildFakeLightList(const rstl::vector<CLight>&, const CColor&);
void BuildFakeLightList(const rstl::vector< CLight >&, const CColor&);
void BuildFaceLightList(const CStateManager& mgr, const CGameArea& area, const CAABox& aabb);
void ActivateLights() const;

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@ -15,10 +15,10 @@ class CActorLights;
class CSamusFaceReflection {
public:
explicit CSamusFaceReflection(const CStateManager& stateMgr);
void PreDraw(const CStateManager& stateMgr);
void Draw(const CStateManager& stateMgr) const;
void Update(float dt, const CStateManager& stateMgr, CRandom16& rand);
explicit CSamusFaceReflection(const CStateManager& mgr);
void PreDraw(const CStateManager& mgr);
void Draw(const CStateManager& mgr) const;
void Update(float dt, const CStateManager& mgr, CRandom16& rand);
private:
CModelData x0_modelData;
@ -29,5 +29,4 @@ private:
bool x70_hidden;
};
#endif // _CSAMUSFACEREFLECTION

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@ -13,25 +13,23 @@
#include "MetroidPrime/Tweaks/CTweakGui.hpp"
#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
#include "Kyoto/CResFactory.hpp"
#include "Kyoto/Graphics/CGraphics.hpp"
#include "Kyoto/Graphics/CModelFlags.hpp"
#include "Kyoto/Math/CRelAngle.hpp"
static const CTransform4f PreXf =
static const char* const skFaceAssetIdName = "ACS_SamusFace";
static const CTransform4f skFaceModelViewAdjust =
CTransform4f::Scale(0.3f) * CTransform4f::Translate(CVector3f(0.f, 0.5f, 0.f));
CSamusFaceReflection::CSamusFaceReflection(const CStateManager& stateMgr)
: x0_modelData(CModelData(CAnimRes(gpResourceFactory->GetResourceIdByName("ACS_SamusFace")->id,
CSamusFaceReflection::CSamusFaceReflection(const CStateManager& mgr)
: x0_modelData(CModelData(CAnimRes(gpResourceFactory->GetResourceIdByName(skFaceAssetIdName)->id,
CAnimRes::kDefaultCharIdx, CVector3f(1.f, 1.f, 1.f), 0, true)))
, x4c_lights(new CActorLights(8, CVector3f::Zero(), 4, 4, 0.1f, false, false, false))
, x4c_lights(new CActorLights(8, CVector3f::Zero(), 4, 4))
, x50_lookRot(CQuaternion::NoRotation())
, x60_lookDir(CVector3f::Forward())
, x6c_(0)
, x70_hidden(true) {
CAnimPlaybackParms parms(0, -1, 1.f, true);
x0_modelData.AnimationData()->SetAnimation(parms, false);
}
@ -41,17 +39,19 @@ void CSamusFaceReflection::Update(float dt, const CStateManager& mgr, CRandom16&
TCastToConstPtr< CFirstPersonCamera >(mgr.GetCameraManager()->GetCurrentCamera(mgr))) {
CVector3f camTrans = fpCam->GetTranslation();
x0_modelData.AdvanceAnimationIgnoreParticles(dt, rand, true);
x4c_lights->SetFindShadowLight(false);
CActorLights* lights = x4c_lights.get();
lights->SetFindShadowLight(false);
TAreaId areaId = mgr.GetPlayer()->GetCurrentAreaId();
if (areaId == kInvalidAreaId)
return;
CAABox aabb(
CVector3f(camTrans.GetX() - 0.125f, camTrans.GetY() - 0.125f, camTrans.GetZ() - 0.125f),
CVector3f(camTrans.GetX() + 0.125f, camTrans.GetY() + 0.125f, camTrans.GetZ() + 0.125f));
const CVector3f offset(0.125f, 0.125f, 0.125f);
CAABox aabb(camTrans - offset, camTrans + offset);
const CGameArea& area = mgr.GetWorld()->GetAreaAlways(areaId);
x4c_lights->BuildFaceLightList(mgr, area, aabb);
lights->BuildFaceLightList(mgr, mgr.GetWorld()->GetAreaAlways(areaId), aabb);
CMatrix3f matrix = fpCam->GetTransform().BuildMatrix3f();
CUnitVector3f lookDir(matrix.GetColumn(kDY));
@ -68,17 +68,12 @@ void CSamusFaceReflection::Update(float dt, const CStateManager& mgr, CRandom16&
float freeLookSpeed = dt * gpTweakPlayer->GetFreeLookSpeed() * 0.5f;
if (fabsf(lookDot) >= 1.f)
lookDot = 1.f;
float lookAng = acos(CMath::Limit(lookDot, 1.f));
float lookAng = acos(lookDot);
float f = 0.0f;
if (lookAng > 0.0f) {
f = freeLookSpeed / lookAng;
}
x50_lookRot =
float f = lookAng > 0.0f ? freeLookSpeed / lookAng : 0.0f;
xfLook2 =
CQuaternion::SlerpLocal(x50_lookRot, xfLook2, CMath::Clamp(0.0f, dt * 18.0f * f, 1.0f));
x50_lookRot = xfLook2;
x60_lookDir = lookDir;
}
}
@ -119,12 +114,11 @@ void CSamusFaceReflection::Draw(const CStateManager& mgr) const {
CVector3f camZHeight = height * camZcol;
CVector3f camYDist = dist * camYcol;
CVector3f vec1(
camTranslation.GetX() + camYDist.GetX() + camZHeight.GetX(),
camTranslation.GetY() + camYDist.GetY() + camZHeight.GetY(),
camTranslation.GetZ() + camYDist.GetZ() + camZHeight.GetZ());
;
CTransform4f modelXf = CTransform4f((camRot * x50_lookRot).BuildTransform(), vec1) * PreXf;
CVector3f vec1(camTranslation.GetX() + camYDist.GetX() + camZHeight.GetX(),
camTranslation.GetY() + camYDist.GetY() + camZHeight.GetY(),
camTranslation.GetZ() + camYDist.GetZ() + camZHeight.GetZ());
CTransform4f modelXf =
CTransform4f((camRot * x50_lookRot).BuildTransform(), vec1) * skFaceModelViewAdjust;
CGraphics::SetViewPointMatrix(fpCam->GetTransform());
CGraphics::SetOrtho(aspect * -orthoWidth, aspect * orthoWidth, orthoHeight, -orthoHeight, -10.f,
@ -141,8 +135,10 @@ void CSamusFaceReflection::Draw(const CStateManager& mgr) const {
else
transFactor = 0.f;
if (transFactor > 0.f) {
x0_modelData.Render(mgr, modelXf, nullptr, CModelFlags::Additive(CColor::Black()).DepthCompareUpdate(true, true));
x0_modelData.Render(mgr, modelXf, lights, CModelFlags::Additive(transFactor).DepthCompareUpdate(true, false));
x0_modelData.Render(mgr, modelXf, nullptr,
CModelFlags::Additive(CColor::Black()).DepthCompareUpdate(true, true));
x0_modelData.Render(mgr, modelXf, lights,
CModelFlags::Additive(transFactor).DepthCompareUpdate(true, false));
}
}
}