Begin matching CScriptMazeNode

Former-commit-id: 38ca1f6816
This commit is contained in:
Luke Street 2022-09-14 01:24:12 -04:00
parent 48c7444acb
commit 86c16b4b9d
8 changed files with 440 additions and 18 deletions

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@ -5,30 +5,35 @@
class CRandom16;
class CGlobalRandom {
static CGlobalRandom* gCurrentGlobalRandom;
static CGlobalRandom* gCurrentGlobalRandom;
public:
CGlobalRandom(CRandom16& rnd);
~CGlobalRandom();
CGlobalRandom(CRandom16& rnd);
~CGlobalRandom();
private:
CRandom16& mRandom;
bool mIsFirst;
CGlobalRandom* mPrev;
CRandom16& mRandom;
bool mIsFirst;
CGlobalRandom* mPrev;
};
class CRandom16 {
friend class CGlobalRandom;
static CRandom16* gRandomNumber;
static void _SetRandomNumber(CRandom16* rnd);
friend class CGlobalRandom;
static CRandom16* gRandomNumber;
static void _SetRandomNumber(CRandom16* rnd);
public:
static CRandom16* GetRandomNumber();
CRandom16(uint seed = 99);
void SetSeed(uint seed);
int Range(int min, int max);
float Range(float min, float max);
int Next();
float Float();
CRandom16(uint seed = 99);
void SetSeed(uint seed);
int Range(int min, int max);
float Range(float min, float max);
int Next();
float Float();
static CRandom16* GetRandomNumber();
private:
uint mSeed;
uint mSeed;
};
#endif // __CRANDOM16_HPP__

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@ -9,6 +9,13 @@
#include "Kyoto/CResLoader.hpp"
class IFactory {
public:
virtual ~IFactory() {}
virtual CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&, CObjectReference*) = 0;
virtual void BuildAsync(const SObjectTag&, const CVParamTransfer&, rstl::auto_ptr< IObj >*, CObjectReference*) = 0;
virtual void CancelBuild(const SObjectTag&) = 0;
virtual bool CanBuild(const SObjectTag&) = 0;
virtual const SObjectTag* GetResourceIdByName(const char* name) const = 0;
// TODO
};

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@ -25,6 +25,7 @@ public:
void AddPakFileAsync(const rstl::string&, bool, bool);
void AsyncIdlePakLoading();
bool AreAllPaksLoaded() const;
CInputStream* LoadNewResourceSync(const SObjectTag& tag, char* extBuf);
private:
rstl::list< void > x0_aramList;

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@ -25,6 +25,7 @@ public:
void SendScriptMsgs(EScriptObjectState state, CStateManager& mgr, EScriptObjectMessage msg);
TUniqueId GetUniqueId() const { return x8_uid; }
TAreaId GetAreaId() const;
bool GetActive() const { return x30_24_active; }
static rstl::vector<SConnection> NullConnectionList;

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@ -29,6 +29,7 @@ class CVector3f;
class CWeaponMgr;
class CWorld;
class CWorldTransManager;
class CEntity;
namespace SL {
class CSortedListManager;
@ -37,8 +38,12 @@ class CSortedListManager;
class CStateManager {
public:
void SendScriptMsg(TUniqueId uid, TEditorId target, EScriptObjectMessage msg, EScriptObjectState state);
void SendScriptMsg(CEntity* ent, TUniqueId target, EScriptObjectMessage msg);
bool AddDrawableActor(const CActor& actor, const CVector3f& pos, const CAABox& bounds) const;
void SetupParticleHook(const CActor& actor) const;
void FreeScriptObject(TUniqueId uid);
CEntity* ObjectById(TUniqueId uid);
CCameraManager* CameraManager() { return x870_cameraManager; }
const CCameraManager* GetCameraManager() const { return x870_cameraManager; }

