More CCubeMaterial

This commit is contained in:
Luke Street 2022-09-05 00:00:04 -04:00
parent 1179a651b3
commit 78022784ef
15 changed files with 318 additions and 27 deletions

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@ -25,6 +25,16 @@ inline f32 ToReal32(register const u8& in) {
} }
return r; return r;
} }
inline s16 FtoS(register f32 in) {
s16 a;
register s16* ptr = &a;
asm {
psq_st in, 0(ptr), 1, OS_FASTCAST_S16
}
return *ptr;
}
#else #else
inline u8 ToUint8(f32 in) { inline u8 ToUint8(f32 in) {
return static_cast<u8>(in); return static_cast<u8>(in);
@ -32,6 +42,9 @@ inline u8 ToUint8(f32 in) {
inline f32 ToReal32(u8 in) { inline f32 ToReal32(u8 in) {
return static_cast<f32>(in); return static_cast<f32>(in);
} }
inline s16 FtoS(f32 in) {
return static_cast<s16>(in);
}
#endif #endif
} // namespace CCast } // namespace CCast

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@ -5,6 +5,8 @@
#include "Kyoto/Basics/CCast.hpp" #include "Kyoto/Basics/CCast.hpp"
#include <dolphin/gx/GXStruct.h>
#ifdef __MWERKS__ #ifdef __MWERKS__
#pragma cpp_extensions on #pragma cpp_extensions on
#endif #endif
@ -39,6 +41,7 @@ public:
u8 GetBlueu8() const { return mB; } u8 GetBlueu8() const { return mB; }
u8 GetAlphau8() const { return mA; } u8 GetAlphau8() const { return mA; }
u16 ToRGB5A3() const; u16 ToRGB5A3() const;
GXColor ToGX(u32);
static const CColor& Black(); static const CColor& Black();
static const CColor& White(); static const CColor& White();
@ -72,4 +75,8 @@ private:
static const CColor sOrangeColor; static const CColor sOrangeColor;
}; };
#ifdef __MWERKS__
#pragma cpp_extensions off
#endif
#endif // __CCOLOR_HPP__ #endif // __CCOLOR_HPP__

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@ -11,7 +11,7 @@ extern CVector3f sPlayerPosition;
class CCubeMaterial { class CCubeMaterial {
public: public:
private: private:
void SetupBlendMode(u32 blendFactors, const CModelFlags& flags, bool alphaTest); static void SetupBlendMode(u32 blendFactors, const CModelFlags& flags, bool alphaTest);
static CVector3f sViewingFrom; static CVector3f sViewingFrom;
}; };

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@ -5,7 +5,8 @@
#include <stddef.h> #include <stddef.h>
#include "dolphin/gx.h" #include <dolphin/gx.h>
#include <dolphin/mtx.h>
class CGX { class CGX {
public: public:
@ -124,6 +125,10 @@ public:
static void ResetGXStates(); static void ResetGXStates();
static void ResetGXStatesFull(); // name? static void ResetGXStatesFull(); // name?
static inline void LoadTexMtxImm(const f32 mtx[][4], unsigned long id, GXTexMtxType type) {
GXLoadTexMtxImm(const_cast<MtxPtr>(mtx), id, type);
}
static GXColor GetChanAmbColor(EChannelId channel); static GXColor GetChanAmbColor(EChannelId channel);
static void GetFog(GXFogType* fogType, f32* fogStartZ, f32* fogEndZ, f32* fogNearZ, f32* fogFarZ, GXColor* fogColor); static void GetFog(GXFogType* fogType, f32* fogStartZ, f32* fogEndZ, f32* fogNearZ, f32* fogFarZ, GXColor* fogColor);

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@ -52,9 +52,13 @@ public:
static void StreamEnd(); static void StreamEnd();
static const CTransform4f& GetViewMatrix() { return mViewMatrix; } static const CTransform4f& GetViewMatrix() { return mViewMatrix; }
static const CTransform4f& GetModelMatrix() { return mModelMatrix; }
static float GetSecondsMod900();
private: private:
static CTransform4f mViewMatrix; static CTransform4f mViewMatrix;
static CTransform4f mModelMatrix;
}; };
#endif #endif

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@ -63,7 +63,7 @@ public:
static CModelFlags ColorModulate(const CColor& color); static CModelFlags ColorModulate(const CColor& color);
private: private:
u8 x0_blendMode; s8 x0_blendMode;
u8 x1_matSetIdx; u8 x1_matSetIdx;
u16 x2_flags; u16 x2_flags;
CColor x4_color; CColor x4_color;

