mirror of https://github.com/PrimeDecomp/prime.git
CMoviePlayer progress
This commit is contained in:
parent
a425ca9b42
commit
62035f1dba
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@ -6574,7 +6574,7 @@ DisintegrateDraw__10CModelDataFRC13CStateManagerRC12CTransform4fRC8CTextureRC6CC
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DisintegrateDraw__10CModelDataF11EWhichModelRC12CTransform4fRC8CTextureRC6CColor = .text:0x8011615C; // type:function size:0x144 scope:global
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DisintegrateDraw__10CModelDataF11EWhichModelRC12CTransform4fRC8CTextureRC6CColor = .text:0x8011615C; // type:function size:0x144 scope:global
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RenderThermal__10CModelDataCFRC12CTransform4fRC6CColorRC6CColorRC11CModelFlags = .text:0x801162A0; // type:function size:0x114 scope:global
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RenderThermal__10CModelDataCFRC12CTransform4fRC6CColorRC6CColorRC11CModelFlags = .text:0x801162A0; // type:function size:0x114 scope:global
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RenderThermal__10CModelDataCFPCfPCfRC6CColorRC6CColorRC11CModelFlags = .text:0x801163B4; // type:function size:0x50 scope:global
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RenderThermal__10CModelDataCFPCfPCfRC6CColorRC6CColorRC11CModelFlags = .text:0x801163B4; // type:function size:0x50 scope:global
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ThermalDraw__10CModelDataRC6CColorRC6CColorRC11CModelFlags = .text:0x80116404; // type:function size:0x44 scope:global
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ThermalDraw__10CModelDataFRC6CColorRC6CColorRC11CModelFlags = .text:0x80116404; // type:function size:0x44 scope:global
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MultipassDrawCallback__10CModelDataFPCfPCfPC21SMultipassDrawContext = .text:0x80116448; // type:function size:0x70 scope:global
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MultipassDrawCallback__10CModelDataFPCfPCfPC21SMultipassDrawContext = .text:0x80116448; // type:function size:0x70 scope:global
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MultiLightingDrawCallback__10CModelDataFPCfPCfPC25SMultiLightingDrawContext = .text:0x801164B8; // type:function size:0x188 scope:global
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MultiLightingDrawCallback__10CModelDataFPCfPCfPC25SMultiLightingDrawContext = .text:0x801164B8; // type:function size:0x188 scope:global
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FlatDrawCallback__10CModelDataFPCfPCfPC16SFlatDrawContext = .text:0x80116640; // type:function size:0x4C scope:global
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FlatDrawCallback__10CModelDataFPCfPCfPC16SFlatDrawContext = .text:0x80116640; // type:function size:0x4C scope:global
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@ -15043,7 +15043,7 @@ __dt__Q24rstl56vector<Q24rstl12auto_ptr<Uc>,Q24rstl17rmemory_allocator>Fv = .tex
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PumpIndexLoad__12CMoviePlayerFv = .text:0x8035CA80; // type:function size:0x49C scope:global
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PumpIndexLoad__12CMoviePlayerFv = .text:0x8035CA80; // type:function size:0x49C scope:global
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__ct__12CMoviePlayerFPCcfb = .text:0x8035CF1C; // type:function size:0x204 scope:global
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__ct__12CMoviePlayerFPCcfb = .text:0x8035CF1C; // type:function size:0x204 scope:global
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MyTHPYuv2RgbTextureSetup__FPvPvPvUsUs = .text:0x8035D120; // type:function size:0x174 scope:global
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MyTHPYuv2RgbTextureSetup__FPvPvPvUsUs = .text:0x8035D120; // type:function size:0x174 scope:global
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MyTHPGXYuv2RgbSetup__Fb = .text:0x8035D294; // type:function size:0x51C scope:global
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MyTHPGXYuv2RgbSetup__Fbb = .text:0x8035D294; // type:function size:0x51C scope:global
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MyTHPGXRestore__Fv = .text:0x8035D7B0; // type:function size:0x84 scope:global
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MyTHPGXRestore__Fv = .text:0x8035D7B0; // type:function size:0x84 scope:global
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reserve__Q24rstl67vector<Q212CMoviePlayer14CTHPTextureSet,Q24rstl17rmemory_allocator>Fi = .text:0x8035D834; // type:function size:0x144 scope:global
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reserve__Q24rstl67vector<Q212CMoviePlayer14CTHPTextureSet,Q24rstl17rmemory_allocator>Fi = .text:0x8035D834; // type:function size:0x144 scope:global
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construct<Q212CMoviePlayer14CTHPTextureSet>__4rstlFPvRCQ212CMoviePlayer14CTHPTextureSet = .text:0x8035D978; // type:function size:0x90 scope:global
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construct<Q212CMoviePlayer14CTHPTextureSet>__4rstlFPvRCQ212CMoviePlayer14CTHPTextureSet = .text:0x8035D978; // type:function size:0x90 scope:global
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@ -22,7 +22,7 @@ MetroidPrime/main.cpp:
