Standardize include guards, clang-format headers

Former-commit-id: 261ee48bba
This commit is contained in:
2022-10-09 01:13:17 -04:00
parent 68d30b954d
commit 7f83e1fa03
341 changed files with 1373 additions and 1256 deletions

View File

@@ -1,11 +1,13 @@
#ifndef _CGUNMOTION_HPP
#define _CGUNMOTION_HPP
#ifndef _CGUNMOTION
#define _CGUNMOTION
#include "types.h"
#include "MetroidPrime/CModelData.hpp"
#include "MetroidPrime/Weapons/GunController/CGunController.hpp"
#include "Kyoto/CToken.hpp"
#include "Kyoto/CObjectReference.hpp"
#include "Kyoto/CToken.hpp"
#include "rstl/vector.hpp"
@@ -34,7 +36,8 @@ public:
CGunMotion(CAssetId ancsId, const CVector3f& scale);
~CGunMotion();
bool PlayPasAnim(SamusGun::EAnimationState state, CStateManager& mgr, float angle, bool bigStrike);
bool PlayPasAnim(SamusGun::EAnimationState state, CStateManager& mgr, float angle,
bool bigStrike);
void Update(float, CStateManager&);
void Draw(const CStateManager&, const CTransform4f&) const;
void ReturnToDefault(CStateManager& mgr);
@@ -50,9 +53,9 @@ public:
private:
CModelData x0_modelData;
CGunController x4c_gunController;
rstl::vector<CToken> xa8_anims;
rstl::vector< CToken > xa8_anims;
bool xb8_24_animPlaying : 1;
};
CHECK_SIZEOF(CGunMotion, 0xbc)
#endif // _CGUNMOTION_HPP
#endif // _CGUNMOTION