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Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
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@@ -1,12 +1,8 @@
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#ifndef _CGAMESTATE_HPP
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#define _CGAMESTATE_HPP
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#ifndef _CGAMESTATE
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#define _CGAMESTATE
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#include "types.h"
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#include "rstl/rc_ptr.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/vector.hpp"
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#include "MetroidPrime/Player/CGameOptions.hpp"
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#include "MetroidPrime/Player/CHintOptions.hpp"
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#include "MetroidPrime/Player/CPlayerState.hpp"
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@@ -15,6 +11,10 @@
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#include "MetroidPrime/Player/CWorldTransManager.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "rstl/rc_ptr.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/vector.hpp"
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class CGameState {
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public:
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CGameState();
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@@ -49,4 +49,4 @@ private:
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extern CGameState* gpGameState;
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#endif
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#endif // _CGAMESTATE
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