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Symbol renaming & cleanup
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@@ -5,25 +5,24 @@
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#include "WorldFormat/CCollisionEdge.hpp"
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#include "rstl/vector.hpp"
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class COBBTree {
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struct SIndexData {
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rstl::vector<u32> x0_materials;
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rstl::vector<u8> x10_vertMaterials;
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rstl::vector<u8> x20_edgeMaterials;
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rstl::vector<u8> x30_surfaceMaterials;
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rstl::vector<CCollisionEdge> x40_edges;
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rstl::vector<u16> x50_surfaceIndices;
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rstl::vector<CVector3f> x60_vertices;
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rstl::vector< u32 > x0_materials;
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rstl::vector< u8 > x10_vertMaterials;
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rstl::vector< u8 > x20_edgeMaterials;
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rstl::vector< u8 > x30_surfaceMaterials;
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rstl::vector< CCollisionEdge > x40_edges;
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rstl::vector< u16 > x50_surfaceIndices;
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rstl::vector< CVector3f > x60_vertices;
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SIndexData(CInputStream& in);
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};
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public:
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COBBTree(CInputStream& in);
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~COBBTree();
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private:
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char data[0x8c];
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};
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