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@ -0,0 +1,16 @@
#ifndef _CMATH_HPP
#define _CMATH_HPP
#include "types.h"
class CMath {
public:
static f32 FastCosR(f32 v);
static f32 FastSinR(f32 v);
static inline f32 FastFmod(f32 x, f32 y) {
s32 v = static_cast<s32>(x * (1.f / y));
return x - v * y;
}
};
#endif

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@ -5,6 +5,8 @@
#include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Math/CVector3f.hpp"
typedef const f32 (*ConstMtxPtr)[4];
class CInputStream; class CInputStream;
class CMatrix3f; class CMatrix3f;
@ -13,6 +15,8 @@ public:
CTransform4f() { CTransform4f() {
// TODO // TODO
} }
CTransform4f(const CVector3f& m0, const CVector3f& m1, const CVector3f& m2, const CVector3f& pos)
: m0(m0), posX(pos.GetX()), m1(m1), posY(pos.GetY()), m2(m2), posZ(pos.GetZ()) {}
CTransform4f(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32); CTransform4f(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
CTransform4f(const CInputStream& in); CTransform4f(const CInputStream& in);
CTransform4f(const CMatrix3f& rotation, const CVector3f& translation); CTransform4f(const CMatrix3f& rotation, const CVector3f& translation);
@ -23,36 +27,37 @@ public:
CVector3f GetRight() const { return CVector3f(m0.GetX(), m1.GetX(), m2.GetX()); } CVector3f GetRight() const { return CVector3f(m0.GetX(), m1.GetX(), m2.GetX()); }
CVector3f GetForward() const { return CVector3f(m0.GetY(), m1.GetY(), m2.GetY()); } CVector3f GetForward() const { return CVector3f(m0.GetY(), m1.GetY(), m2.GetY()); }
CVector3f GetUp() const { return CVector3f(m0.GetZ(), m1.GetZ(), m2.GetZ()); } CVector3f GetUp() const { return CVector3f(m0.GetZ(), m1.GetZ(), m2.GetZ()); }
ConstMtxPtr GetCStyleMatrix() const { return reinterpret_cast<ConstMtxPtr>(this); }
CMatrix3f BuildMatrix3f() const; CMatrix3f BuildMatrix3f() const;
// Get00__12CTransform4fCFv f32 Get00() const { return m0.GetX(); }
// Get01__12CTransform4fCFv f32 Get01() const { return m0.GetY(); }
// Get02__12CTransform4fCFv f32 Get02() const { return m0.GetZ(); }
// Get03__12CTransform4fCFv f32 Get03() const { return posX; }
// Get10__12CTransform4fCFv f32 Get10() const { return m1.GetX(); }
// Get11__12CTransform4fCFv f32 Get11() const { return m1.GetY(); }
// Get12__12CTransform4fCFv f32 Get12() const { return m1.GetZ(); }
// Get13__12CTransform4fCFv f32 Get13() const { return posY; }
// Get20__12CTransform4fCFv f32 Get20() const { return m2.GetX(); }
// Get21__12CTransform4fCFv f32 Get21() const { return m2.GetY(); }
// Get22__12CTransform4fCFv f32 Get22() const { return m2.GetZ(); }
// Get23__12CTransform4fCFv f32 Get23() const { return posZ; }
// GetColumn__12CTransform4fCF5EDimX // GetColumn__12CTransform4fCF5EDimX
// GetColumn__12CTransform4fCF5EDimY // GetColumn__12CTransform4fCF5EDimY
// GetColumn__12CTransform4fCF5EDimZ // GetColumn__12CTransform4fCF5EDimZ
// GetColumn__12CTransform4fCFi // GetColumn__12CTransform4fCFi
// GetCStyleMatrix__12CTransform4fCFv // GetCStyleMatrix__12CTransform4fCFv
// GetInverse__12CTransform4fCFv // GetInverse__12CTransform4fCFv
// GetQuickInverse__12CTransform4fCFv CTransform4f GetQuickInverse() const;
// GetRotation__12CTransform4fCFv // GetRotation__12CTransform4fCFv
// GetRow__12CTransform4fCF5EDimX inline const CVector3f& GetRow(EDimX dim) const { return m0; }
// GetRow__12CTransform4fCF5EDimY inline const CVector3f& GetRow(EDimY dim) const { return m1; }
// GetRow__12CTransform4fCF5EDimZ inline const CVector3f& GetRow(EDimZ dim) const { return m2; }
// GetRow__12CTransform4fCFi // GetRow__12CTransform4fCFi
// GetUp__12CTransform4fCFv // GetUp__12CTransform4fCFv
// LookAt__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3f // LookAt__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3f
// MakeRotationsBasedOnY__12CTransform4fFRC13CUnitVector3f // MakeRotationsBasedOnY__12CTransform4fFRC13CUnitVector3f
// MultiplyIgnoreTranslation__12CTransform4fCFRC12CTransform4f CTransform4f MultiplyIgnoreTranslation(const CTransform4f& other) const;
// Orthonormalize__12CTransform4fFv // Orthonormalize__12CTransform4fFv
// Rotate__12CTransform4fCFRC9CVector3f // Rotate__12CTransform4fCFRC9CVector3f
// RotateLocalX__12CTransform4fFRC9CRelAngle // RotateLocalX__12CTransform4fFRC9CRelAngle
@ -85,8 +90,8 @@ public:
void AddTranslationZ(f32 z) { posZ += z; } void AddTranslationZ(f32 z) { posZ += z; }
CTransform4f& operator*=(const CTransform4f& other); CTransform4f& operator*=(const CTransform4f& other);
CTransform4f& operator*(const CTransform4f& vec); CTransform4f operator*(const CTransform4f& vec) const;
CTransform4f& operator*(const CVector3f& vec); CTransform4f operator*(const CVector3f& vec) const;
static CTransform4f FromColumns(const CVector3f&, const CVector3f&, const CVector3f&, const CVector3f&); static CTransform4f FromColumns(const CVector3f&, const CVector3f&, const CVector3f&, const CVector3f&);
static const CTransform4f& Identity() { return sIdentity; } static const CTransform4f& Identity() { return sIdentity; }

