mirror of https://github.com/PrimeDecomp/prime.git
Remove fake destructor definitions
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9bb016c149
commit
8281bd5424
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@ -11,9 +11,9 @@
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class CVEFastConstant : public CVectorElement {
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public:
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CVEFastConstant(float x, float y, float z);
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~CVEFastConstant();
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~CVEFastConstant() override;
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bool GetValue(int frame, CVector3f& valOut) const override;
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bool IsFastConstant() const;
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bool IsFastConstant() const override { return true; }
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private:
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CVector3f x4_val;
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@ -21,43 +21,43 @@ private:
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class CVEParticleLocation : public CVectorElement {
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public:
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~CVEParticleLocation();
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~CVEParticleLocation() override {}
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bool GetValue(int frame, CVector3f& valOut) const;
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};
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class CVEParticleColor : public CVectorElement {
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public:
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~CVEParticleColor();
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~CVEParticleColor() override {}
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bool GetValue(int frame, CVector3f& valOut) const;
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};
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class CVEParticleVelocity : public CVectorElement {
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public:
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~CVEParticleVelocity();
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~CVEParticleVelocity() override {}
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bool GetValue(int frame, CVector3f& valOut) const;
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};
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class CVEParticleSystemOrientationFront : public CVectorElement {
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public:
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~CVEParticleSystemOrientationFront();
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~CVEParticleSystemOrientationFront() override {}
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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class CVEParticleSystemOrientationUp : public CVectorElement {
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public:
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~CVEParticleSystemOrientationUp();
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~CVEParticleSystemOrientationUp() override {}
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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class CVEParticleSystemOrientationRight : public CVectorElement {
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public:
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~CVEParticleSystemOrientationRight();
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~CVEParticleSystemOrientationRight() override {}
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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class CVEParticleSystemTranslation : public CVectorElement {
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public:
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~CVEParticleSystemTranslation();
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~CVEParticleSystemTranslation() override {}
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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@ -73,4 +73,30 @@ public:
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CRealElement* xc_z;
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};
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class CVECone : public CVectorElement {
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CVectorElement* x4_direction;
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CRealElement* x8_magnitude;
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CVector3f xc_xVec;
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CVector3f x18_yVec;
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public:
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CVECone(CVectorElement* direction, CRealElement* magnitude);
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~CVECone();
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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class CVEAngleCone : public CVectorElement {
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CRealElement* x4_angleXConstant;
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CRealElement* x8_angleYConstant;
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CRealElement* xc_angleXRange;
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CRealElement* x10_angleYRange;
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CRealElement* x14_magnitude;
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public:
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CVEAngleCone(CRealElement* angleXConstant, CRealElement* angleYConstant,
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CRealElement* angleXRange, CRealElement* angleYRange, CRealElement* magnitude);
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~CVEAngleCone();
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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#endif // _CVECTORELEMENT
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@ -1,21 +1,9 @@
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#include "Kyoto/Particles/CVectorElement.hpp"
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bool CVEFastConstant::IsFastConstant() const { return true; }
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CVEParticleLocation::~CVEParticleLocation() {}
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CVEParticleColor::~CVEParticleColor() {}
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CVEParticleVelocity::~CVEParticleVelocity() {}
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CVEParticleSystemOrientationFront::~CVEParticleSystemOrientationFront() {}
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CVEParticleSystemOrientationUp::~CVEParticleSystemOrientationUp() {}
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CVEParticleSystemOrientationRight::~CVEParticleSystemOrientationRight() {}
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CVEParticleSystemTranslation::~CVEParticleSystemTranslation() {}
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#include "Kyoto/CRandom16.hpp"
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#include "Kyoto/Math/CMath.hpp"
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#include "rstl/math.hpp"
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CVEConstant::CVEConstant(CRealElement* x, CRealElement* y, CRealElement* z)
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: x4_x(x), x8_y(y), xc_z(z) {}
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@ -35,8 +23,7 @@ bool CVEConstant::GetValue(int frame, CVector3f& valOut) const {
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return false;
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}
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CVEFastConstant::CVEFastConstant(float x, float y, float z)
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: x4_val(x, y, z) {}
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CVEFastConstant::CVEFastConstant(float x, float y, float z) : x4_val(x, y, z) {}
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CVEFastConstant::~CVEFastConstant() {}
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@ -44,3 +31,63 @@ bool CVEFastConstant::GetValue(int frame, CVector3f& valOut) const {
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valOut = x4_val;
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return false;
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}
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CVECone::CVECone(CVectorElement* direction, CRealElement* magnitude)
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: x4_direction(direction)
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, x8_magnitude(magnitude)
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, xc_xVec(CVector3f::Zero())
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, x18_yVec(CVector3f::Zero()) {
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CVector3f av(0.f, 0.f, 0.f);
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x4_direction->GetValue(0, av);
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CVector3f avNorm = av.AsNormalized();
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if (avNorm.GetX() > 0.8f) {
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xc_xVec = CVector3f::Cross(av, CVector3f(0.f, 1.f, 0.f));
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} else {
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xc_xVec = CVector3f::Cross(av, CVector3f(1.f, 0.f, 0.f));
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}
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x18_yVec = CVector3f::Cross(xc_xVec, avNorm);
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}
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CVECone::~CVECone() {
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delete x4_direction;
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delete x8_magnitude;
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}
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bool CVECone::GetValue(int frame, CVector3f& valOut) const {
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float b;
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CVector3f dir(0.f, 0.f, 0.f);
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x8_magnitude->GetValue(frame, b);
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x4_direction->GetValue(frame, dir);
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float b2 = rstl::min_val(1.f, b);
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float randX = 0.f, randY = 0.f;
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do {
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randX = 2.f * b2 * CRandom16::GetRandomNumber()->Float() - 0.5f;
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randY = 2.f * b2 * CRandom16::GetRandomNumber()->Float() - 0.5f;
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} while (randX * randX + randY * randY > 1.f);
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valOut = xc_xVec * randX + x18_yVec * randY + dir;
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return false;
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}
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CVEAngleCone::CVEAngleCone(CRealElement* angleXConstant, CRealElement* angleYConstant,
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CRealElement* angleXRange, CRealElement* angleYRange,
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CRealElement* magnitude)
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: x4_angleXConstant(angleXConstant)
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, x8_angleYConstant(angleYConstant)
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, xc_angleXRange(angleXRange)
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, x10_angleYRange(angleYRange)
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, x14_magnitude(magnitude) {}
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CVEAngleCone::~CVEAngleCone() {
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delete x4_angleXConstant;
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delete x8_angleYConstant;
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delete xc_angleXRange;
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delete x10_angleYRange;
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delete x14_magnitude;
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}
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bool CVEAngleCone::GetValue(int frame, CVector3f& valOut) const {
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return false;
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}
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