Add CPowerBomb

This commit is contained in:
Henrique Gemignani Passos Lima 2022-11-10 01:45:24 +02:00
parent f0235c1de1
commit 70e69ea33b
No known key found for this signature in database
GPG Key ID: E224F951761145F8
16 changed files with 187 additions and 31 deletions

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@ -3616,7 +3616,7 @@ Render__15CGameProjectileCFRC13CStateManager:
/* 8003A600 00037560 90 E1 00 14 */ stw r7, 0x14(r1) /* 8003A600 00037560 90 E1 00 14 */ stw r7, 0x14(r1)
/* 8003A604 00037564 38 E1 00 20 */ addi r7, r1, 0x20 /* 8003A604 00037564 38 E1 00 20 */ addi r7, r1, 0x20
/* 8003A608 00037568 90 01 00 18 */ stw r0, 0x18(r1) /* 8003A608 00037568 90 01 00 18 */ stw r0, 0x18(r1)
/* 8003A60C 0003756C 48 0C 7C 89 */ bl "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>R12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData" /* 8003A60C 0003756C 48 0C 7C 89 */ bl "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>RC12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData"
/* 8003A610 00037570 38 61 00 90 */ addi r3, r1, 0x90 /* 8003A610 00037570 38 61 00 90 */ addi r3, r1, 0x90
/* 8003A614 00037574 38 80 FF FF */ li r4, -1 /* 8003A614 00037574 38 80 FF FF */ li r4, -1
/* 8003A618 00037578 48 0D C4 35 */ bl __dt__10CModelDataFv /* 8003A618 00037578 48 0D C4 35 */ bl __dt__10CModelDataFv

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@ -1123,7 +1123,7 @@ lbl_80090788:
/* 80090938 0008D898 93 A1 00 10 */ stw r29, 0x10(r1) /* 80090938 0008D898 93 A1 00 10 */ stw r29, 0x10(r1)
/* 8009093C 0008D89C 91 61 00 14 */ stw r11, 0x14(r1) /* 8009093C 0008D89C 91 61 00 14 */ stw r11, 0x14(r1)
/* 80090940 0008D8A0 90 01 00 18 */ stw r0, 0x18(r1) /* 80090940 0008D8A0 90 01 00 18 */ stw r0, 0x18(r1)
/* 80090944 0008D8A4 48 07 19 51 */ bl "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>R12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData" /* 80090944 0008D8A4 48 07 19 51 */ bl "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>RC12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData"
/* 80090948 0008D8A8 38 61 00 90 */ addi r3, r1, 0x90 /* 80090948 0008D8A8 38 61 00 90 */ addi r3, r1, 0x90
/* 8009094C 0008D8AC 38 80 FF FF */ li r4, -1 /* 8009094C 0008D8AC 38 80 FF FF */ li r4, -1
/* 80090950 0008D8B0 48 08 60 FD */ bl __dt__10CModelDataFv /* 80090950 0008D8B0 48 08 60 FD */ bl __dt__10CModelDataFv