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.data start:0x803D8F40 end:0x803D9088
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.data start:0x803D8F40 end:0x803D9088
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.bss start:0x803F7740 end:0x80457AD8
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.bss start:0x803F7740 end:0x80457AD8
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.sdata start:0x805A6DA0 end:0x805A6DB0
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.sdata start:0x805A6DA0 end:0x805A6DB0
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.sbss start:0x805A8E00 end:0x805A8E38
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.sbss start:0x805A8E00 end:0x805A8E58
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.sdata2 start:0x805A9F00 end:0x805A9F68
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.sdata2 start:0x805A9F00 end:0x805A9F68
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MetroidPrime/Cameras/CCameraManager.cpp:
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MetroidPrime/Cameras/CCameraManager.cpp:
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@ -4298,7 +4298,7 @@ musyx/runtime/hw_aramdma.c:
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musyx/runtime/hw_dolphin.c:
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musyx/runtime/hw_dolphin.c:
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.text start:0x803B4E18 end:0x803B5310
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.text start:0x803B4E18 end:0x803B5310
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.bss start:0x80567A80 end:0x80569AE8
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.bss start:0x80567A80 end:0x80569AE0
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.sbss start:0x805A9D50 end:0x805A9D78
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.sbss start:0x805A9D50 end:0x805A9D78
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musyx/runtime/hw_memory.c:
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musyx/runtime/hw_memory.c:
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@ -6576,7 +6576,7 @@ DisintegrateDraw__10CModelDataFRC13CStateManagerRC12CTransform4fRC8CTextureRC6CC
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DisintegrateDraw__10CModelDataF11EWhichModelRC12CTransform4fRC8CTextureRC6CColor = .text:0x801161D8; // type:function size:0x144 scope:global
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DisintegrateDraw__10CModelDataF11EWhichModelRC12CTransform4fRC8CTextureRC6CColor = .text:0x801161D8; // type:function size:0x144 scope:global
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RenderThermal__10CModelDataCFRC12CTransform4fRC6CColorRC6CColorRC11CModelFlags = .text:0x8011631C; // type:function size:0x114 scope:global
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RenderThermal__10CModelDataCFRC12CTransform4fRC6CColorRC6CColorRC11CModelFlags = .text:0x8011631C; // type:function size:0x114 scope:global
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RenderThermal__10CModelDataCFPCfPCfRC6CColorRC6CColorRC11CModelFlags = .text:0x80116430; // type:function size:0x50 scope:global
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RenderThermal__10CModelDataCFPCfPCfRC6CColorRC6CColorRC11CModelFlags = .text:0x80116430; // type:function size:0x50 scope:global
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ThermalDraw__10CModelDataRC6CColorRC6CColorRC11CModelFlags = .text:0x80116480; // type:function size:0x44 scope:global
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ThermalDraw__10CModelDataFRC6CColorRC6CColorRC11CModelFlags = .text:0x80116480; // type:function size:0x44 scope:global
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MultipassDrawCallback__10CModelDataFPCfPCfPC21SMultipassDrawContext = .text:0x801164C4; // type:function size:0x70 scope:global
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MultipassDrawCallback__10CModelDataFPCfPCfPC21SMultipassDrawContext = .text:0x801164C4; // type:function size:0x70 scope:global
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MultiLightingDrawCallback__10CModelDataFPCfPCfPC25SMultiLightingDrawContext = .text:0x80116534; // type:function size:0x188 scope:global
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MultiLightingDrawCallback__10CModelDataFPCfPCfPC25SMultiLightingDrawContext = .text:0x80116534; // type:function size:0x188 scope:global
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FlatDrawCallback__10CModelDataFPCfPCfPC16SFlatDrawContext = .text:0x801166BC; // type:function size:0x4C scope:global
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FlatDrawCallback__10CModelDataFPCfPCfPC16SFlatDrawContext = .text:0x801166BC; // type:function size:0x4C scope:global
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@ -15058,7 +15058,7 @@ __dt__Q24rstl56vector<Q24rstl12auto_ptr<Uc>,Q24rstl17rmemory_allocator>Fv = .tex
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PumpIndexLoad__12CMoviePlayerFv = .text:0x8035CC5C; // type:function size:0x49C scope:global
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PumpIndexLoad__12CMoviePlayerFv = .text:0x8035CC5C; // type:function size:0x49C scope:global
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__ct__12CMoviePlayerFPCcfb = .text:0x8035D0F8; // type:function size:0x204 scope:global
