mirror of https://github.com/PrimeDecomp/prime.git
Reasonably match CPlayerGun constructor
This commit is contained in:
parent
a40d835759
commit
72d07311fd
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@ -13,6 +13,10 @@ public:
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static void Initialize();
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static void Initialize();
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static void ShutDown();
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static void ShutDown();
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private:
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u8 x0_pad[0x340];
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};
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};
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CHECK_SIZEOF(CElementGen, 0x340)
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#endif
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#endif
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@ -0,0 +1,18 @@
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#ifndef _CRAINSPLASHGENERATOR_HPP
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#define _CRAINSPLASHGENERATOR_HPP
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#include "types.h"
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class CVector3f;
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class CRainSplashGenerator {
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public:
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CRainSplashGenerator(const CVector3f& scale, int maxSplashes, int genRate, float minZ,
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float alpha);
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private:
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u8 x0_pad[0x4c];
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};
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CHECK_SIZEOF(CRainSplashGenerator, 0x4c)
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#endif // _CRAINSPLASHGENERATOR_HPP
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@ -0,0 +1,30 @@
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#ifndef _CWORLDSHADOW_HPP
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#define _CWORLDSHADOW_HPP
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "rstl/single_ptr.hpp"
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class CTexture;
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class CWorldShadow {
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rstl::single_ptr<CTexture> x0_texture;
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CTransform4f x4_view;
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CTransform4f x34_model;
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float x64_objHalfExtent;
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CVector3f x68_objPos;
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CVector3f x74_lightPos;
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TAreaId x80_aid;
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s32 x84_lightIdx;
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bool x88_blurReset;
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public:
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CWorldShadow(uint w, uint h, bool rgba8);
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};
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CHECK_SIZEOF(CWorldShadow, 0x8c)
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#endif // _CWORLDSHADOW_HPP
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@ -53,6 +53,8 @@ private:
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bool x34_24_loading : 1;
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bool x34_24_loading : 1;
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public:
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public:
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CFidget();
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EState GetState() const { return x0_state; }
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EState GetState() const { return x0_state; }
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SamusGun::EFidgetType GetType() const { return x4_type; }
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SamusGun::EFidgetType GetType() const { return x4_type; }
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int GetAnimSet() const { return xc_animSet; }
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int GetAnimSet() const { return xc_animSet; }
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@ -0,0 +1,17 @@
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#ifndef _CGRAPPLEARM_HPP_
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#define _CGRAPPLEARM_HPP_
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#include "types.h"
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class CVector3f;
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class CGrappleArm {
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public:
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CGrappleArm(const CVector3f& scale);
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private:
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u8 x0_pad[0x3b4];
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};
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CHECK_SIZEOF(CGrappleArm, 0x3b4)
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#endif // _CGRAPPLEARM_HPP_
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@ -123,8 +123,9 @@ private:
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kD_Done,
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kD_Done,
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};
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};
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CGunMorph(float gunTransformTime, float holoHoldTime)