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@ -20,7 +20,7 @@ lbl_803E2808:
.4byte SetActive__6CActorFUc .4byte SetActive__6CActorFUc
.4byte PreRender__6CActorFR13CStateManagerRC14CFrustumPlanes .4byte PreRender__6CActorFR13CStateManagerRC14CFrustumPlanes
.4byte AddToRenderer__10CPowerBombCFRC14CFrustumPlanesRC13CStateManager .4byte AddToRenderer__10CPowerBombCFRC14CFrustumPlanesRC13CStateManager
.4byte nullsub_228 .4byte Render__10CPowerBombCFRC13CStateManager
.4byte CanRenderUnsorted__6CActorCFRC13CStateManager .4byte CanRenderUnsorted__6CActorCFRC13CStateManager
.4byte CalculateRenderBounds__6CActorFv .4byte CalculateRenderBounds__6CActorFv
.4byte HealthInfo__6CActorFR13CStateManager .4byte HealthInfo__6CActorFR13CStateManager
@ -82,8 +82,8 @@ lbl_805A77F0:
.balign 8 .balign 8
# CPowerBomb # CPowerBomb
.global lbl_805A8FA8 .global kFadeColor__10CPowerBomb
lbl_805A8FA8: kFadeColor__10CPowerBomb:
.skip 0x8 .skip 0x8
.section .text, "ax" .section .text, "ax"
@ -243,7 +243,7 @@ Think__10CPowerBombFfR13CStateManager:
/* 8014DB74 0014AAD4 38 7F 0C 90 */ addi r3, r31, 0xc90 /* 8014DB74 0014AAD4 38 7F 0C 90 */ addi r3, r31, 0xc90
/* 8014DB78 0014AAD8 38 80 00 03 */ li r4, 3 /* 8014DB78 0014AAD8 38 80 00 03 */ li r4, 3
/* 8014DB7C 0014AADC 38 A0 00 00 */ li r5, 0 /* 8014DB7C 0014AADC 38 A0 00 00 */ li r5, 0
/* 8014DB80 0014AAE0 38 CD A3 E8 */ addi r6, r13, lbl_805A8FA8@sda21 /* 8014DB80 0014AAE0 38 CD A3 E8 */ addi r6, r13, kFadeColor__10CPowerBomb@sda21
/* 8014DB84 0014AAE4 38 E0 FF FF */ li r7, -1 /* 8014DB84 0014AAE4 38 E0 FF FF */ li r7, -1
/* 8014DB88 0014AAE8 4B F9 F8 19 */ bl SetFilter__17CCameraFilterPassFQ217CCameraFilterPass11EFilterTypeQ217CCameraFilterPass12EFilterShapefRC6CColorUi /* 8014DB88 0014AAE8 4B F9 F8 19 */ bl SetFilter__17CCameraFilterPassFQ217CCameraFilterPass11EFilterTypeQ217CCameraFilterPass12EFilterShapefRC6CColorUi
/* 8014DB8C 0014AAEC 88 1E 01 58 */ lbz r0, 0x158(r30) /* 8014DB8C 0014AAEC 88 1E 01 58 */ lbz r0, 0x158(r30)
@ -323,7 +323,7 @@ lbl_8014DC64:
/* 8014DCA0 0014AC00 D0 01 00 18 */ stfs f0, 0x18(r1) /* 8014DCA0 0014AC00 D0 01 00 18 */ stfs f0, 0x18(r1)
/* 8014DCA4 0014AC04 D0 21 00 1C */ stfs f1, 0x1c(r1) /* 8014DCA4 0014AC04 D0 21 00 1C */ stfs f1, 0x1c(r1)
/* 8014DCA8 0014AC08 D0 41 00 20 */ stfs f2, 0x20(r1) /* 8014DCA8 0014AC08 D0 41 00 20 */ stfs f2, 0x20(r1)
/* 8014DCAC 0014AC0C 48 00 00 AD */ bl sub_8014dd58 /* 8014DCAC 0014AC0C 48 00 00 AD */ bl ApplyDynamicDamage__10CPowerBombFRC9CVector3fR13CStateManager
/* 8014DCB0 0014AC10 C0 3E 01 64 */ lfs f1, 0x164(r30) /* 8014DCB0 0014AC10 C0 3E 01 64 */ lfs f1, 0x164(r30)
/* 8014DCB4 0014AC14 C0 1E 01 60 */ lfs f0, 0x160(r30) /* 8014DCB4 0014AC14 C0 1E 01 60 */ lfs f0, 0x160(r30)
/* 8014DCB8 0014AC18 EC 01 07 FA */ fmadds f0, f1, f31, f0 /* 8014DCB8 0014AC18 EC 01 07 FA */ fmadds f0, f1, f31, f0
