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Match and link vi.c and THPDec.c, minor CPhysicsActor and GBA.c fixes
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@@ -111,8 +111,8 @@ public:
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void Stop();
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CVector3f GetPrimitiveOffset() const;
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uchar IsStandardCollider() const { return xf9_standardCollider; } // name and type?
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void SetStandardCollider(uchar v) { xf9_standardCollider = v; } // name and type?
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const bool IsStandardCollider() const { return xf9_standardCollider; } // name and type?
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void SetStandardCollider(const bool v) { xf9_standardCollider = v; } // name and type?
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const CVector3f& GetConstantForceWR() const { return xfc_constantForce; }
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void SetConstantForceWR(const CVector3f& force) { xfc_constantForce = force; }
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const CAxisAngle& GetAngularMomentumWR() const { return x108_angularMomentum; }
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@@ -167,6 +167,7 @@ public:
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void RotateToOR(const CQuaternion&, float);
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CVector3f GetTotalForceWR() const;
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CVector3f GetConstantTotalForceWR() const { return x15c_force + x150_momentum; }
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static float GravityConstant() { return kGravityAccel; }
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