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CGunMorph(float gunTransformTime, float holoHoldTime);
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: x4_gunTransformTime(gunTransformTime), x10_holoHoldTime(fabs(holoHoldTime)) {}
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// CGunMorph(float gunTransformTime, float holoHoldTime)
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// : x4_gunTransformTime(gunTransformTime), x10_holoHoldTime(fabs(holoHoldTime)) {}
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EMorphEvent Update(float inY, float outY, float dt);
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EMorphEvent Update(float inY, float outY, float dt);
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void StartWipe(EDir dir);
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void StartWipe(EDir dir);
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@ -162,6 +163,18 @@ private:
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kFS_Firing,
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kFS_Firing,
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};
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};
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CMotionState()
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: x0_24_extendParabola(true)
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, x4_extendParabolaDelayTimer(0.f)
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, x8_fireTime(0.f)
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, xc_curExtendDist(0.f)
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, x10_curRotation(0.f)
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, x14_rotationT(0.f)
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, x18_startRotation(0.f)
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, x1c_endRotation(0.f)
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, x20_state(kMS_Zero)
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, x24_fireState(kFS_NotFiring) {}
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static void SetExtendDistance(float d) { kGunExtendDistance = d; }
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static void SetExtendDistance(float d) { kGunExtendDistance = d; }
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void SetState(EMotionState state) { x20_state = state; }
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void SetState(EMotionState state) { x20_state = state; }
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@ -315,6 +328,9 @@ private:
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bool x835_27_intoPhazonBeam : 1;
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bool x835_27_intoPhazonBeam : 1;
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bool x835_28_bombReady : 1;
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bool x835_28_bombReady : 1;
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bool x835_29_powerBombReady : 1;
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bool x835_29_powerBombReady : 1;
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bool x835_30_inPhazonPool : 1;
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bool x835_31_actorAttached : 1;
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// bool x835_32_unk : 1;
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};
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};
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CHECK_SIZEOF(CPlayerGun, 0x838)
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CHECK_SIZEOF(CPlayerGun, 0x838)
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@ -0,0 +1,15 @@
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#ifndef _CAUXWEAPON_HPP
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#define _CAUXWEAPON_HPP
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#include "MetroidPrime/TGameTypes.hpp"
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class CAuxWeapon {
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public:
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explicit CAuxWeapon(TUniqueId playerId);
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private:
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u8 x0_pad[0x84];
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};
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CHECK_SIZEOF(CAuxWeapon, 0x84)
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#endif // _CAUXWEAPON_HPP
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@ -1,4 +1,6 @@
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#pragma once
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// #pragma once
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#ifndef _CGUNWEAPON_HPP_
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#define _CGUNWEAPON_HPP_
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#include "types.h"
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#include "types.h"
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@ -41,6 +43,7 @@ private:
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class CGunWeapon {
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class CGunWeapon {
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public:
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public:
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// TODO ctor
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// TODO ctor
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CGunWeapon();
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virtual ~CGunWeapon();
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virtual ~CGunWeapon();
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// TODO other virtual methods
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// TODO other virtual methods
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@ -57,6 +60,7 @@ public:
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};
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};
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private:
