Add CPlayerState::CPlayerState(CInputStream& stream)

This commit is contained in:
Henrique Gemignani Passos Lima 2022-10-04 16:29:05 +03:00
parent 39b5f3c01e
commit 65e7aeddab
No known key found for this signature in database
GPG Key ID: E224F951761145F8
5 changed files with 66 additions and 13 deletions

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@ -7,6 +7,7 @@ class CHealthInfo {
public:
CHealthInfo(f32 hp, f32 resist) : x0_health(hp), x4_knockbackResistance(resist) {}
void SetHP(float hp) { x0_health = hp; }
void SetKnockbackResistance(float resist) { x4_knockbackResistance = resist; }
float GetHP() const { return x0_health; }
private:

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@ -3,8 +3,14 @@
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/CObjectReference.hpp"
#include "MetroidPrime/TGameTypes.hpp"
class CWorldSaveGameInfo {
// TODO: move to it's own file
public:
enum EScanCategory { kSC_None, kSC_Data, kSC_Lore, kSC_Creature, kSC_Research, kSC_Artifact };
};
class CMemoryCard {
public:
@ -12,6 +18,13 @@ public:
// TODO
rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(s32 saveId) const;
typedef rstl::pair< CAssetId, CWorldSaveGameInfo::EScanCategory > ScanState;
const rstl::vector< ScanState >& GetScanStates() const { return x20_scanStates; }
private:
u8 x0_pad[0x20];
rstl::vector< ScanState > x20_scanStates;
};
extern CMemoryCard* gpMemoryCard;

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@ -172,7 +172,8 @@ private:
EPlayerSuit x20_currentSuit;
rstl::reserved_vector< CPowerUp, 41 > x24_powerups;
rstl::vector< rstl::pair< CAssetId, float > > x170_scanTimes;
rstl::pair< uint, uint > x180_scanCompletionRate;
int x180_scanCompletionRateFirst;
int x184_scanCompletionRateSecond;
CStaticInterference x188_staticIntf;
};

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@ -12,6 +12,8 @@ struct CStaticInterferenceSource {
float x8_timeLeft;
};
class CStateManager;
class CStaticInterference {
public:
CStaticInterference(int sourceCount);

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@ -1,6 +1,10 @@
#include "MetroidPrime/Player/CPlayerState.hpp"
#include "MetroidPrime/CMemoryCard.hpp"
#include "Kyoto/Math/CMath.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "rstl/math.hpp"
#include <math.h>
@ -21,7 +25,6 @@ static const float kComboAmmoPeriods[] = {
static const float kEnergyTankCapacity = 100.f;
static const float kBaseHealthCapacity = 99.f;
uint CPlayerState::GetBitCount(uint val) {
int bits = 0;
for (; val != 0; val >>= 1) {
@ -33,7 +36,6 @@ uint CPlayerState::GetBitCount(uint val) {
CPlayerState::CPowerUp::CPowerUp(int amount, int capacity)
: x0_amount(amount), x4_capacity(capacity) {}
CPlayerState::CPlayerState()
: x0_24_alive(true)
, x0_25_firingComboBeam(false)
@ -47,7 +49,8 @@ CPlayerState::CPlayerState()
, x20_currentSuit(kPS_Power)
, x24_powerups(CPowerUp(0, 0))
, x170_scanTimes()
, x180_scanCompletionRate(0, 0)
, x180_scanCompletionRateFirst(0)
, x184_scanCompletionRateSecond(0)
, x188_staticIntf(5) {}
CPlayerState::CPlayerState(CInputStream& stream)
@ -63,9 +66,43 @@ CPlayerState::CPlayerState(CInputStream& stream)
, x20_currentSuit(kPS_Power)
, x24_powerups()
, x170_scanTimes()
, x180_scanCompletionRate(0, 0)
, x180_scanCompletionRateFirst(0)
, x184_scanCompletionRateSecond(0)
, x188_staticIntf(5) {
// TODO
x4_enabledItems = u32(stream.ReadBits(32));
const u32 integralHP = u32(stream.ReadBits(32));
xc_health.SetHP(*(float*)(&integralHP));
xc_health.SetKnockbackResistance(50.0f);
x8_currentBeam = EBeamId(stream.ReadBits(GetBitCount(5)));
x20_currentSuit = EPlayerSuit(stream.ReadBits(GetBitCount(4)));
for (size_t i = 0; i < x24_powerups.capacity(); ++i) {
int amount = 0;
int capacity = 0;
int maxValue = kPowerUpMaxValues[i];
if (maxValue != 0) {
uint bitCount = GetBitCount(maxValue);
amount = stream.ReadBits(bitCount);
capacity = stream.ReadBits(bitCount);
}
x24_powerups.push_back(CPowerUp(amount, capacity));
}
// Scan
const rstl::vector< CMemoryCard::ScanState >& scanStates = gpMemoryCard->GetScanStates();
x170_scanTimes.reserve(scanStates.size());
for (rstl::vector< CMemoryCard::ScanState >::const_iterator it = scanStates.begin();
it != scanStates.end(); ++it) {
float time = stream.ReadBits(1) ? 1.f : 0.f;
x170_scanTimes.push_back(rstl::pair< CAssetId, float >(it->first, time));
}
x180_scanCompletionRateFirst = u32(stream.ReadBits(GetBitCount(0x100u)));
x184_scanCompletionRateSecond = u32(stream.ReadBits(GetBitCount(0x100u)));
}
void CPlayerState::PutTo(COutputStream& stream) {
@ -197,7 +234,7 @@ void CPlayerState::DecrPickUp(CPlayerState::EItemType type, int amount) {
}
}
u32 CPlayerState::GetItemAmount(CPlayerState::EItemType type) const {
uint CPlayerState::GetItemAmount(CPlayerState::EItemType type) const {
if (type < 0 || kIT_Max - 1 < type) {
return 0;
}
@ -226,7 +263,7 @@ u32 CPlayerState::GetItemAmount(CPlayerState::EItemType type) const {
return 0;
}
u32 CPlayerState::GetItemCapacity(CPlayerState::EItemType type) const {
uint CPlayerState::GetItemCapacity(CPlayerState::EItemType type) const {
if (type < 0 || kIT_Max - 1 < type) {
return 0;
}
@ -240,7 +277,7 @@ bool CPlayerState::HasPowerUp(CPlayerState::EItemType type) const {
return x24_powerups[u32(type)].x4_capacity != 0;
}
u32 CPlayerState::GetPowerUp(CPlayerState::EItemType type) {
uint CPlayerState::GetPowerUp(CPlayerState::EItemType type) {
if (type < 0 || kIT_Max - 1 < type) {
return 0;
}
@ -337,8 +374,7 @@ void CPlayerState::SetScanTime(CAssetId res, float time) {
}
void CPlayerState::UpdateStaticInterference(CStateManager& stateMgr, const float& dt) {
// TODO
// x188_staticIntf.Update(stateMgr, dt);
x188_staticIntf.Update(stateMgr, dt);
}
CPlayerState::EPlayerVisor CPlayerState::GetActiveVisor(const CStateManager& stateMgr) const {