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Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
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@@ -1,3 +1,5 @@
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#ifndef _WEAPONCOMMON
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#define _WEAPONCOMMON
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#ifndef _WEAPONCOMMON_HPP
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#define _WEAPONCOMMON_HPP
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@@ -23,8 +25,11 @@ enum EGunAnimType {
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};
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CSfxHandle play_sfx(u16 sfx, bool underwater, bool looped, short pan);
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void get_token_vector(const CAnimData& animData, int begin, int end, rstl::vector<CToken>& tokensOut, bool preLock);
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void get_token_vector(const CAnimData& animData, int begin, int end,
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rstl::vector< CToken >& tokensOut, bool preLock);
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}
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} // namespace NWeaponTypes
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#endif _WEAPONCOMMON_HPP
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#endif // _WEAPONCOMMON
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