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private:
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// x0 is vtable
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CVector3f x4_scale;
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CVector3f x4_scale;
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rstl::optional_object< CModelData > x10_solidModelData;
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rstl::optional_object< CModelData > x10_solidModelData;
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rstl::optional_object< CModelData > x60_holoModelData;
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rstl::optional_object< CModelData > x60_holoModelData;
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rstl::single_ptr< CGunController > x100_gunController;
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rstl::single_ptr< CGunController > x100_gunController;
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TToken< CAnimCharacterSet > x104_gunCharacter;
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TToken< CAnimCharacterSet > x104_gunCharacter;
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rstl::vector< CToken > x10c_anims;
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rstl::vector< CToken > x10c_anims;
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rstl::vector< int > x11c_unk;
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rstl::vector< CToken > x12c_deps;
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rstl::vector< CToken > x12c_deps;
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TToken< CAnimCharacterSet > x13c_armCharacter;
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TToken< CAnimCharacterSet > x13c_armCharacter;
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rstl::reserved_vector< TCachedToken< CWeaponDescription >, 2 > x144_weapons;
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rstl::reserved_vector< TCachedToken< CWeaponDescription >, 2 > x144_weapons;
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@ -71,6 +76,7 @@ private:
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rstl::reserved_vector< TCachedToken< CGenDescription >, 2 > x16c_muzzleEffects;
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rstl::reserved_vector< TCachedToken< CGenDescription >, 2 > x16c_muzzleEffects;
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rstl::reserved_vector< TCachedToken< CGenDescription >, 2 > x188_frozenEffects;
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rstl::reserved_vector< TCachedToken< CGenDescription >, 2 > x188_frozenEffects;
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rstl::reserved_vector< rstl::single_ptr< CElementGen >, 2 > x1a4_muzzleGenerators;
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rstl::reserved_vector< rstl::single_ptr< CElementGen >, 2 > x1a4_muzzleGenerators;
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u8 x1b0_pad[8];
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rstl::single_ptr< CElementGen > x1b8_frozenGenerator;
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rstl::single_ptr< CElementGen > x1b8_frozenGenerator;
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CRainSplashGenerator* x1bc_rainSplashGenerator;
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CRainSplashGenerator* x1bc_rainSplashGenerator;
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EWeaponType x1c0_weaponType;
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EWeaponType x1c0_weaponType;
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static const int skShootAnim[32];
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static const int skShootAnim[32];
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};
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};
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CHECK_SIZEOF(CGunWeapon, 0x218)
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CHECK_SIZEOF(CGunWeapon, 0x21c)
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#endif
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#ifndef _CICEBEAM_HPP
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#define _CICEBEAM_HPP
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#include "MetroidPrime/Weapons/CGunWeapon.hpp"
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class CIceBeam : public CGunWeapon {
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public:
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CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const CVector3f& scale);
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private:
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u8 x21c_pad[0x30];
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};
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CHECK_SIZEOF(CIceBeam, 0x24c)
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#endif // _CICEBEAM_HPP
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#ifndef _CPHAZONBEAM_HPP
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#define _CPHAZONBEAM_HPP
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#include "MetroidPrime/Weapons/CGunWeapon.hpp"
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class CPhazonBeam : public CGunWeapon {
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public:
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CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const CVector3f& scale);
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private:
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u8 x21c_pad[0x60];
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};
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CHECK_SIZEOF(CPhazonBeam, 0x27c)
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#endif // _CPHAZONBEAM_HPP
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#ifndef _CPLASMABEAM_HPP
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#define _CPLASMABEAM_HPP
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#include "MetroidPrime/Weapons/CGunWeapon.hpp"