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__ct__12CMoviePlayerFPCcfb = .text:0x8035D0F8; // type:function size:0x204 scope:global
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MyTHPYuv2RgbTextureSetup__FPvPvPvUsUs = .text:0x8035D2FC; // type:function size:0x174 scope:global
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MyTHPYuv2RgbTextureSetup__FPvPvPvUsUs = .text:0x8035D2FC; // type:function size:0x174 scope:global
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MyTHPGXYuv2RgbSetup__Fb = .text:0x8035D470; // type:function size:0x51C scope:global
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MyTHPGXYuv2RgbSetup__Fbb = .text:0x8035D470; // type:function size:0x51C scope:global
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MyTHPGXRestore__Fv = .text:0x8035D98C; // type:function size:0x84 scope:global
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MyTHPGXRestore__Fv = .text:0x8035D98C; // type:function size:0x84 scope:global
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reserve__Q24rstl67vector<Q212CMoviePlayer14CTHPTextureSet,Q24rstl17rmemory_allocator>Fi = .text:0x8035DA10; // type:function size:0x144 scope:global
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reserve__Q24rstl67vector<Q212CMoviePlayer14CTHPTextureSet,Q24rstl17rmemory_allocator>Fi = .text:0x8035DA10; // type:function size:0x144 scope:global
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construct<Q212CMoviePlayer14CTHPTextureSet>__4rstlFPvRCQ212CMoviePlayer14CTHPTextureSet = .text:0x8035DB54; // type:function size:0x90 scope:global
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construct<Q212CMoviePlayer14CTHPTextureSet>__4rstlFPvRCQ212CMoviePlayer14CTHPTextureSet = .text:0x8035DB54; // type:function size:0x90 scope:global
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@ -19388,7 +19388,8 @@ aramQueueLo = .bss:0x80567170; // type:object size:0x284 scope:local
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aramQueueHi = .bss:0x805673F4; // type:object size:0x284 scope:local
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aramQueueHi = .bss:0x805673F4; // type:object size:0x284 scope:local
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aramStreamBuffers = .bss:0x80567678; // type:object size:0x400 scope:local data:4byte
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aramStreamBuffers = .bss:0x80567678; // type:object size:0x400 scope:local data:4byte
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dsp_task = .bss:0x80567A80; // type:object size:0x50 scope:local
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dsp_task = .bss:0x80567A80; // type:object size:0x50 scope:local
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dram_image = .bss:0x80567AE0; // type:object size:0x2008 scope:local
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dram_image = .bss:0x80567AE0; // type:object size:0x2000 scope:local
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dummy = .bss:0x80569AE0; // type:object size:0x8 scope:global
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__block_for_run_callback = .bss:0x80569AE8; // type:object size:0x30 scope:local
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__block_for_run_callback = .bss:0x80569AE8; // type:object size:0x30 scope:local
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__block_for_prep_callback = .bss:0x80569B18; // type:object size:0x30 scope:local
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__block_for_prep_callback = .bss:0x80569B18; // type:object size:0x30 scope:local
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__block_for_stream_status = .bss:0x80569B48; // type:object size:0x30 scope:local
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__block_for_stream_status = .bss:0x80569B48; // type:object size:0x30 scope:local
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@ -21532,8 +21533,8 @@ lbl_805A8C68 = .sbss:0x805A8E48; // type:object size:0x4 scope:global data:4byte
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lbl_805A8C6C = .sbss:0x805A8E4C; // type:object size:0x1 scope:global data:byte
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lbl_805A8C6C = .sbss:0x805A8E4C; // type:object size:0x1 scope:global data:byte
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lbl_805A8C70 = .sbss:0x805A8E50; // type:object size:0x4 scope:global data:4byte
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lbl_805A8C70 = .sbss:0x805A8E50; // type:object size:0x4 scope:global data:4byte
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lbl_805A8C74 = .sbss:0x805A8E54; // type:object size:0x1 scope:global data:byte
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lbl_805A8C74 = .sbss:0x805A8E54; // type:object size:0x1 scope:global data:byte
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lbl_805A8C78 = .sbss:0x805A8E58; // type:object size:0x1 scope:global data:byte
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gUseSurfaceHack = .sbss:0x805A8E58; // type:object size:0x1 scope:global data:byte
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lbl_805A8C7C = .sbss:0x805A8E5C; // type:object size:0x4 scope:global data:4byte
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gSR_Hack = .sbss:0x805A8E5C; // type:object size:0x4 scope:global data:4byte
