Standardize include guards, clang-format headers

Former-commit-id: 261ee48bba
This commit is contained in:
2022-10-09 01:13:17 -04:00
parent 68d30b954d
commit 7f83e1fa03
341 changed files with 1373 additions and 1256 deletions

View File

@@ -1,17 +1,17 @@
#ifndef _CWORLDSHADOW_HPP
#define _CWORLDSHADOW_HPP
#ifndef _CWORLDSHADOW
#define _CWORLDSHADOW
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "rstl/single_ptr.hpp"
class CTexture;
class CWorldShadow {
rstl::single_ptr<CTexture> x0_texture;
rstl::single_ptr< CTexture > x0_texture;
CTransform4f x4_view;
CTransform4f x34_model;
float x64_objHalfExtent;
@@ -27,11 +27,10 @@ public:
void EnableModelProjectedShadow(const CTransform4f& pos, uint lightIdx, float f1);
void DisableModelProjectedShadow();
void BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid, uint lightIdx, const CAABox& aabb,
bool motionBlur, bool lighten);
void BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid, uint lightIdx,
const CAABox& aabb, bool motionBlur, bool lighten);
void ResetBlur();
};
CHECK_SIZEOF(CWorldShadow, 0x8c)
#endif // _CWORLDSHADOW_HPP
#endif // _CWORLDSHADOW