mirror of https://github.com/PrimeDecomp/prime.git
Minor fixes, add COsContextDolphin to completed list in configure.py
Former-commit-id: 09999a24a1
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@ -27,6 +27,7 @@ COMPLETE_OBJECTS = [
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"MetroidPrime/ScriptObjects/CScriptDebugCameraWaypoint",
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"MetroidPrime/ScriptObjects/CScriptDebugCameraWaypoint",
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"Weapons/IWeaponRenderer",
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"Weapons/IWeaponRenderer",
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"Kyoto/Basics/CStopwatch",
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"Kyoto/Basics/CStopwatch",
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"Kyoto/Basics/COsContextDolphin",
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"Kyoto/Basics/CSWDataDolphin",
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"Kyoto/Basics/CSWDataDolphin",
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"Kyoto/Audio/CSfxHandle",
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"Kyoto/Audio/CSfxHandle",
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"Kyoto/Graphics/CGX",
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"Kyoto/Graphics/CGX",
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@ -28,8 +28,10 @@ private:
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};
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};
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class COsContext {
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class COsContext {
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static bool mProgressiveMode;
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public:
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public:
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// TODO: Once main.cpp is matched make this private
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static bool mProgressiveMode;
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COsContext(bool, bool);
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COsContext(bool, bool);
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~COsContext();
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~COsContext();
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@ -74,7 +74,7 @@ CInGameTweakManager* gpTweakManager;
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unkptr gpDefaultFont;
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unkptr gpDefaultFont;
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unkptr lbl_805A8C50;
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unkptr lbl_805A8C50;
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unkptr lbl_805A8C54;
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unkptr lbl_805A8C54;
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bool mProgressiveMode__10COsContext;
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bool COsContext::mProgressiveMode;
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u32 sARAMMemArray[2];
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u32 sARAMMemArray[2];
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f32 sInfiniteLoopTime;
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f32 sInfiniteLoopTime;
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@ -681,9 +681,10 @@ int CMain::RsMain(int argc, const char* const* argv) {
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break;
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break;
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bool needsReset = false;
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bool needsReset = false;
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if (archSupport->GetIOWinManager().IsEmpty()) {
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if (archSupport->GetIOWinManager().IsEmpty()) {
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// rs_log_print
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// rs_log_print("IOWinManager got empty. Resetting game architecture\n");
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needsReset = true;
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needsReset = true;
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} else if (CheckReset()) {
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} else if (CheckReset()) {
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// rs_log_print("Reset pressed...\n");
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needsReset = true;
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needsReset = true;
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}
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}
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if (needsReset) {
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if (needsReset) {
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