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Continue work on CActor::UpdateAnimation; lots of headers n stuff
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24
include/MetroidPrime/CPoseAsTransforms.hpp
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24
include/MetroidPrime/CPoseAsTransforms.hpp
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#ifndef _CPOSEASTRANSFORMS_HPP
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#define _CPOSEASTRANSFORMS_HPP
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/single_ptr.hpp"
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class CPoseAsTransforms {
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private:
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CSegId x0_nextId;
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CSegId x1_count;
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// TODO TSegIdMapVariableSize<CPoseAsTransforms::CElementType>
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rstl::reserved_vector< rstl::pair< CSegId, CSegId >, 100 > x4_links;
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rstl::single_ptr< CTransform4f > xd0_transformArr;
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CSegId xd4_lastInserted;
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};
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CHECK_SIZEOF(CPoseAsTransforms, 0xd8)
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#endif
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