Use COutputStream::Put

Former-commit-id: a02037e266
This commit is contained in:
Henrique Gemignani Passos Lima
2022-10-11 21:35:41 +03:00
parent 9a4d5ae6bc
commit 7ec4707661
7 changed files with 27 additions and 24 deletions

View File

@@ -44,7 +44,7 @@ struct SSaveHeader {
explicit SSaveHeader(int);
explicit SSaveHeader(CMemoryInStream& in);
void DoPut(CMemoryStreamOut& out) const;
void PutTo(COutputStream& out) const;
};
struct SGameFileSlot {
@@ -56,7 +56,7 @@ struct SGameFileSlot {
void InitializeFromGameState();
void LoadGameState(int idx);
void DoPut(CMemoryStreamOut& w) const;
void PutTo(COutputStream& w) const;
};
CHECK_SIZEOF(SGameFileSlot, 0x3d8)

View File

@@ -15,14 +15,13 @@
#include "rstl/reserved_vector.hpp"
#include "rstl/vector.hpp"
class CMemoryStreamOut;
class CGameState {
public:
CGameState();
CGameState(CInputStream& in, int saveIdx);
void ReadSystemOptions(CInputStream& in);
void PutTo(CMemoryStreamOut& out);
void PutTo(COutputStream& out) const;
void WriteSystemOptions(COutputStream& out);
rstl::rc_ptr< CPlayerState >& PlayerState();

View File

@@ -14,7 +14,7 @@ public:
CSystemOptions();
explicit CSystemOptions(CInputStream&);
~CSystemOptions();
void PutTo(COutputStream&);
void PutTo(COutputStream&) const;
void SetHasFusion(bool v);
bool GetHasFusion() const { return xd0_28_fusionSuitActive; }