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Continue work on CActor::UpdateAnimation; lots of headers n stuff
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@@ -14,6 +14,8 @@ public:
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explicit CVector3f(f32 x, f32 y, f32 z) : mX(x), mY(y), mZ(z) {}
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CVector3f(const CVector2f& v, f32 z) : mX(v.GetX()), mY(v.GetY()), mZ(z) {}
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CVector3f(const CVector3f& other) : mX(other.mX), mY(other.mY), mZ(other.mZ) {}
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CVector3f(CInputStream& in);
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void PutTo(COutputStream& out) const;
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