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@ -5,9 +5,112 @@
#include "MetroidPrime/CActor.hpp"
#include "Kyoto/CRandom16.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "rstl/vector.hpp"
#define skMazeCols 9
#define skMazeRows 7
#define skEnterCol 4
#define skEnterRow 4
#define skTargetCol 5
#define skTargetRow 3
#define NUM_MAZE_CELLS (skMazeRows * skMazeCols)
struct SMazeCell {
bool x0_24_openTop : 1;
bool x0_25_openRight : 1;
bool x0_26_openBottom : 1;
bool x0_27_openLeft : 1;
bool x0_28_gateTop : 1;
bool x0_29_gateRight : 1;
bool x0_30_gateBottom : 1;
bool x0_31_gateLeft : 1;
bool x1_24_puddle : 1;
bool x1_25_onPath : 1;
bool x1_26_checked : 1;
SMazeCell() {
x0_24_openTop = x0_25_openRight = x0_26_openBottom = x0_27_openLeft = x0_28_gateTop = x0_29_gateRight = x0_30_gateBottom =
x0_31_gateLeft = x1_24_puddle = x1_25_onPath = x1_26_checked = false;
}
inline bool IsClosed() const { return !x0_24_openTop && !x0_25_openRight && !x0_26_openBottom && !x0_27_openLeft; }
};
class CMazeState {
CRandom16 x0_rand;
SMazeCell x4_cells[skMazeRows * skMazeCols];
int x84_enterCol;
int x88_enterRow;
int x8c_targetCol;
int x90_targetRow;
bool x94_24_initialized : 1;
public:
enum ESide {
kS_Invalid = -1,
kS_Top = 0,
kS_Right = 1,
kS_Bottom = 2,
kS_Left = 3,
};
CMazeState(int enterCol, int enterRow, int targetCol, int targetRow);
void Reset(int seed);
void Initialize();
void GenerateObstacles();
SMazeCell& GetCell(uint col, uint row);
SMazeCell& GetCell2(uint col, uint row); // ????
SMazeCell& GetCellInline(uint col, uint row) { return x4_cells[col + row * skMazeCols]; } // ????
inline SMazeCell& GetCell(uint idx) { return x4_cells[idx]; }
};
class CScriptMazeNode : public CActor {
public:
CScriptMazeNode(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf, bool active, int col, int row,
int side, const CVector3f& actorPos, const CVector3f& triggerPos, const CVector3f& effectPos);
~CScriptMazeNode() override;
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
static void LoadMazeSeeds();
private:
enum ESide {
Invalid = -1,
Top = 0,
Right = 1,
Bottom = 2,
Left = 3,
};
int xe8_col;
int xec_row;
ESide xf0_side;
TUniqueId xf4_gateEffectId;
float xf8_msgTimer;
TUniqueId xfc_actorId;
CVector3f x100_actorPos;
TUniqueId x10c_triggerId;
CVector3f x110_triggerPos;
TUniqueId x11c_effectId;
CVector3f x120_effectPos;
rstl::vector< TUniqueId > x12c_puddleObjectIds;
bool x13c_24_hasPuddle : 1;
bool x13c_25_hasGate : 1;
bool x13c_26_gateActive : 1;
void GenerateObjects(CStateManager& mgr);
void Reset(CStateManager& mgr);
void SendScriptMsgs(CStateManager& mgr, EScriptObjectMessage msg);
static uint sMazeSeeds[300];
};
#endif

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@ -9,4 +9,4 @@ CScriptDebugCameraWaypoint::CScriptDebugCameraWaypoint(TUniqueId uid, const rstl
void CScriptDebugCameraWaypoint::Accept(IVisitor& visitor) { visitor.Visit(*this); }
CScriptDebugCameraWaypoint::~CScriptDebugCameraWaypoint() {}
CScriptDebugCameraWaypoint::~CScriptDebugCameraWaypoint() {}

