Add CMetroidPrimeProjectile

This commit is contained in:
Henrique Gemignani Passos Lima
2022-11-03 20:14:41 +02:00
parent 5e3a450b54
commit 6ea05616bc
18 changed files with 149 additions and 28 deletions

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@@ -0,0 +1,53 @@
#ifndef _CMETROIDPRIMEPROJECTILE
#define _CMETROIDPRIMEPROJECTILE
#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
struct SPrimeProjectileInfo {
uint x0_propertyCount;
TToken< CGenDescription > x4_particle;
CDamageInfo xc_dInfo;
float x28_;
float x2c_;
float x30_;
CAssetId x34_texture;
bool x38_24_ : 1;
bool x38_25_ : 1;
bool x38_26_ : 1;
bool x38_27_ : 1;
explicit SPrimeProjectileInfo(CInputStream& in);
const CDamageInfo& GetDamageInfo() const { return xc_dInfo; }
float Get_0x28() const { return x28_; }
float Get_0x2c() const { return x2c_; }
float Get_0x30() const { return x30_; }
CAssetId GetTexture() const { return x34_texture; }
bool GetFlag_24() const { return x38_24_; }
bool GetFlag_25() const { return x38_25_; }
bool GetFlag_26() const { return x38_26_; }
bool GetFlag_27() const { return x38_27_; }
};
CHECK_SIZEOF(SPrimeProjectileInfo, 60);
class CMetroidPrimeProjectile : public CEnergyProjectile {
SPrimeProjectileInfo x3d8_auxData;
public:
CMetroidPrimeProjectile(
bool active, const TToken< CWeaponDescription >& desc, EWeaponType type,
const CTransform4f& xf, EMaterialTypes materials, const CDamageInfo& damage, TUniqueId uid,
TAreaId aid, TUniqueId owner, const SPrimeProjectileInfo& auxData, TUniqueId homingTarget,
uint attribs, const CVector3f& scale,
const rstl::optional_object< TLockedToken< CGenDescription > >& visorParticle, ushort visorSfx,
bool sendCollideMsg);
// CEntity
~CMetroidPrimeProjectile() override;
void Accept(IVisitor& visitor) override;
// CEnergyProjectile
bool Explode(const CVector3f& pos, const CVector3f& normal, EWeaponCollisionResponseTypes type,
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) override;
};
#endif // _CMETROIDPRIMEPROJECTILE

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@@ -11,7 +11,12 @@
class CEnergyProjectile : public CGameProjectile {
public:
// TODO ctor
CEnergyProjectile(bool active, const TToken< CWeaponDescription >& desc, EWeaponType type,
const CTransform4f& xf, EMaterialTypes excludeMat, const CDamageInfo& damage,
TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget,
uint attribs, bool underwater, const CVector3f& scale,
const rstl::optional_object< TLockedToken< CGenDescription > >& visorParticle,
ushort visorSfx, bool sendCollideMsg);
// CEntity
~CEnergyProjectile() override;

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@@ -35,7 +35,7 @@ public:
const CVector3f& GetPreviousPos() const { return x298_previousPos; }
TUniqueId GetHomingTargetId() const { return x2c0_homingTargetId; }
private:
protected:
rstl::optional_object< TLockedToken< CGenDescription > > x158_visorParticle;
ushort x168_visorSfx;
CProjectileWeapon x170_projectile;