mirror of https://github.com/PrimeDecomp/prime.git
Match and link CPhsyicsActor
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f3733581ef
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@ -2,8 +2,8 @@
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.section .text, "ax"
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.global sub_802d63e0
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sub_802d63e0:
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.global AllocFromArena__10COsContextFUi
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AllocFromArena__10COsContextFUi:
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/* 802D63E0 002D3340 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 802D63E4 002D3344 7C 08 02 A6 */ mflr r0
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/* 802D63E8 002D3348 90 01 00 14 */ stw r0, 0x14(r1)
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@ -258,4 +258,3 @@ lbl_805AE28C:
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lbl_805AE28E:
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# ROM: 0x3FAB2E
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.2byte 0x00000400
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@ -7292,7 +7292,7 @@ sub_80008584:
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/* 800085B4 00005514 48 37 AA 59 */ bl OSSetSaveRegion
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/* 800085B8 00005518 7F E3 FB 78 */ mr r3, r31
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/* 800085BC 0000551C 38 80 00 80 */ li r4, 0x80
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/* 800085C0 00005520 48 2C DE 21 */ bl sub_802d63e0
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/* 800085C0 00005520 48 2C DE 21 */ bl AllocFromArena__10COsContextFUi
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/* 800085C4 00005524 90 6D A0 90 */ stw r3, lbl_805A8C50@sda21(r13)
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/* 800085C8 00005528 7F C3 F3 78 */ mr r3, r30
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/* 800085CC 0000552C 80 01 00 24 */ lwz r0, 0x24(r1)
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@ -21,6 +21,7 @@ COMPLETE_OBJECTS = [
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"MetroidPrime/CEntity",
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"MetroidPrime/TCastTo",
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"MetroidPrime/UserNames",
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"MetroidPrime/CPhysicsState",
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"MetroidPrime/CMemoryDrawEnum",
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"MetroidPrime/HUD/CHUDMemoParms",
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"MetroidPrime/ScriptObjects/CScriptDebugCameraWaypoint",
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@ -0,0 +1,9 @@
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#ifndef __CAXISANGLE_HPP__
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#define __CAXISANGLE_HPP__
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#include "Kyoto/Math/CVector3f.hpp"
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class CAxisAngle : public CVector3f {
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public:
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};
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#endif // __CAXISANGLE_HPP__
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@ -0,0 +1,27 @@
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#ifndef __CPHYSICSSTATE_HPP__
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#define __CPHYSICSSTATE_HPP__
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#include "Kyoto/Math/CAxisAngle.hpp"
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#include "Kyoto/Math/CQuaternion.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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class CPhysicsState {
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public:
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CPhysicsState(const CVector3f& trasnlation, const CQuaternion& orientation,
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const CVector3f& constantForce, const CAxisAngle& angularMomentum,
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const CVector3f& momentum, const CVector3f& force, const CVector3f& impulse,
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const CAxisAngle& torque, const CAxisAngle& angularImpulse);
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private:
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CVector3f x0_translation;
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CQuaternion xc_orientation;
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CVector3f x1c_constantForce;
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CAxisAngle x28_angularMomentum;
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CVector3f x34_momentum;
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CVector3f x40_force;
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CVector3f x4c_impulse;
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CAxisAngle x58_torque;
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CAxisAngle x64_angularImpulse;
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};
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#endif // __CHPYSICSSTATE_HPP__
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@ -133,7 +133,7 @@ METROIDPRIME :=\
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$(BUILD_DIR)/asm/MetroidPrime/Enemies/CBloodFlower.o\
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$(BUILD_DIR)/asm/MetroidPrime/TGameTypes.o\
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$(BUILD_DIR)/asm/MetroidPrime/CPhysicsActor.o\
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$(BUILD_DIR)/asm/MetroidPrime/CPhysicsState.o\
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$(BUILD_DIR)/src/MetroidPrime/CPhysicsState.o\
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$(BUILD_DIR)/asm/MetroidPrime/CRipple.o\
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$(BUILD_DIR)/asm/MetroidPrime/CFluidUVMotion.o\
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$(BUILD_DIR)/asm/MetroidPrime/CRippleManager.o\
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@ -0,0 +1,16 @@
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#include "MetroidPrime/CPhysicsState.hpp"
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CPhysicsState::CPhysicsState(const CVector3f& translation, const CQuaternion& orientation,
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const CVector3f& constantForce, const CAxisAngle& angularMomentum,
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const CVector3f& momentum, const CVector3f& force,
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const CVector3f& impulse, const CAxisAngle& torque,
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const CAxisAngle& angularImpulse)
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: x0_translation(translation)
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, xc_orientation(orientation)
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, x1c_constantForce(constantForce)
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, x28_angularMomentum(angularMomentum)
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, x34_momentum(momentum)
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, x40_force(force)
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, x4c_impulse(impulse)
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, x58_torque(torque)
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, x64_angularImpulse(angularImpulse) {}
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