@ -348,8 +348,8 @@ lbl_8014DCE4:
/* 8014DCFC 0014AC5C 38 21 00 40 */ addi r1, r1, 0x40 /* 8014DCFC 0014AC5C 38 21 00 40 */ addi r1, r1, 0x40
/* 8014DD00 0014AC60 4E 80 00 20 */ blr /* 8014DD00 0014AC60 4E 80 00 20 */ blr
.global nullsub_228 .global Render__10CPowerBombCFRC13CStateManager
nullsub_228: Render__10CPowerBombCFRC13CStateManager:
/* 8014DD04 0014AC64 4E 80 00 20 */ blr /* 8014DD04 0014AC64 4E 80 00 20 */ blr
.global AddToRenderer__10CPowerBombCFRC14CFrustumPlanesRC13CStateManager .global AddToRenderer__10CPowerBombCFRC14CFrustumPlanesRC13CStateManager
@ -381,8 +381,8 @@ Touch__10CPowerBombFR6CActorR13CStateManager:
/* 8014DD50 0014ACB0 54 00 CF FF */ rlwinm. r0, r0, 0x19, 0x1f, 0x1f /* 8014DD50 0014ACB0 54 00 CF FF */ rlwinm. r0, r0, 0x19, 0x1f, 0x1f
/* 8014DD54 0014ACB4 4E 80 00 20 */ blr /* 8014DD54 0014ACB4 4E 80 00 20 */ blr
.global sub_8014dd58 .global ApplyDynamicDamage__10CPowerBombFRC9CVector3fR13CStateManager
sub_8014dd58: ApplyDynamicDamage__10CPowerBombFRC9CVector3fR13CStateManager:
/* 8014DD58 0014ACB8 94 21 FF D0 */ stwu r1, -0x30(r1) /* 8014DD58 0014ACB8 94 21 FF D0 */ stwu r1, -0x30(r1)
/* 8014DD5C 0014ACBC 7C 08 02 A6 */ mflr r0 /* 8014DD5C 0014ACBC 7C 08 02 A6 */ mflr r0
/* 8014DD60 0014ACC0 7C 86 23 78 */ mr r6, r4 /* 8014DD60 0014ACC0 7C 86 23 78 */ mr r6, r4
@ -554,7 +554,7 @@ lbl_8014DE38:
/* 8014DFD8 0014AF38 93 41 00 10 */ stw r26, 0x10(r1) /* 8014DFD8 0014AF38 93 41 00 10 */ stw r26, 0x10(r1)
/* 8014DFDC 0014AF3C 91 61 00 14 */ stw r11, 0x14(r1) /* 8014DFDC 0014AF3C 91 61 00 14 */ stw r11, 0x14(r1)
/* 8014DFE0 0014AF40 90 01 00 18 */ stw r0, 0x18(r1) /* 8014DFE0 0014AF40 90 01 00 18 */ stw r0, 0x18(r1)
/* 8014DFE4 0014AF44 4B FB 42 B1 */ bl "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>R12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData" /* 8014DFE4 0014AF44 4B FB 42 B1 */ bl "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>RC12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData"
/* 8014DFE8 0014AF48 38 61 00 78 */ addi r3, r1, 0x78 /* 8014DFE8 0014AF48 38 61 00 78 */ addi r3, r1, 0x78
/* 8014DFEC 0014AF4C 38 80 FF FF */ li r4, -1 /* 8014DFEC 0014AF4C 38 80 FF FF */ li r4, -1
/* 8014DFF0 0014AF50 4B FC 8A 5D */ bl __dt__10CModelDataFv /* 8014DFF0 0014AF50 4B FC 8A 5D */ bl __dt__10CModelDataFv
@ -629,7 +629,7 @@ lbl_8014E0A8:
.global __sinit_CPowerBomb_cpp .global __sinit_CPowerBomb_cpp
__sinit_CPowerBomb_cpp: __sinit_CPowerBomb_cpp:
/* 8014E0F8 0014B058 38 00 FF 7F */ li r0, -129 /* 8014E0F8 0014B058 38 00 FF 7F */ li r0, -129
/* 8014E0FC 0014B05C 90 0D A3 E8 */ stw r0, lbl_805A8FA8@sda21(r13) /* 8014E0FC 0014B05C 90 0D A3 E8 */ stw r0, kFadeColor__10CPowerBomb@sda21(r13)
/* 8014E100 0014B060 4E 80 00 20 */ blr /* 8014E100 0014B060 4E 80 00 20 */ blr
.section .sdata2, "a" .section .sdata2, "a"

