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Start CFrontEndUI.cpp
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#include "MetroidPrime/CFrontEndUI.hpp"
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#include "Kyoto/Basics/RAssertDolphin.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "MetroidPrime/SFX/FrontEnd.h"
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struct FEMovie {
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const char* path;
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bool loop;
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};
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static const SObjectTag skDefaultWorld('MLVL', 0x158EFE17);
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static const FEMovie FEMovies[] = {
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{"Video/00_first_start.thp", false},
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{"Video/01_startloop.thp", true},
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{"Video/02_start_fileselect_A.thp", false},
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{"Video/03_fileselectloop.thp", true},
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{"Video/04_fileselect_playgame_A.thp", false},
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{"Video/06_fileselect_GBA.thp", false},
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{"Video/07_GBAloop.thp", true},
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{"Video/08_GBA_fileselect.thp", false},
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{nullptr, false},
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};
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const char MetroidBuildInfo[] = BUILD_INFO;
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const char* BuildTime = MetroidBuildInfo + BUILD_INFO_TAG_SIZE;
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static const u16 FETransitionBackSFX[3][2] = {
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{SFXfnt_transfore_00L, SFXfnt_transfore_00R},
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{SFXfnt_transfore_01L, SFXfnt_transfore_01R},
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{SFXfnt_transfore_02L, SFXfnt_transfore_02R},
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};
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static const u16 FETransitionForwardSFX[3][2] = {
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{SFXfnt_transback_00L, SFXfnt_transback_00R},
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{SFXfnt_transback_01L, SFXfnt_transback_01R},
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{SFXfnt_transback_02L, SFXfnt_transback_02R},
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};
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static const float AudioFadeTimeB[3] = {
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4.1999998f,
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6.0999999f,
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6.0999999f,
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};
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static const float AudioFadeTimeA[3] = {
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0.43999997f,
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5.4100003f,
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3.4100003f,
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};
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static const CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType NextLinkUI[10] = {
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_ConnectSocket,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_PressStartAndSelect,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_BeginLink,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Linking,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_TurnOffGBA,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Complete,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_InsertPak,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Empty,
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};
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static const CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType PrevLinkUI[10] = {
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Cancelled,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Empty,
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::kUIT_Empty,
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};
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