mirror of https://github.com/PrimeDecomp/prime.git
parent
9a4d5ae6bc
commit
7ec4707661
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@ -152,7 +152,7 @@ InitializeFromGameState__13SGameFileSlotFv:
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/* 8024C394 002492F4 48 0F 2F A9 */ bl __ct__16CMemoryStreamOutFPvUlQ216CMemoryStreamOut10EOwnerShipi
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/* 8024C398 002492F8 80 6D A0 80 */ lwz r3, gpGameState@sda21(r13)
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/* 8024C39C 002492FC 38 81 00 30 */ addi r4, r1, 0x30
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/* 8024C3A0 00249300 4B F8 7C E9 */ bl PutTo__10CGameStateFR16CMemoryStreamOut
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/* 8024C3A0 00249300 4B F8 7C E9 */ bl PutTo__10CGameStateCFR13COutputStream
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/* 8024C3A4 00249304 38 61 00 30 */ addi r3, r1, 0x30
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/* 8024C3A8 00249308 38 80 FF FF */ li r4, -1
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/* 8024C3AC 0024930C 48 0F 2F 15 */ bl __dt__16CMemoryStreamOutFv
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@ -181,8 +181,8 @@ InitializeFromGameState__13SGameFileSlotFv:
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/* 8024C408 00249368 38 21 00 D0 */ addi r1, r1, 0xd0
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/* 8024C40C 0024936C 4E 80 00 20 */ blr
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.global DoPut__13SGameFileSlotCFR16CMemoryStreamOut
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DoPut__13SGameFileSlotCFR16CMemoryStreamOut:
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.global PutTo__13SGameFileSlotCFR13COutputStream
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PutTo__13SGameFileSlotCFR13COutputStream:
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/* 8024C410 00249370 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 8024C414 00249374 7C 08 02 A6 */ mflr r0
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/* 8024C418 00249378 90 01 00 14 */ stw r0, 0x14(r1)
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@ -376,8 +376,8 @@ lbl_8024C674:
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/* 8024C698 002495F8 38 21 00 10 */ addi r1, r1, 0x10
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/* 8024C69C 002495FC 4E 80 00 20 */ blr
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.global DoPut__11SSaveHeaderCFR16CMemoryStreamOut
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DoPut__11SSaveHeaderCFR16CMemoryStreamOut:
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.global PutTo__11SSaveHeaderCFR13COutputStream
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PutTo__11SSaveHeaderCFR13COutputStream:
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/* 8024C6A0 00249600 94 21 FF E0 */ stwu r1, -0x20(r1)
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/* 8024C6A4 00249604 7C 08 02 A6 */ mflr r0
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/* 8024C6A8 00249608 90 01 00 24 */ stw r0, 0x24(r1)
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@ -1299,7 +1299,7 @@ InitializeFileInfo__17CMemoryCardDriverFv:
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/* 8024D35C 0024A2BC 7C 00 2B 78 */ or r0, r0, r5
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/* 8024D360 0024A2C0 54 00 0F FE */ srwi r0, r0, 0x1f
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/* 8024D364 0024A2C4 98 01 00 0E */ stb r0, 0xe(r1)
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/* 8024D368 0024A2C8 4B FF F3 39 */ bl DoPut__11SSaveHeaderCFR16CMemoryStreamOut
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/* 8024D368 0024A2C8 4B FF F3 39 */ bl PutTo__11SSaveHeaderCFR13COutputStream
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/* 8024D36C 0024A2CC 38 61 00 A0 */ addi r3, r1, 0xa0
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/* 8024D370 0024A2D0 48 0F 21 49 */ bl FlushShiftRegister__13COutputStreamFv
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/* 8024D374 0024A2D4 38 61 00 A0 */ addi r3, r1, 0xa0
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@ -1313,7 +1313,7 @@ lbl_8024D38C:
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/* 8024D390 0024A2F0 28 03 00 00 */ cmplwi r3, 0
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/* 8024D394 0024A2F4 41 82 00 0C */ beq lbl_8024D3A0
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/* 8024D398 0024A2F8 38 81 00 A0 */ addi r4, r1, 0xa0
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/* 8024D39C 0024A2FC 4B FF F0 75 */ bl DoPut__13SGameFileSlotCFR16CMemoryStreamOut
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/* 8024D39C 0024A2FC 4B FF F0 75 */ bl PutTo__13SGameFileSlotCFR13COutputStream
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lbl_8024D3A0:
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/* 8024D3A0 0024A300 3B BD 00 08 */ addi r29, r29, 8
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lbl_8024D3A4:
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@ -336,7 +336,7 @@ WriteBackupBuf__10CGameStateFv:
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/* 801D3BEC 001D0B4C 48 16 B7 51 */ bl __ct__16CMemoryStreamOutFPvUlQ216CMemoryStreamOut10EOwnerShipi
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/* 801D3BF0 001D0B50 7F E3 FB 78 */ mr r3, r31
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/* 801D3BF4 001D0B54 38 81 00 08 */ addi r4, r1, 8
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/* 801D3BF8 001D0B58 48 00 04 91 */ bl PutTo__10CGameStateFR16CMemoryStreamOut
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/* 801D3BF8 001D0B58 48 00 04 91 */ bl PutTo__10CGameStateCFR13COutputStream
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/* 801D3BFC 001D0B5C 38 61 00 08 */ addi r3, r1, 8
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/* 801D3C00 001D0B60 38 80 FF FF */ li r4, -1
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/* 801D3C04 001D0B64 48 16 B6 BD */ bl __dt__16CMemoryStreamOutFv
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@ -679,8 +679,8 @@ ReadSystemOptions__10CGameStateFR12CInputStream:
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/* 801D4080 001D0FE0 38 21 00 F0 */ addi r1, r1, 0xf0
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/* 801D4084 001D0FE4 4E 80 00 20 */ blr
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.global PutTo__10CGameStateFR16CMemoryStreamOut
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PutTo__10CGameStateFR16CMemoryStreamOut:
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.global PutTo__10CGameStateCFR13COutputStream
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PutTo__10CGameStateCFR13COutputStream:
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/* 801D4088 001D0FE8 94 21 FF B0 */ stwu r1, -0x50(r1)
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/* 801D408C 001D0FEC 7C 08 02 A6 */ mflr r0
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/* 801D4090 001D0FF0 90 01 00 54 */ stw r0, 0x54(r1)
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@ -4,10 +4,9 @@
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#include "types.h"
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class COutputStream;
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template < typename T >
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void coutput_stream_helper(const T& t, COutputStream& out) {
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t.PutTo(out);
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}
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void coutput_stream_helper(const T& t, COutputStream& out);
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class COutputStream {
