mirror of https://github.com/PrimeDecomp/prime.git
Match and link CCollisionSurface
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@ -9,7 +9,7 @@
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class CPlane {
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class CPlane {
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public:
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public:
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CPlane(const CVector3f&, const CUnitVector3f&); // TODO weak
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CPlane(const CVector3f&, const CUnitVector3f&); // TODO weak
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CPlane(float, const CUnitVector3f&); // TODO weak
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CPlane(float constant, const CUnitVector3f& normal) : x0_normal(normal), xc_constant(constant) {}
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CPlane(const CVector3f&, const CVector3f&, const CVector3f&);
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CPlane(const CVector3f&, const CVector3f&, const CVector3f&);
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// TODO
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// TODO
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@ -4,17 +4,22 @@
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#include "types.h"
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#include "types.h"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Math/CPlane.hpp"
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class CCollisionSurface {
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class CCollisionSurface {
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public:
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public:
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typedef CVector3f TVerts[3];
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// TODO
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CCollisionSurface(const CVector3f&, const CVector3f&, const CVector3f&, uint flags);
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CUnitVector3f GetNormal() const;
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CPlane GetPlane() const;
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private:
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private:
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TVerts x0_data;
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CVector3f x0_a;
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CVector3f xc_b;
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CVector3f x18_c;
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uint x24_flags;
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uint x24_flags;
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};
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};
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CHECK_SIZEOF(CCollisionSurface, 0x28)
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//CHECK_SIZEOF(CCollisionSurface, 0x28)
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#endif // _CCOLLISIONSURFACE
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#endif // _CCOLLISIONSURFACE
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@ -0,0 +1,16 @@
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#include "WorldFormat/CCollisionSurface.hpp"
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CCollisionSurface::CCollisionSurface(const CVector3f& a, const CVector3f& b, const CVector3f& c,
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uint flags)
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: x0_a(a), xc_b(b), x18_c(c), x24_flags(flags) {}
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CUnitVector3f CCollisionSurface::GetNormal() const {
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CVector3f baDiff = xc_b - x0_a;
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CVector3f caDiff = x18_c - x0_a;
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CVector3f tmp = CVector3f::Cross(baDiff, caDiff);
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return tmp;
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}
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CPlane CCollisionSurface::GetPlane() const {
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const CUnitVector3f norm = GetNormal();
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return CPlane(CVector3f::Dot(norm, x0_a), norm);
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}
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