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@ -8,6 +8,10 @@
class CInputStream; class CInputStream;
class COutputStream; class COutputStream;
enum EDimX { kDX };
enum EDimY { kDY };
enum EDimZ { kDZ };
class CVector3f { class CVector3f {
public: public:
CVector3f() : mX(0.f), mY(0.f), mZ(0.f) {} CVector3f() : mX(0.f), mY(0.f), mZ(0.f) {}
@ -37,8 +41,15 @@ public:
// IsEqu__9CVector3fCFRC9CVector3ff // IsEqu__9CVector3fCFRC9CVector3ff
// Lerp__9CVector3fFRC9CVector3fRC9CVector3ff // Lerp__9CVector3fFRC9CVector3fRC9CVector3ff
f32& operator[](EDimX dim) { return mX; }
f32& operator[](EDimY dim) { return mY; }
f32& operator[](EDimZ dim) { return mZ; }
f32 operator[](EDimX) const { return mX; }
f32 operator[](EDimY) const { return mY; }
f32 operator[](EDimZ) const { return mZ; }
f32& operator[](s32 i) { return *(&mX + i); } f32& operator[](s32 i) { return *(&mX + i); }
f32 operator[](s32 i) const { return *(&mX + i); } // f32 operator[](s32 i) const { return *(&mX + i); }
bool IsNonZero() const { return mX != 0.f || mY != 0.f || mZ != 0.f; } bool IsNonZero() const { return mX != 0.f || mY != 0.f || mZ != 0.f; }
void DropZ() { mZ = 0.f; } void DropZ() { mZ = 0.f; }

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@ -54,7 +54,7 @@ inline u32 cinput_stream_helper(const TType< u32 >& type, CInputStream& in) {
return in.ReadLong(); return in.ReadLong();
} }
template <> template <>
inline unsigned long cinput_stream_helper(const TType< unsigned long >& type, CInputStream& in) { inline unsigned int cinput_stream_helper(const TType< unsigned int >& type, CInputStream& in) {
return in.ReadLong(); return in.ReadLong();
} }
template <> template <>

9
include/dolphin/mtx.h Normal file
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@ -0,0 +1,9 @@
#ifndef DOLPHIN_MTX_H
#define DOLPHIN_MTX_H
#include <dolphin/types.h>
typedef f32 Mtx[3][4];
typedef f32 (*MtxPtr)[4];
#endif

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@ -6,8 +6,10 @@ extern "C" {
#endif #endif
#define OS_FASTCAST_U8 2 #define OS_FASTCAST_U8 2
#define OS_FASTCAST_S16 5
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
#endif #endif