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init$1101 = .sbss:0x805A8E60; // type:object size:0x1 scope:global data:byte
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init$1101 = .sbss:0x805A8E60; // type:object size:0x1 scope:global data:byte
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lbl_805A8C81 = .sbss:0x805A8E61; // type:object size:0x1 scope:global data:byte
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lbl_805A8C81 = .sbss:0x805A8E61; // type:object size:0x1 scope:global data:byte
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lbl_805A8C84 = .sbss:0x805A8E64; // type:object size:0x4 scope:global data:float
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lbl_805A8C84 = .sbss:0x805A8E64; // type:object size:0x4 scope:global data:float
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@ -1,6 +1,7 @@
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#ifndef _CMOVIEPLAYER
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#ifndef _CMOVIEPLAYER
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#define _CMOVIEPLAYER
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#define _CMOVIEPLAYER
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#include "Kyoto/CDvdFile.hpp"
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#include "types.h"
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#include "types.h"
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class CMoviePlayer {
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class CMoviePlayer {
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@ -14,7 +15,18 @@ public:
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bool DrawVideo() const;
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bool DrawVideo() const;
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private:
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private:
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char x0_pad[0x100];
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CDvdFile x0_movieFile;
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uint x84_;
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uint x88_;
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uint x8c_;
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uchar x90_;
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uint x94_;
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uint x98_;
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uint x9c_;
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uint xa0_;
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uint xa4_;
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uint xa8_;
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// char x0_pad[0x100];
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};
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};
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#endif // _CMOVIEPLAYER
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#endif // _CMOVIEPLAYER
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@ -12,6 +12,7 @@ class CNUQuaternion;
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class CQuaternion {
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class CQuaternion {
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public:
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public:
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CQuaternion(CInputStream& in);
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CQuaternion(float w, float x, float y, float z) : w(w), imaginary(x, y, z) {}
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CQuaternion(float w, float x, float y, float z) : w(w), imaginary(x, y, z) {}
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CQuaternion(float w, const CVector3f& imaginary) : w(w), imaginary(imaginary) {}
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CQuaternion(float w, const CVector3f& imaginary) : w(w), imaginary(imaginary) {}
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@ -7,6 +7,7 @@
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class CRelAngle {
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class CRelAngle {
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public:
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public:
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CRelAngle(float rad) : x0_angle(rad) {}
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float AsDegrees() const { return x0_angle * (180.f / M_PIF); }
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float AsDegrees() const { return x0_angle * (180.f / M_PIF); }
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float AsRadians() const { return x0_angle; }
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float AsRadians() const { return x0_angle; }
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// ArcCosine__9CRelAngleFf weak
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// ArcCosine__9CRelAngleFf weak
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static CRelAngle FromRadians(float rad) { return CRelAngle(rad); }
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static CRelAngle FromRadians(float rad) { return CRelAngle(rad); }
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private:
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private:
