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Match CGunMotion::EnterFidget
Former-commit-id: 4d43a17eed4fc3713cf141129da796df703c8006
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@ -93,6 +93,9 @@ void CGunMotion::BasePosition(bool bigStrikeReset) {
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animData.SetAnimation(CAnimPlaybackParms(animation, -1, 1.f, true), false);
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animData.SetAnimation(CAnimPlaybackParms(animation, -1, 1.f, true), false);
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}
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}
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void CGunMotion::EnterFidget(CStateManager&, SamusGun::EFidgetType, int) {}
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void CGunMotion::EnterFidget(CStateManager& mgr, SamusGun::EFidgetType type, int parm2) {
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xb8_24_animPlaying = true;
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x4c_gunController.EnterFidget(mgr, int(type), 0, parm2);
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}
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void CGunMotion::LoadAnimations() {}
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void CGunMotion::LoadAnimations() {}
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