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@ -12,6 +12,8 @@ extern "C" {
// Pointer to unknown, to be determined at a later date. // Pointer to unknown, to be determined at a later date.
typedef void* unkptr; typedef void* unkptr;
#define SBig(x) x
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

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@ -7,8 +7,11 @@
extern "C" { extern "C" {
#endif #endif
void* memcpy(void* dest, const void* src, size_t num); #pragma section code_type ".init"
void* memset(void* dest, int ch, size_t count); void* memcpy(void* dst, const void* src, size_t n);
void* memset(void* dst, int val, size_t n);
void __fill_mem(void* dst, int val, unsigned long n);
#pragma section code_type
size_t strlen(const char* s); size_t strlen(const char* s);
char* strcpy(char* dest, const char* src); char* strcpy(char* dest, const char* src);

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@ -1,5 +1,51 @@
#include "Kyoto/Graphics/CCubeMaterial.hpp" #include "Kyoto/Graphics/CCubeMaterial.hpp"
#include "Kyoto/Graphics/CGX.hpp"
#include "Kyoto/Graphics/CGraphics.hpp"
#include "Kyoto/Math/CMath.hpp"
#include <dolphin/mtx.h>
inline void CGX::SetAlphaCompare(GXCompare comp0, u8 ref0, GXAlphaOp op, GXCompare comp1, u8 ref1) {
u32 flags = MaskAndShiftLeft(comp0, 7, 0) | MaskAndShiftLeft(ref0, 0xFF, 3) | MaskAndShiftLeft(op, 7, 11) |
MaskAndShiftLeft(comp1, 7, 14) | MaskAndShiftLeft(ref1, 0xFF, 17);
if (sGXState.x248_alphaCompare != flags) {
sGXState.x248_alphaCompare = flags;
GXSetAlphaCompare(comp0, ref0, op, comp1, ref1);
GXSetZCompLoc(comp0 == GX_ALWAYS);
}
}
inline void CGX::SetBlendMode(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFactor dstFac, GXLogicOp op) {
u32 flags = MaskAndShiftLeft(mode, 3, 0) | MaskAndShiftLeft(srcFac, 7, 2) | MaskAndShiftLeft(dstFac, 7, 5) | MaskAndShiftLeft(op, 0xF, 8);
if (flags != sGXState.x56_blendMode) {
update_fog(flags);
sGXState.x56_blendMode = flags;
GXSetBlendMode(mode, srcFac, dstFac, op);
}
}
inline void CGX::SetTevOrder(GXTevStageID stageId, GXTexCoordID texCoord, GXTexMapID texMap, GXChannelID color) {
STevState& state = sGXState.x68_tevStates[stageId];
u32 flags = MaskAndShiftLeft(texCoord, 0xFF, 0) | MaskAndShiftLeft(texMap, 0xFF, 8) | MaskAndShiftLeft(color, 0xFF, 16);
if (state.x14_tevOrderFlags != flags) {
state.x14_tevOrderFlags = flags;
GXSetTevOrder(stageId, texCoord, texMap, color);
}
}
inline void CGX::SetTevKColorSel(GXTevStageID stageId, GXTevKColorSel sel) {
STevState& state = sGXState.x68_tevStates[stageId];
if (sel != state.x18_kColorSel) {
state.x18_kColorSel = sel;
GXSetTevKColorSel(stageId, sel);
}
}
inline void CGX::SetTevKAlphaSel(GXTevStageID stageId, GXTevKAlphaSel sel) {
STevState& state = sGXState.x68_tevStates[stageId];
if (sel != state.x19_kAlphaSel) {
state.x19_kAlphaSel = sel;
GXSetTevKAlphaSel(stageId, sel);
}
}
#include "Kyoto/Math/CTransform4f.hpp" #include "Kyoto/Math/CTransform4f.hpp"
CVector3f sPlayerPosition; CVector3f sPlayerPosition;
