mirror of https://github.com/PrimeDecomp/prime.git
Add missing CPathCamera files
This commit is contained in:
parent
953c5e1edf
commit
7eaafd5cc4
|
@ -0,0 +1,44 @@
|
|||
#ifndef _CPATHCAMERA
|
||||
#define _CPATHCAMERA
|
||||
|
||||
#include "MetroidPrime/Cameras/CCameraSpline.hpp"
|
||||
#include "MetroidPrime/Cameras/CGameCamera.hpp"
|
||||
|
||||
class CPathCamera : public CGameCamera {
|
||||
public:
|
||||
enum EInitialSplinePosition {
|
||||
kISP_BallCamBasis,
|
||||
kISP_Negative,
|
||||
kISP_Positive,
|
||||
kISP_ClampBasis,
|
||||
};
|
||||
|
||||
CPathCamera(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
|
||||
const CTransform4f& xf, bool active, float lengthExtent, float filterMag,
|
||||
float filterProportion, float minEaseDist, float maxEaseDist, u32 flags,
|
||||
EInitialSplinePosition initPos);
|
||||
~CPathCamera();
|
||||
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void ProcessInput(const CFinalInput& input, CStateManager& mgr) override;
|
||||
void Reset(const CTransform4f& xf, CStateManager& mgr) override;
|
||||
CTransform4f MoveAlongSpline(float dt, CStateManager& mgr);
|
||||
void ClampToClosedDoor(CStateManager& mgr);
|
||||
|
||||
private:
|
||||
CCameraSpline x188_spline;
|
||||
float x1d4_pos;
|
||||
float x1d8_time;
|
||||
float x1dc_lengthExtent;
|
||||
float x1e0_filterMag;
|
||||
float x1e4_filterProportion;
|
||||
EInitialSplinePosition x1e8_initPos;
|
||||
u32 x1ec_flags;
|
||||
float x1f0_minEaseDist;
|
||||
float x1f4_maxEaseDist;
|
||||
};
|
||||
|
||||
#endif // _CPATHCAMERA
|
|
@ -0,0 +1,105 @@
|
|||
#include "MetroidPrime/Cameras/CPathCamera.hpp"
|
||||
#include "MetroidPrime/Cameras/CCameraManager.hpp"
|
||||
#include "MetroidPrime/TCastTo.hpp"
|
||||
// #include "MetroidPrime/ScriptObjects/CScriptDoor.hpp"
|
||||
|
||||
CPathCamera::CPathCamera(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
|
||||
const CTransform4f& xf, bool active, float lengthExtent, float filterMag,
|
||||
float filterProportion, float minEaseDist, float maxEaseDist, u32 flags,
|
||||
EInitialSplinePosition initPos)
|
||||
: CGameCamera(uid, active, name, info, xf, CCameraManager::DefaultThirdPersonFov(),
|
||||
CCameraManager::DefaultNearPlane(), CCameraManager::DefaultFarPlane(),
|
||||
CCameraManager::DefaultAspect(), kInvalidUniqueId, false, 0)
|
||||
, x188_spline(flags & 1)
|
||||
, x1d4_pos(0.f)
|
||||
, x1d8_time(0.f)
|
||||
, x1dc_lengthExtent(lengthExtent)
|
||||
, x1e0_filterMag(filterMag)
|
||||
, x1e4_filterProportion(filterProportion)
|
||||
, x1e8_initPos(initPos)
|
||||
, x1ec_flags(flags)
|
||||
, x1f0_minEaseDist(minEaseDist)
|
||||
, x1f4_maxEaseDist(maxEaseDist) {}
|
||||
|
||||
CPathCamera::~CPathCamera() {}
|
||||
|
||||
void CPathCamera::Reset(const CTransform4f&, CStateManager& mgr) {}
|
||||
|
||||
CTransform4f CPathCamera::MoveAlongSpline(float t, CStateManager& mgr) {
|
||||
return CTransform4f::Identity();
|
||||
}
|
||||
|
||||
void CPathCamera::ClampToClosedDoor(CStateManager& mgr) {
|
||||
/*
|
||||
if (TCastToConstPtr<CScriptDoor> door =
|
||||
mgr.GetObjectById(mgr.GetCameraManager()->GetBallCamera()->GetTooCloseActorId())) {
|
||||
if (!door->IsOpen() && CBallCamera::IsBallNearDoor(GetTranslation(), mgr)) {
|
||||
x1d4_pos = (x1d4_pos > x1d8_time) ? x1d8_time - x1dc_lengthExtent : x1d8_time +
|
||||
x1dc_lengthExtent;
|
||||
SetTranslation(x188_spline.GetInterpolatedSplinePointByLength(x1d4_pos).origin);
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void CPathCamera::Think(float dt, CStateManager& mgr) {
|
||||
#if 0
|
||||
if (!GetActive())
|
||||
return;
|
||||
|
||||
if (mgr.GetCameraManager()->GetPathCameraId() != GetUniqueId())
|
||||
return;
|
||||
|
||||
if (x188_spline.GetSize() <= 0)
|
||||
return;
|
||||
|
||||
zeus::CTransform xf = GetTransform();
|
||||
zeus::CVector3f ballLook = mgr.GetCameraManager()->GetBallCamera()->GetLookPos();
|
||||
if ((x1ec_flags & 0x10)) {
|
||||
if (const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr))
|
||||
ballLook.z() = hint->GetTranslation().z();
|
||||
}
|
||||
|
||||
if (!mgr.GetPlayer().GetVelocity().canBeNormalized() && (ballLook - GetTranslation()).canBeNormalized()) {
|
||||
if (x1ec_flags & 4)
|
||||
SetTransform(x188_spline.GetInterpolatedSplinePointByLength(x1d4_pos));
|
||||
else
|
||||
SetTransform(zeus::lookAt(GetTranslation(), ballLook));
|
||||
return;
|
||||
}
|
||||
|
||||
xf = MoveAlongSpline(dt, mgr);
|
||||
SetTranslation(xf.origin);
|
||||
|
||||
if (x1ec_flags & 0x20)
|
||||
ClampToClosedDoor(mgr);
|
||||
|
||||
CVector3f tmp = ballLook - GetTranslation();
|
||||
tmp.SetZ(0.f);
|
||||
if (tmp.CanBeNormalized())
|
||||
SetTransform(zeus::lookAt(GetTranslation(), ballLook));
|
||||
|
||||
if (x1ec_flags & 4)
|
||||
SetTransform(xf);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CPathCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) {
|
||||
// Empty
|
||||
}
|
||||
|
||||
void CPathCamera::Accept(IVisitor& visitor) override { visitor.Visit(*this); }
|
||||
|
||||
void CPathCamera::Render(const CStateManager& mgr) const {
|
||||
|
||||
}
|
||||
|
||||
void CPathCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
|
||||
CGameCamera::AcceptScriptMsg(msg, uid, mgr);
|
||||
|
||||
|
||||
if (!GetActive() || msg != kSM_InitializedInArea) {
|
||||
return;
|
||||
}
|
||||
x188_spline.Initialise(GetUniqueId(), GetConnectionList(), mgr);
|
||||
}
|
Loading…
Reference in New Issue