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@ -357,8 +357,8 @@ lbl_80102278:
/* 8010228C 000FF1EC 38 21 00 10 */ addi r1, r1, 0x10 /* 8010228C 000FF1EC 38 21 00 10 */ addi r1, r1, 0x10
/* 80102290 000FF1F0 4E 80 00 20 */ blr /* 80102290 000FF1F0 4E 80 00 20 */ blr
.global "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>R12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData" .global "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>RC12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData"
"__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>R12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData": "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>RC12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData":
/* 80102294 000FF1F4 94 21 FE B0 */ stwu r1, -0x150(r1) /* 80102294 000FF1F4 94 21 FE B0 */ stwu r1, -0x150(r1)
/* 80102298 000FF1F8 7C 08 02 A6 */ mflr r0 /* 80102298 000FF1F8 7C 08 02 A6 */ mflr r0
/* 8010229C 000FF1FC 3D 60 80 57 */ lis r11, NullConnectionList__7CEntity@ha /* 8010229C 000FF1FC 3D 60 80 57 */ lis r11, NullConnectionList__7CEntity@ha

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@ -214,7 +214,7 @@ LIBS = [
"MetroidPrime/Enemies/CPuddleToadGamma", "MetroidPrime/Enemies/CPuddleToadGamma",
["MetroidPrime/ScriptObjects/CScriptDistanceFog", False], ["MetroidPrime/ScriptObjects/CScriptDistanceFog", False],
["MetroidPrime/BodyState/CBSProjectileAttack", True], ["MetroidPrime/BodyState/CBSProjectileAttack", True],
"MetroidPrime/Weapons/CPowerBomb", ["MetroidPrime/Weapons/CPowerBomb", False],
["MetroidPrime/Enemies/CMetaree", False], ["MetroidPrime/Enemies/CMetaree", False],
["MetroidPrime/ScriptObjects/CScriptDockAreaChange", False], ["MetroidPrime/ScriptObjects/CScriptDockAreaChange", False],
["MetroidPrime/ScriptObjects/CScriptSpecialFunction", False], ["MetroidPrime/ScriptObjects/CScriptSpecialFunction", False],

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@ -17,7 +17,7 @@ public:
CAABox CalculateLocalAABox() const override; CAABox CalculateLocalAABox() const override;
FourCC GetPrimType() const override; FourCC GetPrimType() const override;
~CCollidableAABox() override{}; ~CCollidableAABox() override{};
CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const; CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override;
private: private:
CAABox x10_aabb; CAABox x10_aabb;

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@ -94,8 +94,8 @@ public:
static void PitchBend(CSfxHandle handle, int pitch); static void PitchBend(CSfxHandle handle, int pitch);
static CSfxHandle SfxStart(ushort id, uchar vol, uchar pan, bool useAcoustics, short prio, static CSfxHandle SfxStart(ushort id, short vol, short pan, bool useAcoustics, short prio = kMaxPriority,
bool looped, int areaId); bool looped = false, int areaId = kAllAreas);
static bool IsPlaying(const CSfxHandle& handle); static bool IsPlaying(const CSfxHandle& handle);
static void SetChannel(ESfxChannels); static void SetChannel(ESfxChannels);