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void DoPut(const void* ptr, size_t len);
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@ -57,6 +56,11 @@ private:
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uchar mScratch[96];
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};
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template < typename T >
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inline void coutput_stream_helper(const T& t, COutputStream& out) {
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t.PutTo(out);
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}
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template <>
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inline void coutput_stream_helper(const float& t, COutputStream& out) {
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int tmp = *(int*)&t;
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@ -44,7 +44,7 @@ struct SSaveHeader {
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explicit SSaveHeader(int);
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explicit SSaveHeader(CMemoryInStream& in);
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void DoPut(CMemoryStreamOut& out) const;
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void PutTo(COutputStream& out) const;
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};
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struct SGameFileSlot {
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@ -56,7 +56,7 @@ struct SGameFileSlot {
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void InitializeFromGameState();
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void LoadGameState(int idx);
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void DoPut(CMemoryStreamOut& w) const;
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void PutTo(COutputStream& w) const;
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};
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CHECK_SIZEOF(SGameFileSlot, 0x3d8)
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@ -15,14 +15,13 @@
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#include "rstl/reserved_vector.hpp"
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#include "rstl/vector.hpp"
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class CMemoryStreamOut;
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class CGameState {
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public:
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CGameState();
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CGameState(CInputStream& in, int saveIdx);
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void ReadSystemOptions(CInputStream& in);
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void PutTo(CMemoryStreamOut& out);
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void PutTo(COutputStream& out) const;
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void WriteSystemOptions(COutputStream& out);
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rstl::rc_ptr< CPlayerState >& PlayerState();
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@ -14,7 +14,7 @@ public:
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CSystemOptions();
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explicit CSystemOptions(CInputStream&);
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~CSystemOptions();
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void PutTo(COutputStream&);
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void PutTo(COutputStream&) const;
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void SetHasFusion(bool v);
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bool GetHasFusion() const { return xd0_28_fusionSuitActive; }
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@ -672,7 +672,7 @@ void CMemoryCardDriver::InitializeFileInfo() {
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for (int i = 0; i < xe4_fileSlots.capacity(); ++i) {
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header.x4_savePresent[i] = !xe4_fileSlots[i].null();
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}
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header.DoPut(w);
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w.Put(header);
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w.Put(x30_systemData.data(), x30_systemData.capacity());
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@ -680,7 +680,7 @@ void CMemoryCardDriver::InitializeFileInfo() {
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xe4_fileSlots.begin();
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it != xe4_fileSlots.end(); ++it) {
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if (!it->null()) {
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(*it)->DoPut(w);
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w.Put(**it);
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}
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}
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}
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@ -761,7 +761,7 @@ void CMemoryCardDriver::ExportPersistentOptions() {
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gpGameState->ExportPersistentOptions(opts);
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CMemoryStreamOut w(data, x30_systemData.capacity());
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opts.PutTo(w);
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w.Put(opts);
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}
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SSaveHeader::SSaveHeader(int i) : x0_version(i) {}
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@ -773,7 +773,7 @@ SSaveHeader::SSaveHeader(CMemoryInStream& in) {
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}
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}
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void SSaveHeader::DoPut(CMemoryStreamOut& out) const {
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void SSaveHeader::PutTo(COutputStream& out) const {
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out.WriteLong(x0_version);
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for (int i = 0; i < 3; ++i) {
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out.Put(x4_savePresent[i]);
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@ -787,14 +787,14 @@ SGameFileSlot::SGameFileSlot(CMemoryInStream& in) : x0_saveBuffer('\x00') {
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x944_fileInfo = gpGameState->LoadGameFileState(x0_saveBuffer.data());
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}
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void SGameFileSlot::DoPut(CMemoryStreamOut& w) const {
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void SGameFileSlot::PutTo(COutputStream& w) const {
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w.Put(x0_saveBuffer.data(), x0_saveBuffer.capacity());
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}
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void SGameFileSlot::InitializeFromGameState() {
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{
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CMemoryStreamOut w(x0_saveBuffer.data(), x0_saveBuffer.capacity());
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gpGameState->PutTo(w);
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w.Put(*gpGameState);
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}
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x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer.data());
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}
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