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Preparing other headers for CScriptSpecialFunction
Former-commit-id: 6ffb16e4a9
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@@ -3,6 +3,7 @@
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#include "types.h"
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#include "MetroidPrime/CGameArea.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/IObjectStore.hpp"
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@@ -60,6 +61,8 @@ public:
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const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; }
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const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
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bool IsAreaValid(TAreaId id) const { return x18_areas[id.Value()]->IsLoaded(); }
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CAssetId GetWorldAssetId() const { return x8_mlvlId; }
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TAreaId GetAreaIdForSaveId(s32 saveId) const;
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private:
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enum Phase {
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