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@ -17,6 +17,7 @@
#include "MetroidPrime/Cameras/CCameraFilterPass.hpp" #include "MetroidPrime/Cameras/CCameraFilterPass.hpp"
#include "MetroidPrime/TGameTypes.hpp" #include "MetroidPrime/TGameTypes.hpp"
#include "MetroidPrime/Weapons/WeaponTypes.hpp" #include "MetroidPrime/Weapons/WeaponTypes.hpp"
#include "MetroidPrime/Enemies/EListenNoiseType.hpp"
#include "rstl/auto_ptr.hpp" #include "rstl/auto_ptr.hpp"
#include "rstl/list.hpp" #include "rstl/list.hpp"
@ -194,11 +195,17 @@ public:
const CDamageInfo& info, const CMaterialFilter& filter, const CDamageInfo& info, const CMaterialFilter& filter,
const CVector3f& knockbackVec); const CVector3f& knockbackVec);
void InformListeners(const CVector3f&, EListenNoiseType);
// //
void ShowPausedHUDMemo(CAssetId strg, float time); void ShowPausedHUDMemo(CAssetId strg, float time);
void QueueMessage(int frameCount, CAssetId msg, float f1); void QueueMessage(int frameCount, CAssetId msg, float f1);
int GetHUDMessageFrameCount() const { return xf80_hudMessageFrameCount; } int GetHUDMessageFrameCount() const { return xf80_hudMessageFrameCount; }
// Weapon
void RemoveWeaponId(TUniqueId, EWeaponType);
void AddWeaponId(TUniqueId, EWeaponType);
// State transitions // State transitions
void DeferStateTransition(EStateManagerTransition t); void DeferStateTransition(EStateManagerTransition t);
void EnterMapScreen() { DeferStateTransition(kSMT_MapScreen); } void EnterMapScreen() { DeferStateTransition(kSMT_MapScreen); }

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@ -6,12 +6,7 @@
#include "MetroidPrime/CPhysicsActor.hpp" #include "MetroidPrime/CPhysicsActor.hpp"
#include "MetroidPrime/Enemies/CAiFuncMap.hpp" #include "MetroidPrime/Enemies/CAiFuncMap.hpp"
#include "MetroidPrime/Enemies/CKnockBackController.hpp" #include "MetroidPrime/Enemies/CKnockBackController.hpp"
#include "MetroidPrime/Enemies/EListenNoiseType.hpp"
enum EListenNoiseType {
kLNT_PlayerFire,
kLNT_BombExplode,
kLNT_ProjectileExplode,
};
class CTeamAiRole; class CTeamAiRole;
class CAiFuncMap; class CAiFuncMap;

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@ -0,0 +1,10 @@
#ifndef _ELISTENNOISETYPE
#define _ELISTENNOISETYPE
enum EListenNoiseType {
kLNT_PlayerFire,
kLNT_BombExplode,
kLNT_ProjectileExplode,
};
#endif // _ELISTENNOISETYPE

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@ -195,6 +195,8 @@ public:
void AddOrbitDisableSource(CStateManager& mgr, TUniqueId addId); void AddOrbitDisableSource(CStateManager& mgr, TUniqueId addId);
void RemoveOrbitDisableSource(TUniqueId uid); void RemoveOrbitDisableSource(TUniqueId uid);
void ApplySubmergedPitchBend(CSfxHandle& sfx);
CPlayerGun* PlayerGun() { return x490_gun.get(); } CPlayerGun* PlayerGun() { return x490_gun.get(); }
const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); } const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }

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@ -123,6 +123,7 @@ public:
void UpdateVisorTransition(float dt); void UpdateVisorTransition(float dt);
void StartTransitionToVisor(EPlayerVisor visor); void StartTransitionToVisor(EPlayerVisor visor);
void ResetVisor(); void ResetVisor();
bool IsPlayerAlive() const { return x0_24_alive; }
bool ItemEnabled(EItemType type) const; bool ItemEnabled(EItemType type) const;
void DisableItem(EItemType type); void DisableItem(EItemType type);

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@ -5,9 +5,28 @@
#include "MetroidPrime/Weapons/CWeapon.hpp" #include "MetroidPrime/Weapons/CWeapon.hpp"
class CGenDescription;
class CElementGen; class CElementGen;
class CPowerBomb : public CWeapon { class CPowerBomb : public CWeapon {
public:
CPowerBomb(TToken< CGenDescription > particle, TUniqueId uid, TAreaId aid,
TUniqueId playerId, const CTransform4f& xf, const CDamageInfo& dInfo);
~CPowerBomb();
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
void Render(const CStateManager&) const override;
rstl::optional_object<CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
float GetCurTime() const { return x15c_curTime; }
void ApplyDynamicDamage(const CVector3f&, CStateManager&);
private:
static CColor kFadeColor;
bool x158_24_canStartFilter : 1; bool x158_24_canStartFilter : 1;
bool x158_25_filterEnabled : 1; bool x158_25_filterEnabled : 1;
float x15c_curTime; float x15c_curTime;
@ -15,9 +34,6 @@ class CPowerBomb : public CWeapon {
float x164_radiusIncrement; float x164_radiusIncrement;
rstl::single_ptr< CElementGen > x168_particle; rstl::single_ptr< CElementGen > x168_particle;
float x16c_radius; float x16c_radius;
public:
float GetCurTime() const { return x15c_curTime; }
}; };
#endif // _CPOWERBOMB #endif // _CPOWERBOMB