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CRelAngle(float rad) : x0_angle(rad) {}
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float x0_angle;
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float x0_angle;
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};
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};
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@ -66,7 +66,7 @@ public:
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CModelData();
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CModelData();
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CModelData(const CAnimRes&);
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CModelData(const CAnimRes&);
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CModelData(const CStaticRes&);
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CModelData(const CStaticRes&);
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// CModelData(const CModelData& other);
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CModelData(const CModelData& other);
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~CModelData();
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~CModelData();
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CAdvancementDeltas AdvanceAnimation(float dt, CStateManager& mgr, TAreaId aid, bool advTree);
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CAdvancementDeltas AdvanceAnimation(float dt, CStateManager& mgr, TAreaId aid, bool advTree);
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@ -0,0 +1,116 @@
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#include <Kyoto/Graphics/CGX.hpp>
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#include <Kyoto/Graphics/CMoviePlayer.hpp>
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#include <Kyoto/Graphics/CTexture.hpp>
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const char skInterlacePattern[32] = {
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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static void MyTHPGXRestore() {
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CGX::SetZMode(TRUE, GX_ALWAYS, FALSE);
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CGX::SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_SET);
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CGX::SetNumTexGens(1);
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CGX::SetNumChans(0);
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CGX::SetNumTevStages(1);
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CGX::SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
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CGX::SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
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}
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static void MyTHPGXYuv2RgbSetup(bool r29, bool r30) {
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GXVtxDescList attr[3] = {
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{GX_VA_POS, GX_DIRECT},
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{GX_VA_TEX0, GX_DIRECT},
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{GX_VA_NULL, GX_NONE},
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};
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CGX::SetZMode(TRUE, GX_ALWAYS, FALSE);
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CGX::SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR);
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CGX::SetNumChans(0);
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CGX::SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY, FALSE, GX_PTIDENTITY);
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CGX::SetTexCoordGen(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY, FALSE, GX_PTIDENTITY);
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if (r30) {
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CGX::SetNumTexGens(2);
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CGX::SetNumTevStages(4);
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} else {
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CGX::SetNumTexGens(3);
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CGX::SetTexCoordGen(GX_TEXCOORD2, GX_TG_MTX2x4, GX_TG_POS, GX_TEXMTX0, FALSE, GX_PTIDENTITY);
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float n = r29 ? 0.25f : 0.f;
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float mtx[8] = {0.125f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.25f, n};
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GXLoadTexMtxImm((MtxPtr)mtx, GX_TEXMTX0, GX_MTX2x4);
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GXTexObj obj;
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||||||
|
GXInitTexObj(&obj, skInterlacePattern, 8, 4, GX_TF_I8, GX_REPEAT, GX_REPEAT, FALSE);
|
||||||
|
GXInitTexObjLOD(&obj, GX_NEAR, GX_NEAR, 0.f, 0.f, 0.f, FALSE, FALSE, GX_ANISO_1);
|
||||||
|
GXLoadTexObj(&obj, GX_TEXMAP3);
|
||||||
|
CTexture::InvalidateTexmap(GX_TEXMAP3);
|
||||||
|
CGX::SetTevOrder(GX_TEVSTAGE4, GX_TEXCOORD2, GX_TEXMAP3, GX_COLOR_NULL);
|
||||||
|
CGX::SetStandardTevColorAlphaOp(GX_TEVSTAGE4);
|
||||||
|
CGX::SetTevColorIn(GX_TEVSTAGE4, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_CPREV);
|
||||||
|
CGX::SetTevAlphaIn(GX_TEVSTAGE4, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