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@ -0,0 +1,300 @@
#include "MetroidPrime/ScriptObjects/CScriptMazeNode.hpp"
#include "Kyoto/CResFactory.hpp"
#include "MetroidPrime/CActorParameters.hpp"
uint CScriptMazeNode::sMazeSeeds[300];
CMazeState::CMazeState(int enterCol, int enterRow, int targetCol, int targetRow)
: x0_rand(0)
, x84_enterCol(enterCol)
, x88_enterRow(enterRow)
, x8c_targetCol(targetCol)
, x90_targetRow(targetRow)
, x94_24_initialized(false) {}
void CMazeState::Reset(int seed) {
int numCells = NUM_MAZE_CELLS - 1;
int cellIdx = 0;
x0_rand = CRandom16(seed);
x94_24_initialized = false;
for (int i = 0; i < NUM_MAZE_CELLS; i++) {
x4_cells[i] = SMazeCell();
}
ESide sides[4];
while (numCells != 0) {
int acc = 0;
if (cellIdx - skMazeCols > 0 && GetCell(cellIdx - skMazeCols).IsClosed()) {
sides[acc++] = kS_Top;
}
if (cellIdx < NUM_MAZE_CELLS - 2 && (cellIdx + 1) % skMazeCols != 0 && GetCell(cellIdx + 1).IsClosed()) {
sides[acc++] = kS_Right;
}
if (cellIdx + skMazeCols <= NUM_MAZE_CELLS - 1 && GetCell(cellIdx + skMazeCols).IsClosed()) {
sides[acc++] = kS_Bottom;
}
if (cellIdx > 0 && cellIdx % skMazeCols != 0 && GetCell(cellIdx - 1).IsClosed()) {
sides[acc++] = kS_Left;
}
if (acc != 0) {
numCells--;
ESide side = sides[x0_rand.Next() % static_cast< uint >(acc)];
switch (side) {
case kS_Top:
GetCell(cellIdx).x0_24_openTop = true;
GetCell(cellIdx - skMazeCols).x0_26_openBottom = true;
cellIdx -= skMazeCols;
break;
case kS_Right:
GetCell(cellIdx).x0_25_openRight = true;
GetCell(cellIdx + 1).x0_27_openLeft = true;
cellIdx++;
break;
case kS_Bottom:
GetCell(cellIdx).x0_26_openBottom = true;
GetCell(cellIdx + skMazeCols).x0_24_openTop = true;
cellIdx += skMazeCols;
break;
case kS_Left:
GetCell(cellIdx).x0_27_openLeft = true;
GetCell(cellIdx - 1).x0_25_openRight = true;
cellIdx--;
break;
}
continue;
}
do {
cellIdx++;
if (cellIdx > NUM_MAZE_CELLS - 1) {
cellIdx = 0;
}
} while (GetCell(cellIdx).IsClosed());
}
}
SMazeCell& CMazeState::GetCell(uint col, uint row) { return x4_cells[col + row * skMazeCols]; }
// ????
SMazeCell& CMazeState::GetCell2(uint col, uint row) { return x4_cells[col + row * skMazeCols]; }
static inline int GetRandom(CRandom16& rand, int offset) {
int tmp = rand.Next();
return tmp - ((tmp / 5) * 5) + offset;
}
// TODO non-matching
void CMazeState::GenerateObstacles() {
if (!x94_24_initialized) {
Initialize();
}
int gate1Idx = GetRandom(x0_rand, 9);
int gate2Idx = GetRandom(x0_rand, 21);
int gate3Idx = GetRandom(x0_rand, 33);
int puddle1Idx = GetRandom(x0_rand, 13);
int puddle2Idx = GetRandom(x0_rand, 29);
int row = x88_enterRow;
int col = x84_enterCol;
int prevRow = x88_enterRow;
int prevCol = x84_enterCol;
ESide side = kS_Invalid;
int idx = 0;
while (col != x8c_targetCol || row != x90_targetRow) {
if (idx == gate1Idx || idx == gate2Idx || idx == gate3Idx) {
switch (side) {
case kS_Top:
GetCellInline(col, row).x0_30_gateBottom = true;
GetCellInline(prevCol, prevRow).x0_28_gateTop = true;
break;
case kS_Right:
GetCellInline(col, row).x0_31_gateLeft = true;
GetCellInline(prevCol, prevRow).x0_29_gateRight = true;
break;
case kS_Bottom:
GetCellInline(col, row).x0_28_gateTop = true;
GetCellInline(prevCol, prevRow).x0_30_gateBottom = true;
break;
case kS_Left:
GetCellInline(col, row).x0_29_gateRight = true;
GetCellInline(prevCol, prevRow).x0_31_gateLeft = true;
break;
}
}
int nextCol = col;
int nextRow = row;
if (row > 1 && side != kS_Bottom && GetCellInline(col, row).x0_24_openTop && GetCellInline(col, row - 1).x1_25_onPath) {
side = kS_Top;
nextRow--;
} else if (row < skMazeRows - 1 && side != kS_Top && GetCellInline(col, row).x0_26_openBottom &&
GetCellInline(col, row + 1).x1_25_onPath) {
side = kS_Bottom;
nextRow++;
} else if (col > 1 && side != kS_Right && GetCellInline(col, row).x0_27_openLeft && GetCellInline(col - 1, row).x1_25_onPath) {
side = kS_Left;
nextCol--;
} else if (col < skMazeRows && side != kS_Left && GetCellInline(col, row).x0_25_openRight && GetCellInline(col + 1, row).x1_25_onPath) {
side = kS_Right;
nextCol++;
} else {
return;
}
if (idx == puddle1Idx || idx == puddle2Idx) {
if (col == 0 || row == 0 || col == skMazeCols - 1 || row == skMazeRows - 1) {
