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Add almost matched CScriptActorKeyframe
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@@ -393,6 +393,8 @@ public:
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void DeliverCmd(const CBCLocomotionCmd& cmd);
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void DeliverCmd(EBodyStateCmd cmd);
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void DeliverCmd(const CBodyStateCmd& cmd);
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void DeliverCmd(const CBCGenerateCmd& cmd) {
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DeliverCmd(kBSC_Generate);
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x18c_generate = cmd;
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@@ -401,6 +403,10 @@ public:
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DeliverCmd(kBSC_KnockDown);
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xdc_knockDown = cmd;
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}
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void DeliverCmd(const CBCScriptedCmd& cmd) {
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DeliverCmd(kBSC_Scripted);
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x21c_scripted = cmd;
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}
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void DeliverTargetVector(const CVector3f& t) { x18_target = t; }
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@@ -106,7 +106,7 @@ public:
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void SetPhase(float ph);
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void AddAdditiveAnimation(uint idx, float weight, bool active, bool fadeOut);
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void DelAdditiveAnimation(uint idx);
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// IsAdditiveAnimationActive__9CAnimDataCFUi
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bool IsAdditiveAnimation(uint idx) const;
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const rstl::rc_ptr<CAnimTreeNode>& GetAdditiveAnimationTree(uint idx) const;
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// GetAnimationTree__9CAnimDataCFv
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// AnimationTree__9CAnimDataFv
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33
include/MetroidPrime/ScriptObjects/CScriptActorKeyframe.hpp
Normal file
33
include/MetroidPrime/ScriptObjects/CScriptActorKeyframe.hpp
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@@ -0,0 +1,33 @@
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#ifndef _CSCRIPTACTORKEYFRAME
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#define _CSCRIPTACTORKEYFRAME
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#include "MetroidPrime/CEntity.hpp"
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class CScriptActorKeyframe : public CEntity {
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public:
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CScriptActorKeyframe(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, int animId,
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bool looping, float lifetime, bool isPassive, int fadeOut, bool active,
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float totalPlayback);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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void Think(float, CStateManager&) override;
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void UpdateEntity(TUniqueId, CStateManager&);
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bool IsPassive() const { return x44_25_isPassive; }
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void SetIsPassive(bool b) { x44_25_isPassive = b; }
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private:
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int x34_animationId;
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float x38_initialLifetime;
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float x3c_playbackRate;
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float x40_lifetime;
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bool x44_24_looping : 1;
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bool x44_25_isPassive : 1;
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bool x44_26_fadeOut : 1;
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bool x44_27_timedLoop : 1;
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bool x44_28_playing : 1; // false;
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bool x44_29_ : 1; // false;
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};
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#endif // _CSCRIPTACTORKEYFRAME
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