@ -7,5 +53,173 @@ CVector3f CCubeMaterial::sViewingFrom;
static CTransform4f sTextureProjectionTransform = CTransform4f::Identity(); static CTransform4f sTextureProjectionTransform = CTransform4f::Identity();
void CCubeMaterial::SetupBlendMode(u32 blendFactors, const CModelFlags& flags, bool alphaTest) { void CCubeMaterial::SetupBlendMode(u32 blendFactors, const CModelFlags& flags, bool alphaTest) {
GXBlendFactor newSrcFactor = static_cast< GXBlendFactor >(blendFactors & 0xFFFF);
GXBlendFactor newDstFactor = static_cast< GXBlendFactor >(blendFactors >> 0x10);
CModelFlags::ETrans blendMode = flags.GetTrans();
if (alphaTest) {
CGX::SetAlphaCompare(GX_GEQUAL, 64, GX_AOP_OR, GX_NEVER, 0);
newSrcFactor = GX_BL_ONE;
newDstFactor = GX_BL_ZERO;
} else {
CGX::SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_OR, GX_ALWAYS, 0);
}
// TODO: how to check
if (blendMode > 4 && newSrcFactor == GX_BL_ONE) {
newSrcFactor = GX_BL_SRCALPHA;
if (newDstFactor == GX_BL_ZERO) {
newDstFactor = blendMode > 6 ? GX_BL_ONE : GX_BL_INVSRCALPHA;
}
}
CGX::SetBlendMode(GX_BM_BLEND, newSrcFactor, newDstFactor, GX_LO_CLEAR);
}
void HandleTev(s32 tevCur, const u32* materialDataCur, const u32* texMapTexCoordFlags, bool shadowMapsEnabled) {
const GXTevStageID stage = static_cast< GXTevStageID >(tevCur);
const u32 colorArgs = shadowMapsEnabled ? 0x7a04f : SBig(materialDataCur[0]);
const u32 alphaArgs = SBig(materialDataCur[1]);
const u32 colorOps = SBig(materialDataCur[2]);
const u32 alphaOps = SBig(materialDataCur[3]);
CGX::SetStandardDirectTev_Compressed(stage, colorArgs, alphaArgs, colorOps, alphaOps);
u32 tmtcFlags = SBig(*texMapTexCoordFlags);
u32 matFlags = SBig(materialDataCur[4]);
CGX::SetTevOrder(stage, static_cast< GXTexCoordID >(tmtcFlags & 0xFF), static_cast< GXTexMapID >(tmtcFlags >> 8 & 0xFF),
static_cast< GXChannelID >(matFlags & 0xFF));
CGX::SetTevKColorSel(stage, static_cast< GXTevKColorSel >(matFlags >> 0x8 & 0xFF));
CGX::SetTevKAlphaSel(stage, static_cast< GXTevKAlphaSel >(matFlags >> 0x10 & 0xFF));
}
u32 HandleAnimatedUV(const u32* uvAnim, GXTexMtx texMtx, GXPTTexMtx ptTexMtx) {
static const Mtx postMtx = {
{0.5f, 0.0f, 0.0f, 0.5f},
{0.0f, 0.0f, 0.5f, 0.5f},
{0.0f, 0.0f, 0.0f, 1.0f},
};
static Mtx translateMtx = {
{0.5f, 0.0f, 0.0f, 0.5f},
{0.0f, 0.0f, 0.5f, 0.5f},
{0.0f, 0.0f, 0.0f, 1.0f},
};
u32 type = SBig(*uvAnim);
const f32* params = reinterpret_cast< const f32* >(uvAnim + 1);
switch (type) {
case 0: {
CTransform4f xf = CGraphics::GetViewMatrix().GetQuickInverse().MultiplyIgnoreTranslation(CGraphics::GetModelMatrix());
xf.SetTranslation(CVector3f::Zero());
CGX::LoadTexMtxImm(xf.GetCStyleMatrix(), texMtx, GX_MTX3x4);
CGX::LoadTexMtxImm(postMtx, ptTexMtx, GX_MTX3x4);
return 1;
}
case 1: {
CTransform4f xf = CGraphics::GetViewMatrix().GetQuickInverse() * CGraphics::GetModelMatrix();
CGX::LoadTexMtxImm(xf.GetCStyleMatrix(), texMtx, GX_MTX3x4);
CGX::LoadTexMtxImm(postMtx, ptTexMtx, GX_MTX3x4);
return 1;
}
case 2: {