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@ -10,7 +10,7 @@
class CWeapon : public CActor { class CWeapon : public CActor {
public: public:
CWeapon(TUniqueId uid, TAreaId areaId, bool active, TUniqueId owner, EWeaponType type, CWeapon(TUniqueId uid, TAreaId areaId, bool active, TUniqueId owner, EWeaponType type,
const rstl::string& name, CTransform4f& xf, const CMaterialFilter& filter, const rstl::string& name, const CTransform4f& xf, const CMaterialFilter& filter,
const CMaterialList& mList, const CDamageInfo& dInfo, EProjectileAttrib attribs, const CMaterialList& mList, const CDamageInfo& dInfo, EProjectileAttrib attribs,
const CModelData& mData); const CModelData& mData);
@ -29,8 +29,10 @@ public:
EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; } EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
TUniqueId GetOwnerId() const { return xec_ownerId; } TUniqueId GetOwnerId() const { return xec_ownerId; }
EWeaponType GetWeaponType() const { return xf0_weaponType; }
CDamageInfo& OrigDamageInfo() { return x110_origDamageInfo; }
private: protected:
EProjectileAttrib xe8_projectileAttribs; EProjectileAttrib xe8_projectileAttribs;
TUniqueId xec_ownerId; TUniqueId xec_ownerId;
EWeaponType xf0_weaponType; EWeaponType xf0_weaponType;

