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Continue work on CActor::UpdateAnimation; lots of headers n stuff
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include/MetroidPrime/CEffectComponent.hpp
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18
include/MetroidPrime/CEffectComponent.hpp
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#ifndef _CEFFECTCOMPONENT_HPP
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#define _CEFFECTCOMPONENT_HPP
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#include "types.h"
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#include "MetroidPrime/CParticleData.hpp"
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class CEffectComponent {
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private:
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rstl::string x0_name;
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SObjectTag x10_tag;
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rstl::string x18_boneName;
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f32 x28_scale;
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CParticleData::EParentedMode x2c_parentedMode;
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u32 x30_flags;
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};
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#endif
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