const f32 f1 = SBig(params[0]);
const f32 f2 = SBig(params[1]);
const f32 f3 = SBig(params[2]);
const f32 f4 = SBig(params[3]);
const f32 seconds = CGraphics::GetSecondsMod900();
translateMtx[0][3] = f1 + seconds * f3;
translateMtx[1][3] = f2 + seconds * f4;
CGX::LoadTexMtxImm(translateMtx, texMtx, GX_MTX3x4);
return 5;
}
case 3: {
const f32 f1 = SBig(params[0]);
const f32 f2 = SBig(params[1]);
const f32 seconds = CGraphics::GetSecondsMod900();
const f32 angle = f1 + seconds * f2;
const f32 asin = CMath::FastSinR(angle);
const f32 acos = CMath::FastCosR(angle);
Mtx mtx = {
{acos, -asin, 0.f, (1.f - (acos - asin)) * 0.5f},
{asin, acos, 0.f, (1.f - (asin + acos)) * 0.5f},
{0.f, 0.f, 1.f, 0.f},
};
CGX::LoadTexMtxImm(mtx, texMtx, GX_MTX3x4);
return 3;
}
case 4:
case 5: {
const f32 f1 = SBig(params[0]);
const f32 f2 = SBig(params[1]);
const f32 f3 = SBig(params[2]);
const f32 f4 = SBig(params[3]);
const f32 value = (f4 + CGraphics::GetSecondsMod900()) * f1 * f3;
const f32 fmod = CMath::FastFmod(value, 1.f);
const f32 fs = CCast::FtoS(fmod * f2);
const f32 v2 = fs * f3;
if (type == 4) {
translateMtx[0][3] = v2;
translateMtx[1][3] = 0.f;
} else {
translateMtx[0][3] = 0.f;
translateMtx[1][3] = v2;
}
CGX::LoadTexMtxImm(translateMtx, texMtx, GX_MTX3x4);
return 5;
}
case 6: {
static const Mtx sTexMtx = {
{0.f, 0.f, 0.f, 0.f},
{0.f, 0.f, 0.f, 0.f},
{0.f, 0.f, 0.f, 0.f},
};
static const Mtx sPtMtx = {
{0.5f, 0.f, 0.f, 0.f},
{0.f, 0.f, 0.5f, 0.f},
{0.f, 0.f, 0.f, 1.f},
};
const CTransform4f& mm = CGraphics::GetModelMatrix();
Mtx tmpTexMtx;
Mtx tmpPtMtx;
__memcpy(&tmpTexMtx, &sTexMtx, sizeof(Mtx));
const CVector3f& dx = mm.GetRow(kDX);
tmpTexMtx[0][0] = mm.Get00();
tmpTexMtx[0][1] = mm.Get01();
tmpTexMtx[0][2] = mm.Get02();
tmpTexMtx[1][0] = mm.Get10();
tmpTexMtx[1][1] = mm.Get11();
tmpTexMtx[1][2] = mm.Get12();
tmpTexMtx[2][0] = mm.Get20();
tmpTexMtx[2][1] = mm.Get21();
tmpTexMtx[2][2] = mm.Get22();
__memcpy(&tmpPtMtx, &sPtMtx, sizeof(Mtx));
tmpPtMtx[0][3] = mm.Get03() * 0.05f;
tmpPtMtx[1][3] = mm.Get13() * 0.05f;
CGX::LoadTexMtxImm(tmpTexMtx, texMtx, GX_MTX3x4);
CGX::LoadTexMtxImm(tmpPtMtx, ptTexMtx, GX_MTX3x4);
return 1;
}
case 7: {
static const Mtx sPtMtx = {
{0.f, 0.f, 0.f, 0.f},
{0.f, 0.f, 0.f, 0.f},
{0.f, 0.f, 0.f, 1.f},
};
const CTransform4f& vm = CGraphics::GetViewMatrix();
CTransform4f xf = CGraphics::GetViewMatrix().GetQuickInverse().MultiplyIgnoreTranslation(CGraphics::GetModelMatrix());
f32 v = SBig(params[0]) / 2.f;
f32 v03 = 0.025f * (vm.Get03() + vm.Get13()) * SBig(params[1]);
f32 v13 = 0.05f * vm.Get23() * SBig(params[1]);
f32 v03f = CMath::FastFmod(v03, 1.f);
f32 v13f = CMath::FastFmod(v13, 1.f);
xf.SetTranslation(CVector3f::Zero());
Mtx tmpPtMtx;
__memcpy(&tmpPtMtx, &sPtMtx, sizeof(Mtx));
tmpPtMtx[0][0] = v;
tmpPtMtx[0][3] = v03f;
tmpPtMtx[1][2] = v;
tmpPtMtx[1][3] = v13f;
CGX::LoadTexMtxImm(xf.GetCStyleMatrix(), texMtx, GX_MTX3x4);
CGX::LoadTexMtxImm(tmpPtMtx, ptTexMtx, GX_MTX3x4);
return 3;
}
default:
return 0;
}
} }