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Match CPlayerState::StartTransitionToVisor
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@ -40,6 +40,8 @@ static const float kBaseHealthCapacity = 99.f;
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static const float kDefaultKnockbackResistance = 50.f;
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static const float kMaxVisorTransitionFactor = 0.2f;
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static inline void do_nothing() {}
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uint CPlayerState::GetBitCount(uint val) {
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int bits = 0;
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for (; val != 0; val >>= 1) {
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@ -317,9 +319,13 @@ void CPlayerState::ResetVisor() {
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}
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void CPlayerState::StartTransitionToVisor(CPlayerState::EPlayerVisor visor) {
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if (x18_transitioningVisor == visor)
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if (visor == x18_transitioningVisor)
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return;
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x18_transitioningVisor = visor;
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if (x18_transitioningVisor == x14_currentVisor)
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return;
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}
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void CPlayerState::UpdateVisorTransition(float dt) {
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