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Continue work on CActor::UpdateAnimation; lots of headers n stuff
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35
include/MetroidPrime/CParticleData.hpp
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35
include/MetroidPrime/CParticleData.hpp
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#ifndef _CPARTICLEDATA_HPP
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#define _CPARTICLEDATA_HPP
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#include "types.h"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/string.hpp"
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class CParticleData {
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public:
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enum EParentedMode {
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kPM_Initial,
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kPM_ContinuousEmitter,
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kPM_ContinuousSystem,
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};
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private:
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u32 x0_duration;
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SObjectTag x4_particle;
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rstl::string xc_boneName;
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f32 x1c_scale;
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EParentedMode x20_parentMode;
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};
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class CAuxiliaryParticleData {
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private:
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u32 x0_duration;
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SObjectTag x4_particle;
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CVector3f xc_translation;
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f32 x18_scale;
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};
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#endif
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