Match CGunMotion::EnterFidget

Former-commit-id: 4d43a17eed
This commit is contained in:
Henrique Gemignani Passos Lima 2022-10-07 02:40:45 +03:00
parent f62ac3be8f
commit 6ecf25d4b7
1 changed files with 4 additions and 1 deletions

View File

@ -93,6 +93,9 @@ void CGunMotion::BasePosition(bool bigStrikeReset) {
animData.SetAnimation(CAnimPlaybackParms(animation, -1, 1.f, true), false); animData.SetAnimation(CAnimPlaybackParms(animation, -1, 1.f, true), false);
} }
void CGunMotion::EnterFidget(CStateManager&, SamusGun::EFidgetType, int) {} void CGunMotion::EnterFidget(CStateManager& mgr, SamusGun::EFidgetType type, int parm2) {
xb8_24_animPlaying = true;
x4c_gunController.EnterFidget(mgr, int(type), 0, parm2);
}
void CGunMotion::LoadAnimations() {} void CGunMotion::LoadAnimations() {}