if (idx == puddle1Idx) {
puddle1Idx++;
} else {
puddle2Idx++;
}
} else {
SMazeCell& cell = GetCellInline(col, row);
cell.x1_24_puddle = true;
switch (side) {
case kS_Top:
GetCellInline(nextCol, nextRow).x0_26_openBottom = false;
cell.x0_24_openTop = false;
break;
case kS_Right:
GetCellInline(nextCol, nextRow).x0_27_openLeft = false;
cell.x0_25_openRight = false;
break;
case kS_Bottom:
GetCellInline(nextCol, nextRow).x0_24_openTop = false;
cell.x0_26_openBottom = false;
break;
case kS_Left:
GetCellInline(nextCol, nextRow).x0_25_openRight = false;
cell.x0_27_openLeft = false;
break;
}
}
}
idx++;
prevCol = col;
prevRow = row;
col = nextCol;
row = nextRow;
};
}
// TODO non-matching
void CMazeState::Initialize() {
int path[NUM_MAZE_CELLS];
int targetRow = x90_targetRow;
int targetCol = x8c_targetCol;
int cellIdx = x84_enterCol + x88_enterRow * skMazeCols;
path[0] = cellIdx;
x4_cells[cellIdx].x1_26_checked = true;
int pathLength = 1;
while (cellIdx != targetCol + targetRow * skMazeCols) {
if (x4_cells[cellIdx].x0_24_openTop && !x4_cells[cellIdx - skMazeCols].x1_26_checked) {
path[pathLength] = cellIdx - skMazeCols;
pathLength++;
}
if (x4_cells[cellIdx].x0_25_openRight && !x4_cells[cellIdx + 1].x1_26_checked) {
path[pathLength] = cellIdx + 1;
pathLength++;
}
if (x4_cells[cellIdx].x0_26_openBottom && !x4_cells[cellIdx + skMazeCols].x1_26_checked) {
path[pathLength] = cellIdx + skMazeCols;
pathLength++;
}
if (x4_cells[cellIdx].x0_27_openLeft && !x4_cells[cellIdx - 1].x1_26_checked) {
path[pathLength] = cellIdx - 1;
pathLength++;
}
if (cellIdx == path[pathLength - 1]) {
pathLength--;
}
cellIdx = path[pathLength - 1];
x4_cells[cellIdx].x1_26_checked = true;
}
for (; pathLength != 0; pathLength--) {
int idx = path[pathLength];
if (x4_cells[idx].x1_26_checked) {
x4_cells[idx].x1_25_onPath = true;
}
}
x94_24_initialized = true;
}
CScriptMazeNode::CScriptMazeNode(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf, bool active,
int col, int row, int side, const CVector3f& actorPos, const CVector3f& triggerPos,
const CVector3f& effectPos)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(), kInvalidUniqueId)
, xe8_col(col)
, xec_row(row)
, xf0_side(static_cast< ESide >(side))
, xf4_gateEffectId(kInvalidUniqueId)
, xf8_msgTimer(1.f)
, xfc_actorId(kInvalidUniqueId)
, x100_actorPos(actorPos)
, x10c_triggerId(kInvalidUniqueId)
, x110_triggerPos(triggerPos)
, x11c_effectId(kInvalidUniqueId)
, x120_effectPos(effectPos)
, x13c_24_hasPuddle(false)
, x13c_25_hasGate(false)
, x13c_26_gateActive(true) {}
void CScriptMazeNode::Accept(IVisitor& visitor) { visitor.Visit(*this); }
void CScriptMazeNode::GenerateObjects(CStateManager& mgr) {
// TODO
}
void CScriptMazeNode::Reset(CStateManager& mgr) {
mgr.FreeScriptObject(x11c_effectId);
mgr.FreeScriptObject(xfc_actorId);
mgr.FreeScriptObject(x10c_triggerId);
mgr.FreeScriptObject(xf4_gateEffectId);
x11c_effectId = xfc_actorId = x10c_triggerId = xf4_gateEffectId = kInvalidUniqueId;
}
// TODO non-matching
void CScriptMazeNode::SendScriptMsgs(CStateManager& mgr, EScriptObjectMessage msg) {
mgr.SendScriptMsg(mgr.ObjectById(x11c_effectId), GetUniqueId(), msg);
mgr.SendScriptMsg(mgr.ObjectById(xfc_actorId), GetUniqueId(), msg);
mgr.SendScriptMsg(mgr.ObjectById(x10c_triggerId), GetUniqueId(), msg);
mgr.SendScriptMsg(mgr.ObjectById(xf4_gateEffectId), GetUniqueId(), msg);
}
void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
// TODO
}
void CScriptMazeNode::Think(float dt, CStateManager& mgr) {
if (GetActive() && x13c_25_hasGate) {
xf8_msgTimer -= dt;
if (xf8_msgTimer <= 0.f) {
xf8_msgTimer = 1.f;
if (x13c_26_gateActive) {
x13c_26_gateActive = false;
SendScriptMsgs(mgr, kSM_Deactivate);
} else {
x13c_26_gateActive = true;
SendScriptMsgs(mgr, kSM_Activate);
}
}
}
}
void CScriptMazeNode::LoadMazeSeeds() {
const SObjectTag* tag = gpResourceFactory->GetResourceIdByName("DUMB_MazeSeeds");
rstl::auto_ptr< CInputStream > stream = gpResourceFactory->GetResLoader().LoadNewResourceSync(*tag, nullptr);
for (int i = 0; i < 300; i++) {
sMazeSeeds[i] = stream->ReadLong();
}
}
CScriptMazeNode::~CScriptMazeNode() {}