|
||||||
|
CGX::SetAlphaCompare(GX_LESS, 128, GX_AOP_AND, GX_ALWAYS, 0);
|
||||||
|
CGX::SetNumTevStages(5);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGX::SetVtxDescv(attr);
|
||||||
|
GXSetColorUpdate(TRUE);
|
||||||
|
GXSetAlphaUpdate(FALSE);
|
||||||
|
GXInvalidateTexAll();
|
||||||
|
GXSetVtxAttrFmt(GX_VTXFMT7, GX_VA_POS, GX_CLR_RGBA, GX_F32, 0);
|
||||||
|
GXSetVtxAttrFmt(GX_VTXFMT7, GX_VA_TEX0, GX_CLR_RGBA, GX_RGBX8, 0);
|
||||||
|
CGX::SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR_NULL);
|
||||||
|
CGX::SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_C0);
|
||||||
|
CGX::SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, false, GX_TEVPREV);
|
||||||
|
CGX::SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_KONST, GX_CA_A0);
|
||||||
|
CGX::SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_SUB, GX_TB_ZERO, GX_CS_SCALE_1, false, GX_TEVPREV);
|
||||||
|
CGX::SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0);
|
||||||
|
CGX::SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_K0_A);
|
||||||
|
CGX::SetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP2, GX_COLOR_NULL);
|
||||||
|
CGX::SetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
|
||||||
|
CGX::SetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_2, false, GX_TEVPREV);
|
||||||
|
CGX::SetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_TEXA, GX_CA_KONST, GX_CA_APREV);
|
||||||
|
CGX::SetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_SUB, GX_TB_ZERO, GX_CS_SCALE_1, false, GX_TEVPREV);
|
||||||
|
CGX::SetTevKColorSel(GX_TEVSTAGE1, GX_TEV_KCSEL_K1);
|
||||||
|
CGX::SetTevKAlphaSel(GX_TEVSTAGE1, GX_TEV_KASEL_K1_A);
|
||||||
|
CGX::SetTevOrder(GX_TEVSTAGE2, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
|
||||||
|
CGX::SetTevColorIn(GX_TEVSTAGE2, GX_CC_ZERO, GX_CC_TEXC, GX_CC_ONE, GX_CC_CPREV);
|
||||||
|
CGX::SetTevColorOp(GX_TEVSTAGE2, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
|
||||||
|
CGX::SetTevAlphaIn(GX_TEVSTAGE2, GX_CA_TEXA, GX_CA_ZERO, GX_CA_ZERO, GX_CA_APREV);
|
||||||
|
CGX::SetTevAlphaOp(GX_TEVSTAGE2, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
|
||||||
|
CGX::SetTevOrder(GX_TEVSTAGE3, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR_NULL);
|
||||||
|
CGX::SetTevColorIn(GX_TEVSTAGE3, GX_CC_APREV, GX_CC_CPREV, GX_CC_KONST, GX_CC_ZERO);
|
||||||
|
CGX::SetTevColorOp(GX_TEVSTAGE3, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
|
||||||
|
CGX::SetTevAlphaIn(GX_TEVSTAGE3, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
|
||||||
|
CGX::SetTevAlphaOp(GX_TEVSTAGE3, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
|
||||||
|
CGX::SetTevKColorSel(GX_TEVSTAGE3, GX_TEV_KCSEL_K2);
|
||||||
|
GXSetTevColorS10(GX_TEVREG0, (GXColorS10){-90, 0, -114, 135});
|
||||||
|
CGX::SetTevKColor(GX_KCOLOR0, (GXColor){0, 0, 226, 88});
|
||||||
|
CGX::SetTevKColor(GX_KCOLOR1, (GXColor){179, 0, 0, 182});
|
||||||
|
CGX::SetTevKColor(GX_KCOLOR2, (GXColor){255, 0, 255, 128});
|
||||||
|
}
|
||||||
|
|
||||||
|
static void MyTHPYuv2RgbTextureSetup(void* y, void* u, void* v, ushort width, ushort height) {
|
||||||
|
GXTexObj yTex;
|
||||||
|
GXInitTexObj(&yTex, y, width, height, GX_TF_I8, GX_CLAMP, GX_CLAMP, FALSE);
|
||||||
|
GXInitTexObjLOD(&yTex, GX_NEAR, GX_NEAR, 0.f, 0.f, 0.f, FALSE, FALSE, GX_ANISO_1);
|
||||||
|
GXLoadTexObj(&yTex, GX_TEXMAP0);
|
||||||
|
|
||||||
|
GXTexObj uTex;
|
||||||
|
GXInitTexObj(&uTex, u, width / 2, height / 2, GX_TF_I8, GX_CLAMP, GX_CLAMP, FALSE);
|
||||||
|
GXInitTexObjLOD(&uTex, GX_NEAR, GX_NEAR, 0.f, 0.f, 0.f, FALSE, FALSE, GX_ANISO_1);
|
||||||
|
GXLoadTexObj(&uTex, GX_TEXMAP1);
|
||||||
|
|
||||||
|
GXTexObj vTex;
|
||||||
|
GXInitTexObj(&vTex, v, (s16)(width / 2), height / 2, GX_TF_I8, GX_CLAMP, GX_CLAMP, FALSE);
|
||||||
|
GXInitTexObjLOD(&vTex, GX_NEAR, GX_NEAR, 0.f, 0.f, 0.f, FALSE, FALSE, GX_ANISO_1);
|
||||||
|
GXLoadTexObj(&vTex, GX_TEXMAP2);
|
||||||
|
|
||||||
|
CTexture::InvalidateTexmap(GX_TEXMAP0);
|
||||||
|
CTexture::InvalidateTexmap(GX_TEXMAP1);
|
||||||
|
CTexture::InvalidateTexmap(GX_TEXMAP2);
|
||||||
|
}
|
||||||
|
|
||||||
|
CMoviePlayer::CMoviePlayer(const char* filepath, float fps, bool a, bool b)
|
||||||
|
: x0_movieFile(filepath) {
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,86 @@
|
||||||
|
#include "Kyoto/Alloc/CMemory.hpp"
|
||||||
|
#include "Kyoto/Graphics/CCubeModel.hpp"
|
||||||
|
#include "Kyoto/Graphics/CCubeSurface.hpp"
|
||||||
|
#include "Kyoto/Math/CAABox.hpp"
|
||||||
|
#include "Kyoto/Math/CVector2f.hpp"
|
||||||
|
#include "dolphin/os/OSCache.h"
|
||||||
|
#include "dolphin/types.h"
|
||||||
|
#include <Kyoto/Graphics/CModel.hpp>
|
||||||
|
|
||||||
|
#include <Kyoto/Graphics/CGraphics.hpp>
|
||||||
|
#include <Kyoto/IObjectStore.hpp>
|
||||||
|
|
||||||
|
uint CModel::sTotalMemory = 0;
|
||||||
|
CModel* CModel::sThisFrameList = nullptr;
|
||||||
|
CModel* CModel::sOneFrameList = nullptr;
|
||||||
|
CModel* CModel::sTwoFrameList = nullptr;
|
||||||
|
|
||||||
|
static uchar* MemoryFromPartData(uchar** dataCur, int** secSizeCur) {
|
||||||
|
uchar* ret = **secSizeCur != 0 ? *dataCur : nullptr;
|
||||||
|
(*dataCur) += **secSizeCur;
|
||||||
|
(*secSizeCur)++;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
CModel::CModel(const rstl::auto_ptr< uchar >& data, int length, IObjectStore& store)