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class CPlasmaBeam : public CGunWeapon {
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public:
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CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const CVector3f& scale);
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private:
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u8 x21c_pad[0x24];
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};
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CHECK_SIZEOF(CPlasmaBeam, 0x240)
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#endif // _CPLASMABEAM_HPP
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#ifndef _CPOWERBEAM_HPP
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#define _CPOWERBEAM_HPP
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#include "MetroidPrime/Weapons/CGunWeapon.hpp"
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class CPowerBeam : public CGunWeapon {
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public:
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CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const CVector3f& scale);
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private:
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u8 x21c_pad[0x2C];
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};
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CHECK_SIZEOF(CPowerBeam, 0x248)
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#endif // _CPOWERBEAM_HPP
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#ifndef _CWAVEBEAM_HPP
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#define _CWAVEBEAM_HPP
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#include "MetroidPrime/Weapons/CGunWeapon.hpp"
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class CWaveBeam : public CGunWeapon {
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public:
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CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const CVector3f& scale);
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private:
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u8 x21c_pad[0x40];
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};
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CHECK_SIZEOF(CWaveBeam, 0x25c)
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#endif // _CWAVEBEAM_HPP
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#ifndef _CGUNMOTION_HPP
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#define _CGUNMOTION_HPP
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#include "Kyoto/CObjectReference.hpp"
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class CVector3f;
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class CGunMotion {
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public:
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CGunMotion(CAssetId ancsId, const CVector3f& scale);
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private:
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u8 x0_pad[0xbc];
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};
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CHECK_SIZEOF(CGunMotion, 0xbc)
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#endif // _CGUNMOTION_HPP
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#include "MetroidPrime/Player/CPlayerGun.hpp"
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#include "MetroidPrime/Player/CPlayerGun.hpp"
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#include "MetroidPrime/CAnimRes.hpp"
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#include "MetroidPrime/CAnimRes.hpp"
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#include "MetroidPrime/CRainSplashGenerator.hpp"
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#include "MetroidPrime/CWorldShadow.hpp"
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#include "MetroidPrime/Player/CGrappleArm.hpp"
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#include "MetroidPrime/Tweaks/CTweakGunRes.hpp"
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#include "MetroidPrime/Tweaks/CTweakGunRes.hpp"
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#include "MetroidPrime/Tweaks/CTweakPlayerGun.hpp"
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#include "MetroidPrime/Tweaks/CTweakPlayerGun.hpp"
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#include "MetroidPrime/Weapons/CAuxWeapon.hpp"
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#include "MetroidPrime/Weapons/CIceBeam.hpp"
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#include "MetroidPrime/Weapons/CPhazonBeam.hpp"
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#include "MetroidPrime/Weapons/CPlasmaBeam.hpp"
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#include "MetroidPrime/Weapons/CPowerBeam.hpp"
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#include "MetroidPrime/Weapons/CWaveBeam.hpp"
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#include "MetroidPrime/Weapons/GunController/CGunMotion.hpp"
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#include "MetroidPrime/Weapons/WeaponTypes.hpp"
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#include "MetroidPrime/Weapons/WeaponTypes.hpp"
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#include "Kyoto/Graphics/CModelFlags.hpp"
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#include "Kyoto/Graphics/CModelFlags.hpp"
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@ -164,7 +174,7 @@ CPlayerGun::CPlayerGun(TUniqueId playerId)
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, x398_damageAmt(0.f)
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, x398_damageAmt(0.f)
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, x39c_phazonMorphT(0.f)
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, x39c_phazonMorphT(0.f)
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, x3a0_missileExitTimer(0.f)
