Continue work on CActor::UpdateAnimation; lots of headers n stuff

This commit is contained in:
2022-08-14 14:38:41 -04:00
parent 7c92358bf6
commit 85284f7640
43 changed files with 1190 additions and 148 deletions

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#ifndef _CPOSEASTRANSFORMS_HPP
#define _CPOSEASTRANSFORMS_HPP
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "rstl/reserved_vector.hpp"
#include "rstl/single_ptr.hpp"
class CPoseAsTransforms {
private:
CSegId x0_nextId;
CSegId x1_count;
// TODO TSegIdMapVariableSize<CPoseAsTransforms::CElementType>
rstl::reserved_vector< rstl::pair< CSegId, CSegId >, 100 > x4_links;
rstl::single_ptr< CTransform4f > xd0_transformArr;
CSegId xd4_lastInserted;
};
CHECK_SIZEOF(CPoseAsTransforms, 0xd8)
#endif