|
||||||
|
: x0_data(data)
|
||||||
|
, x4_dataLen(length)
|
||||||
|
, x28_modelInstance(nullptr)
|
||||||
|
, x2c_currentMatxIdx(0)
|
||||||
|
, x2e_lastMaterialFrame(0)
|
||||||
|
, x30_prev(nullptr)
|
||||||
|
, x34_next(sThisFrameList)
|
||||||
|
, x38_lastFrame(CGraphics::GetFrameCounter() - 2) {
|
||||||
|
|
||||||
|
uint sectionSizeStart = 0x2c;
|
||||||
|
uchar* dataPtr = data.get();
|
||||||
|
uint flags = *(uint*)(dataPtr + 8);
|
||||||
|
if (*(uint*)(dataPtr + 4) == 1) {
|
||||||
|
sectionSizeStart = 0x28;
|
||||||
|
}
|
||||||
|
|
||||||
|
int* secSizeCur = (int*)(dataPtr + sectionSizeStart);
|
||||||
|
uint numMatSets = 1;
|
||||||
|
if (*(uint*)(dataPtr + 4) > 1) {
|
||||||
|
numMatSets = *(uint*)(dataPtr + 0x28);
|
||||||
|
}
|
||||||
|
uchar* dataCur = dataPtr + (((sectionSizeStart + *(uint*)(dataPtr + 0x24) * 4) + 31) & ~31);
|
||||||
|
x18_matSets.reserve(numMatSets);
|
||||||
|
for (uint i = 0; i < numMatSets; ++i) {
|
||||||
|
x18_matSets.push_back(SShader(MemoryFromPartData(&dataCur, &secSizeCur)));
|
||||||
|
SShader& shader = x18_matSets.back();
|
||||||
|
CCubeModel::MakeTexturesFromMats(shader.x10_data, shader.x0_textures, store, true);
|
||||||
|
x4_dataLen += shader.x0_textures.size() * 12;
|
||||||
|
}
|
||||||
|
|
||||||
|
CVector3f* positions = reinterpret_cast< CVector3f* >(MemoryFromPartData(&dataCur, &secSizeCur));
|
||||||
|
CVector3f* normals = reinterpret_cast< CVector3f* >(MemoryFromPartData(&dataCur, &secSizeCur));
|
||||||
|
uint* vtxColors = reinterpret_cast< uint* >(MemoryFromPartData(&dataCur, &secSizeCur));
|
||||||
|
CVector2f* floatUvs = reinterpret_cast< CVector2f* >(MemoryFromPartData(&dataCur, &secSizeCur));
|
||||||
|
ushort* shortUvs = nullptr;
|
||||||
|
if ((flags >> 2) & 1) {
|
||||||
|
shortUvs = reinterpret_cast< ushort* >(MemoryFromPartData(&dataCur, &secSizeCur));
|
||||||
|
}
|
||||||
|
|
||||||
|
uint* surfaceInfo = reinterpret_cast< uint* >(MemoryFromPartData(&dataCur, &secSizeCur));
|
||||||
|
uint surfaceCount = *surfaceInfo;
|
||||||
|
x8_surfaces.reserve(surfaceCount);
|
||||||
|
|
||||||
|
for (int i = 0; i < surfaceCount; ++i) {
|
||||||
|
x8_surfaces.push_back(
|
||||||
|
reinterpret_cast< CCubeSurface* >(MemoryFromPartData(&dataCur, &secSizeCur)));
|
||||||
|
}
|
||||||
|
|
||||||
|
SShader& shader = x18_matSets.front();
|
||||||
|
const CAABox* box = reinterpret_cast< const CAABox* >(dataPtr + 8);
|
||||||
|
x28_modelInstance =
|
||||||
|
rs_new CCubeModel(&x8_surfaces, &shader.x0_textures, shader.x10_data, positions, normals,
|
||||||
|
vtxColors, floatUvs, shortUvs, *box, (flags >> 1) & 1, true, -1);
|
||||||
|
sThisFrameList = this;
|
||||||
|
if (x34_next != nullptr) {
|
||||||
|
x34_next->x30_prev = this;
|
||||||
|
}
|
||||||
|
x4_dataLen += x8_surfaces.size() * 4;
|
||||||
|
sTotalMemory += x4_dataLen;
|
||||||
|
DCFlushRange(x0_data.get(), x4_dataLen);
|
||||||
|
}
|
|
@ -0,0 +1,153 @@
|
||||||
|
#include "Kyoto/Math/CRelAngle.hpp"
|
||||||
|
#include "Kyoto/Math/CVector3f.hpp"
|
||||||
|
#include "Kyoto/Streams/CInputStream.hpp"
|
||||||
|
#include <Kyoto/Math/CMatrix3f.hpp>
|
||||||
|
|
||||||
|
const CMatrix3f CMatrix3f::sIdentity = CMatrix3f(1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f);
|
||||||
|
|
||||||
|
CMatrix3f::CMatrix3f(const CVector3f& _m0, const CVector3f& _m1, const CVector3f& _m2)
|
||||||
|
: m00(_m0.GetX())
|
||||||
|
, m01(_m0.GetY())
|
||||||
|
, m02(_m0.GetZ())
|
||||||
|
, m10(_m1.GetX())
|
||||||
|
, m11(_m1.GetY())
|
||||||
|
, m12(_m1.GetZ())
|
||||||
|
, m20(_m2.GetX())
|
||||||
|
, m21(_m2.GetY())
|
||||||
|
, m22(_m2.GetZ()) {}
|
||||||
|
|
||||||
|
CMatrix3f::CMatrix3f(const CMatrix3f& left, float leftScale, const CMatrix3f& right,
|
||||||
|
float rightScale) {
|
||||||
|
m00 = left.m00 * leftScale + right.m00 * rightScale;
|
||||||
|
m01 = left.m01 * leftScale + right.m01 * rightScale;
|
||||||
|
m02 = left.m02 * leftScale + right.m02 * rightScale;
|
||||||
|
m10 = left.m10 * leftScale + right.m10 * rightScale;
|
||||||
|
m11 = left.m11 * leftScale + right.m11 * rightScale;
|
||||||
|
m12 = left.m12 * leftScale + right.m12 * rightScale;
|
||||||
|
m20 = left.m20 * leftScale + right.m20 * rightScale;
|
||||||
|
m21 = left.m21 * leftScale + right.m21 * rightScale;
|
||||||
|
m22 = left.m22 * leftScale + right.m22 * rightScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
CMatrix3f::CMatrix3f(CInputStream& in) {
|
||||||
|
m00 = in.ReadFloat();
|
||||||
|
m01 = in.ReadFloat();
|
||||||
|
m02 = in.ReadFloat();
|
||||||
|
m10 = in.ReadFloat();
|
||||||
|
m11 = in.ReadFloat();
|
||||||
|
m12 = in.ReadFloat();
|
||||||
|
m20 = in.ReadFloat();
|
||||||
|
m21 = in.ReadFloat();
|
||||||
|
m22 = in.ReadFloat();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CMatrix3f::RotateY(const CRelAngle& angle) {
|
||||||
|
const float dVar1 = sin(angle.AsRadians());
|
||||||
|
const float dVar2 = cos(angle.AsRadians());
|
||||||
|
m00 = dVar2;
|
||||||
|
m01 = 0.f;
|
||||||
|
m02 = dVar1;
|
||||||
|
m10 = 0.f;
|
||||||
|
m11 = 1.f;
|
||||||
|
m12 = 0.f;
|
||||||
|
m20 = -dVar1;
|
||||||
|
m21 = 0.f;
|
||||||
|
m22 = dVar2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CMatrix3f::RotateZ(const CRelAngle& angle) {
|
||||||
|
const float dVar1 = sin(angle.AsRadians());
|
||||||
|
const float dVar2 = cos(angle.AsRadians());
|
||||||
|
m00 = dVar2;
|