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, x3a0_missileExitTimer(0.f)
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, x3dc_damageLocation(0.f, 0.f, 0.f)
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, x3dc_damageLocation(CVector3f::Zero())
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, x3e8_xf(CTransform4f::Identity())
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, x3e8_xf(CTransform4f::Identity())
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, x418_beamLocalXf(CTransform4f::Identity())
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, x418_beamLocalXf(CTransform4f::Identity())
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, x448_elbowWorldXf(CTransform4f::Identity())
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, x448_elbowWorldXf(CTransform4f::Identity())
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@ -184,6 +194,7 @@ CPlayerGun::CPlayerGun(TUniqueId playerId)
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, x668_aimVerticalSpeed(gpTweakPlayerGun->GetAimVerticalSpeed())
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, x668_aimVerticalSpeed(gpTweakPlayerGun->GetAimVerticalSpeed())
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, x66c_aimHorizontalSpeed(gpTweakPlayerGun->GetAimHorizontalSpeed())
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, x66c_aimHorizontalSpeed(gpTweakPlayerGun->GetAimHorizontalSpeed())
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, x678_morph(gpTweakPlayerGun->GetGunTransformTime(), gpTweakPlayerGun->GetHoloHoldTime())
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, x678_morph(gpTweakPlayerGun->GetGunTransformTime(), gpTweakPlayerGun->GetHoloHoldTime())
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, x6a0_motionState()
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, x6c8_hologramClipCube(CVector3f(-0.29329199f, 0.f, -0.2481945f),
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, x6c8_hologramClipCube(CVector3f(-0.29329199f, 0.f, -0.2481945f),
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CVector3f(0.29329199f, 1.292392f, 0.2481945f))
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CVector3f(0.29329199f, 1.292392f, 0.2481945f))
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, x6e0_rightHandModel(CAnimRes(gpTweakGunRes->xc_rightHand, 0, CVector3f(3.f, 3.f, 3.f), 0, true))
|
, x6e0_rightHandModel(CAnimRes(gpTweakGunRes->xc_rightHand, 0, CVector3f(3.f, 3.f, 3.f), 0, true))
|
||||||
|
@ -191,20 +202,23 @@ CPlayerGun::CPlayerGun(TUniqueId playerId)
|
||||||
, x730_outgoingBeam(nullptr)
|
, x730_outgoingBeam(nullptr)
|
||||||
, x734_loadingBeam(nullptr)
|
, x734_loadingBeam(nullptr)
|
||||||
, x738_nextBeam(nullptr)
|
, x738_nextBeam(nullptr)
|
||||||
// , x73c_gunMotion(new CGunMotion(gpTweakGunRes->x4_gunMotion, sGunScale))
|
, x73c_gunMotion(new CGunMotion(gpTweakGunRes->x4_gunMotion, sGunScale))
|
||||||
// , x740_grappleArm(new CGrappleArm(sGunScale))
|
, x740_grappleArm(new CGrappleArm(sGunScale))
|
||||||
// , x744_auxWeapon(new CAuxWeapon(playerId))
|
, x744_auxWeapon(new CAuxWeapon(playerId))
|
||||||
// , x748_rainSplashGenerator(new CRainSplashGenerator(sGunScale, 20, 2, 0.f, 0.125f))
|
, x748_rainSplashGenerator(new CRainSplashGenerator(sGunScale, 20, 2, 0.f, 0.125f))
|
||||||
// , x74c_powerBeam(new CPowerBeam(gpTweakGunRes->x10_powerBeam, kWT_Power, playerId, kMT_Player,
|
, x74c_powerBeam(
|
||||||
// sGunScale)) , x750_iceBeam(new CIceBeam(gpTweakGunRes->x14_iceBeam, kWT_Ice, playerId,
|
new CPowerBeam(gpTweakGunRes->x10_powerBeam, kWT_Power, playerId, kMT_Player, sGunScale))
|
||||||
// kMT_Player, sGunScale)) , x754_waveBeam(new CWaveBeam(gpTweakGunRes->x18_waveBeam, kWT_Wave,
|
, x750_iceBeam(new CIceBeam(gpTweakGunRes->x14_iceBeam, kWT_Ice, playerId, kMT_Player, sGunScale))
|
||||||
// playerId, kMT_Player, sGunScale)) , x758_plasmaBeam(new
|
, x754_waveBeam(
|
||||||
// CPlasmaBeam(gpTweakGunRes->x1c_plasmaBeam, kWT_Plasma, playerId, kMT_Player, sGunScale)) ,
|
new CWaveBeam(gpTweakGunRes->x18_waveBeam, kWT_Wave, playerId, kMT_Player, sGunScale))
|
||||||
// x75c_phazonBeam(new CPhazonBeam(gpTweakGunRes->x20_phazonBeam, kWT_Phazon, playerId, kMT_Player,
|
, x758_plasmaBeam(
|
||||||
// sGunScale))
|
new CPlasmaBeam(gpTweakGunRes->x1c_plasmaBeam, kWT_Plasma, playerId, kMT_Player, sGunScale))
|
||||||
|
, x75c_phazonBeam(
|
||||||
|
new CPhazonBeam(gpTweakGunRes->x20_phazonBeam, kWT_Phazon, playerId, kMT_Player, sGunScale))
|
||||||
|
, x760_selectableBeams(nullptr)
|
||||||
, x774_holoTransitionGen(
|
, x774_holoTransitionGen(
|
||||||
new CElementGen(gpSimplePool->GetObj(SObjectTag('PART', gpTweakGunRes->x24_holoTransition))))
|
new CElementGen(gpSimplePool->GetObj(SObjectTag('PART', gpTweakGunRes->x24_holoTransition))))
|
||||||
// , x82c_shadow(new CWorldShadow(256, 256, true))
|
, x82c_shadow(new CWorldShadow(32, 32, true))
|
||||||
, x830_chargeRumbleHandle(-1)
|
, x830_chargeRumbleHandle(-1)
|
||||||
, x832_24_coolingCharge(false)
|
, x832_24_coolingCharge(false)
|
||||||
, x832_25_chargeEffectVisible(false)
|
, x832_25_chargeEffectVisible(false)
|
||||||
|
@ -236,10 +250,10 @@ CPlayerGun::CPlayerGun(TUniqueId playerId)
|
||||||
, x835_27_intoPhazonBeam(false)
|
, x835_27_intoPhazonBeam(false)
|
||||||
, x835_28_bombReady(false)
|
, x835_28_bombReady(false)
|
||||||
, x835_29_powerBombReady(false)
|
, x835_29_powerBombReady(false)
|
||||||
// , x835_30_inPhazonPool(false)
|
, x835_30_inPhazonPool(false)
|
||||||
// , x835_31_actorAttached(false)
|
, x835_31_actorAttached(false) {
|
||||||
{
|
|
||||||
|
|
||||||
|
x6e0_rightHandModel.SetSortThermal(true);
|
||||||
kVerticalAngleTable[2] = gpTweakPlayerGun->GetUpLookAngle();
|
kVerticalAngleTable[2] = gpTweakPlayerGun->GetUpLookAngle();
|
||||||
kVerticalAngleTable[0] = gpTweakPlayerGun->GetDownLookAngle();
|
kVerticalAngleTable[0] = gpTweakPlayerGun->GetDownLookAngle();
|
||||||
kHorizontalAngleTable[1] = gpTweakPlayerGun->GetHorizontalSpread();
|
kHorizontalAngleTable[1] = gpTweakPlayerGun->GetHorizontalSpread();
|
||||||
|
|
Loading…
Reference in New Issue