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Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
Former-commit-id: 6d2ab5775d
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@@ -22,10 +22,16 @@ public:
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~CActorLights();
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void BuildConstantAmbientLighting();
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void BuildConstantAmbientLighting(const CColor&);
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bool BuildAreaLightList(const CStateManager& mgr, const CGameArea& area, const CAABox& bounds);
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void BuildDynamicLightList(const CStateManager& mgr, const CAABox& bounds);
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bool GetNeedsRelight() const { return x298_24_dirty == TRUE; }
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bool HasShadowLight() const { return x29c_shadowLightArrIdx != -1; }
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s32 GetShadowLightIndex() const { return x2a0_shadowLightIdx; }
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void SetFindShadowLight(bool v) { x298_27_findShadowLight = v; }
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void SetShadowDynamicRangeThreshold(float t) { x2d0_shadowDynamicRangeThreshold = t; }
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private:
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rstl::reserved_vector< CLight, 4 > x0_areaLights;
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