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@ -0,0 +1,123 @@
#include "MetroidPrime/Weapons/CPowerBomb.hpp"
#include "MetroidPrime/CStateManager.hpp"
#include "MetroidPrime/Cameras/CCameraFilterPass.hpp"
#include "MetroidPrime/Player/CPlayer.hpp"
#include "MetroidPrime/Player/CPlayerState.hpp"
#include "MetroidPrime/SFX/Weapons.h"
#include "Kyoto/Audio/CSfxManager.hpp"
#include "Kyoto/Particles/CElementGen.hpp"
#include "MetaRender/CCubeRenderer.hpp"
CColor CPowerBomb::kFadeColor(0xffffff7f);
CPowerBomb::CPowerBomb(TToken< CGenDescription > particle, TUniqueId uid, TAreaId aid,
TUniqueId playerId, const CTransform4f& xf, const CDamageInfo& dInfo)
: CWeapon(uid, aid, true, playerId, kWT_PowerBomb, rstl::string_l("PowerBomb"), xf,
CMaterialFilter::MakeIncludeExclude(CMaterialList(kMT_Solid, kMT_Immovable, kMT_Trigger),
CMaterialList(kMT_Projectile, kMT_PowerBomb)),
CMaterialList(kMT_Projectile, kMT_PowerBomb), dInfo, kPA_PowerBombs,
CModelData::CModelDataNull())
, x158_24_canStartFilter(true)
, x158_25_filterEnabled(false)
, x15c_curTime(0.f)
, x160_curRadius(0.f)
, x164_radiusIncrement(dInfo.GetRadius() / 2.5f)
, x168_particle(new CElementGen(particle))
, x16c_radius(dInfo.GetRadius()) {
x168_particle->SetGlobalTranslation(xf.GetTranslation());
}
CPowerBomb::~CPowerBomb() {}
void CPowerBomb::ApplyDynamicDamage(const CVector3f& pos, CStateManager& mgr) {
mgr.ApplyDamageToWorld(GetOwnerId(), *this, pos, x12c_curDamageInfo, CMaterialFilter(xf8_filter));
}
void CPowerBomb::Touch(CActor&, CStateManager&) {
if (x158_24_canStartFilter) {
return;
}
}
rstl::optional_object< CAABox > CPowerBomb::GetTouchBounds() const {
return rstl::optional_object_null();
}
void CPowerBomb::AddToRenderer(const CFrustumPlanes&, const CStateManager&) const {
gpRender->AddParticleGen(*x168_particle);
}
void CPowerBomb::Render(const CStateManager&) const {}
void CPowerBomb::Think(float dt, CStateManager& mgr) {
CWeapon::Think(dt, mgr);
if (x158_24_canStartFilter) {
if (x15c_curTime > 1.f && x158_25_filterEnabled != true) {
mgr.CameraFilterPass(CStateManager::kCFS_Six)
.SetFilter(CCameraFilterPass::kFT_Add, CCameraFilterPass::kFS_Fullscreen, 1.5f,
kFadeColor, kInvalidAssetId);
x158_25_filterEnabled = true;
}
if (x15c_curTime > 2.5f)
x158_24_canStartFilter = false;
} else {
if (x15c_curTime > 3.75f && x158_25_filterEnabled) {
mgr.CameraFilterPass(CStateManager::kCFS_Six).DisableFilter(.5f);
x158_25_filterEnabled = false;
}
if (x15c_curTime > 7.f) {
if (x168_particle->IsSystemDeletable())
mgr.FreeScriptObject(GetUniqueId());
}
if (x15c_curTime > 30.f) {
mgr.FreeScriptObject(GetUniqueId());
return;
}
}
if (x15c_curTime > 1.f && x15c_curTime < 4.f) {
x110_origDamageInfo.SetRadius(x160_curRadius);
ApplyDynamicDamage(GetTranslation(), mgr);
x160_curRadius += x164_radiusIncrement * dt;
}
x168_particle->Update(dt);
x15c_curTime += dt;
}
void CPowerBomb::Accept(IVisitor& visitor) { visitor.Visit(*this); }
void CPowerBomb::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
switch (msg) {
case kSM_Registered:
mgr.AddWeaponId(GetOwnerId(), GetWeaponType());
OrigDamageInfo().SetRadius(0.f);
if (mgr.GetPlayerState()->IsPlayerAlive()) {
CSfxManager::AddEmitter(SFXsfx0710, GetTranslation(), CVector3f::Zero(), true, false);
mgr.InformListeners(GetTranslation(), kLNT_BombExplode);
} else {
CSfxHandle handle = CSfxManager::SfxStart(SFXsfx073F, 0x7f, 0x40, false);
mgr.Player()->ApplySubmergedPitchBend(handle);
}
break;
case kSM_Deleted:
if (x15c_curTime <= 7.0f) {
mgr.CameraFilterPass(CStateManager::kCFS_Six).DisableFilter(0.f);
}
mgr.RemoveWeaponId(GetOwnerId(), GetWeaponType());
break;
default:
break;
}
CActor::AcceptScriptMsg(msg, uid, mgr);
}

View File

@ -8,7 +8,7 @@
#include <rstl/math.hpp> #include <rstl/math.hpp>
CWeapon::CWeapon(TUniqueId uid, TAreaId areaId, bool active, TUniqueId owner, EWeaponType type, CWeapon::CWeapon(TUniqueId uid, TAreaId areaId, bool active, TUniqueId owner, EWeaponType type,
const rstl::string& name, CTransform4f& xf, const CMaterialFilter& filter, const rstl::string& name, const CTransform4f& xf, const CMaterialFilter& filter,
const CMaterialList& mList, const CDamageInfo& dInfo, EProjectileAttrib attribs, const CMaterialList& mList, const CDamageInfo& dInfo, EProjectileAttrib attribs,
const CModelData& mData) const CModelData& mData)
: CActor(uid, active, name, CEntityInfo(areaId, CEntity::NullConnectionList), xf, mData, mList, : CActor(uid, active, name, CEntityInfo(areaId, CEntity::NullConnectionList), xf, mData, mList,