||||||
|
m01 = -dVar1;
|
||||||
|
m02 = 0.f;
|
||||||
|
m10 = dVar1;
|
||||||
|
m11 = dVar2;
|
||||||
|
m12 = 0.f;
|
||||||
|
m20 = 0.f;
|
||||||
|
m21 = 0.f;
|
||||||
|
m22 = 1.f;
|
||||||
|
}
|
||||||
|
|
||||||
|
CMatrix3f CMatrix3f::Orthonormalized() const {
|
||||||
|
CVector3f local_20(m00, m10, m20);
|
||||||
|
local_20.Normalize();
|
||||||
|
CVector3f local_2c(m01, m11, m21);
|
||||||
|
local_2c.Normalize();
|
||||||
|
CVector3f local_38 = CVector3f::Cross(local_20, local_2c);
|
||||||
|
local_38.Normalize();
|
||||||
|
local_2c = CVector3f::Cross(local_38, local_20);
|
||||||
|
local_2c.Normalize();
|
||||||
|
return CMatrix3f(local_20, local_2c, local_38);
|
||||||
|
}
|
||||||
|
|
||||||
|
const CVector3f CMatrix3f::operator*(const CVector3f& vec) const {
|
||||||
|
const float x = vec.GetX() * Get00() + vec.GetY() * Get01() + vec.GetZ() * Get02();
|
||||||
|
const float y = vec.GetX() * Get10() + vec.GetY() * Get11() + vec.GetZ() * Get12();
|
||||||
|
const float z = vec.GetX() * Get20() + vec.GetY() * Get21() + vec.GetZ() * Get22();
|
||||||
|
return CVector3f(x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
const CMatrix3f CMatrix3f::operator*(const CMatrix3f& mat) const {
|
||||||
|
//(__return_storage_ptr__->x).x = m00 * otherm00 + m01 * otherm10 + m02 * otherm20;
|
||||||
|
const float _m00 = m00 * mat.m00 + m01 * mat.m10 + m02 * mat.m20;
|
||||||
|
//(__return_storage_ptr__->x).y = m00 * otherm01 + m01 * other.m11 + m02 * other.m21;
|
||||||
|
const float _m01 = m00 * mat.m01 + m01 * mat.m11 + m02 * mat.m21;
|
||||||
|
//(__return_storage_ptr__->x).z = m00 * otherm02 + m01 * otherm12 + m02 * otherm22;
|
||||||
|
const float _m02 = m00 * mat.m02 + m01 * mat.m12 + m02 * mat.m22;
|
||||||
|
//(__return_storage_ptr__->y).x = m10 * otherm00 + m11 * otherm10 + m12 * otherm20;
|
||||||
|
const float _m10 = m10 * mat.m02 + m11 * mat.m10 + m12 * mat.m20;
|
||||||
|
//(__return_storage_ptr__->y).y = m10 * otherm01 + m11 * otherm11 + m12 * otherm21;
|
||||||
|
const float _m11 = m10 * mat.m01 + m11 * mat.m11 + m12 * mat.m21;
|
||||||
|
//(__return_storage_ptr__->y).z = m10 * otherm02 + m11 * otherm12 + m12 * otherm22;
|
||||||
|
const float _m12 = m10 * mat.m02 + m11 * mat.m12 + m12 * mat.m22;
|
||||||
|
//(__return_storage_ptr__->z).x = m20 * otherm00 + m21 * otherm10 + m22 * otherm20;
|
||||||
|
const float _m20 = m20 * mat.m00 + m21 * mat.m10 + m22 * mat.m20;
|
||||||
|
//(__return_storage_ptr__->z).y = m20 * otherm01 + m21 * otherm11 + m22 * otherm21;
|
||||||
|
const float _m21 = m20 * mat.m01 + m21 * mat.m11 + m22 * mat.m21;
|
||||||
|
//(__return_storage_ptr__->z).z = m20 * otherm02 + m21 * otherm12 + m22 * otherm22;
|
||||||
|
const float _m22 = m20 * mat.m02 + m21 * mat.m12 + m22 * mat.m22;
|
||||||
|
|
||||||
|
return CMatrix3f(_m00, _m01, _m02, _m10, _m11, _m12, _m20, _m21, _m22);
|
||||||
|
}
|
||||||
|
|
||||||
|
float CMatrix3f::Determinant() const {
|
||||||
|
return m00 * (m11 * m22 - m12 * m21) + m01 * (m12 * m20 - m10 * m22) +
|
||||||
|
m02 * (m10 * m21 - m11 * m20);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CMatrix3f::AddScaledMatrix(const CMatrix3f& mat, float scale) {
|
||||||
|
m00 = mat.m00 * scale + m00;
|
||||||
|
m01 = mat.m01 * scale + m01;
|
||||||
|
m02 = mat.m02 * scale + m02;
|
||||||
|
m10 = mat.m10 * scale + m10;
|
||||||
|
m11 = mat.m11 * scale + m11;
|
||||||
|
m12 = mat.m12 * scale + m12;
|
||||||
|
m20 = mat.m20 * scale + m20;
|
||||||
|
m21 = mat.m21 * scale + m21;
|
||||||
|
m22 = mat.m22 * scale + m22;
|
||||||
|
}
|
||||||
|
|
||||||
|
CMatrix3f::CMatrix3f(const CMatrix3f& other) {
|
||||||
|
m00 = other.m00;
|
||||||
|
m01 = other.m01;
|
||||||
|
m02 = other.m02;
|
||||||
|
m10 = other.m10;
|
||||||
|
m11 = other.m11;
|
||||||
|
m12 = other.m12;
|
||||||
|
m20 = other.m20;
|
||||||
|
m21 = other.m21;
|
||||||
|
m22 = other.m22;
|
||||||
|
}
|
||||||
|
|
||||||
|
const CMatrix3f& CMatrix3f::operator=(const CMatrix3f& other) {
|
||||||
|
m00 = other.m00;
|
||||||
|
m01 = other.m01;
|
||||||
|
m02 = other.m02;
|
||||||
|
m10 = other.m10;
|
||||||
|
m11 = other.m11;
|
||||||
|
m12 = other.m12;
|
||||||
|
m20 = other.m20;
|
||||||
|
m21 = other.m21;
|
||||||
|
m22 = other.m22;
|
||||||
|
}
|
|
@ -2,9 +2,17 @@
|
||||||
|
|
||||||
#include "Kyoto/Math/CRelAngle.hpp"
|
#include "Kyoto/Math/CRelAngle.hpp"
|
||||||
#include "Kyoto/Math/CUnitVector3f.hpp"
|
#include "Kyoto/Math/CUnitVector3f.hpp"
|
||||||
|
#include "Kyoto/Streams/CInputStream.hpp"
|
||||||
|
|
||||||
|
const CQuaternion CQuaternion::sNoRotation = CQuaternion(1.f, CVector3f(0.f, 0.f, 0.f));
|
||||||
|
static const CVector3f XAxis(1.f, 0.f, 0.f);
|
||||||
|
static const CVector3f YAxis(0.f, 1.f, 0.f);
|
||||||
|
static const CVector3f ZAxis(0.f, 0.f, 1.f);
|
||||||
|
|
||||||
|
CQuaternion::CQuaternion(CInputStream& in) : w(in.ReadFloat()), imaginary(in) {}
|
||||||
|
|
||||||
CQuaternion CQuaternion::AxisAngle(const CUnitVector3f& axis, const CRelAngle& angle) {
|
CQuaternion CQuaternion::AxisAngle(const CUnitVector3f& axis, const CRelAngle& angle) {
|
||||||
float w = cosine(angle / 2.f);
|
double w = cos(angle.AsRadians() / 2.f);
|
||||||
CVector3f vec = axis * sine(angle / 2.f);
|
CVector3f vec = axis * sine(angle / 2.f);
|
||||||
return CQuaternion(w, vec);
|
return CQuaternion(w, vec);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue