Match and link CABSReaction

Former-commit-id: a7e2bdf73f
This commit is contained in:
Henrique Gemignani Passos Lima 2022-10-28 15:33:10 +03:00
parent d005719e62
commit 8b1f83efd8
10 changed files with 143 additions and 20 deletions

View File

@ -2,8 +2,8 @@
.section .data
.balign 8
.global lbl_803E6758
lbl_803E6758:
.global __vt__12CABSReaction
__vt__12CABSReaction:
# ROM: 0x3E3758
.4byte 0
.4byte 0
@ -24,8 +24,8 @@ __dt__12CABSReactionFv:
/* 801F154C 001EE4AC 93 E1 00 0C */ stw r31, 0xc(r1)
/* 801F1550 001EE4B0 7C 7F 1B 79 */ or. r31, r3, r3
/* 801F1554 001EE4B4 41 82 00 30 */ beq lbl_801F1584
/* 801F1558 001EE4B8 3C 60 80 3E */ lis r3, lbl_803E6758@ha
/* 801F155C 001EE4BC 38 03 67 58 */ addi r0, r3, lbl_803E6758@l
/* 801F1558 001EE4B8 3C 60 80 3E */ lis r3, __vt__12CABSReaction@ha
/* 801F155C 001EE4BC 38 03 67 58 */ addi r0, r3, __vt__12CABSReaction@l
/* 801F1560 001EE4C0 90 1F 00 00 */ stw r0, 0(r31)
/* 801F1564 001EE4C4 41 82 00 10 */ beq lbl_801F1574
/* 801F1568 001EE4C8 3C 60 80 3E */ lis r3, __vt__18CAdditiveBodyState@ha
@ -377,11 +377,11 @@ lbl_801F1A14:
.global __ct__12CABSReactionFv
__ct__12CABSReactionFv:
/* 801F1A30 001EE990 3C A0 80 3E */ lis r5, __vt__18CAdditiveBodyState@ha
/* 801F1A34 001EE994 3C 80 80 3E */ lis r4, lbl_803E6758@ha
/* 801F1A34 001EE994 3C 80 80 3E */ lis r4, __vt__12CABSReaction@ha
/* 801F1A38 001EE998 38 05 13 50 */ addi r0, r5, __vt__18CAdditiveBodyState@l
/* 801F1A3C 001EE99C C0 02 AE D8 */ lfs f0, lbl_805ACBF8@sda21(r2)
/* 801F1A40 001EE9A0 90 03 00 00 */ stw r0, 0(r3)
/* 801F1A44 001EE9A4 38 A4 67 58 */ addi r5, r4, lbl_803E6758@l
/* 801F1A44 001EE9A4 38 A4 67 58 */ addi r5, r4, __vt__12CABSReaction@l
/* 801F1A48 001EE9A8 38 80 FF FF */ li r4, -1
/* 801F1A4C 001EE9AC 38 00 00 00 */ li r0, 0
/* 801F1A50 001EE9B0 90 A3 00 00 */ stw r5, 0(r3)

View File

@ -302,7 +302,7 @@ LIBS = [
"MetroidPrime/CMessageScreen",
"MetroidPrime/Enemies/CFlaahgraTentacle",
"MetroidPrime/Weapons/GunController/CGSFidget",
"MetroidPrime/BodyState/CABSReaction",
["MetroidPrime/BodyState/CABSReaction", True],
"MetroidPrime/Weapons/CIceProjectile",
"MetroidPrime/Enemies/CFlyingPirate",
"MetroidPrime/ScriptObjects/CScriptColorModulate",

View File

@ -16,6 +16,8 @@ class CPASDatabase {
public:
bool HasState(int id) const;
const CPASAnimState* GetAnimState(int) const;
rstl::pair< float, int > FindBestAnimation(const CPASAnimParmData& data, int ignoreAnim) const;
rstl::pair< float, int > FindBestAnimation(const CPASAnimParmData&, CRandom16&, int) const;
size_t GetNumAnimStates() const; // { return x0_states.size(); }

View File

@ -4,18 +4,25 @@
#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
class CABSReaction : public CAdditiveBodyState {
float x4_weight;
s32 x8_anim;
pas::EAdditiveReactionType xc_type;
bool x10_active;
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
void StopAnimation(CBodyController& bc);
public:
CABSReaction();
~CABSReaction();
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController& bc) override { StopAnimation(bc); }
void Shutdown(CBodyController& bc) override;
float GetWeight() const { return x4_weight; }
bool IsActive() const { return x10_active; }
private:
float x4_weight;
int x8_anim;
pas::EAdditiveReactionType xc_type;
bool x10_active;
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
void StopAnimation(CBodyController& bc);
};
#endif // _CABSREACTION

View File

@ -28,6 +28,7 @@ public:
void FaceDirection(const CVector3f& v0, float dt);
void EnableAnimation(bool enable);
void PlayBestAnimation(const CPASAnimParmData& parms, CRandom16& r);
bool HasIceBreakoutState();
void SetFallState(pas::EFallState state); // { x2f0_fallState = state; }
pas::EFallState GetFallState() const; // { return x2f0_fallState; }

View File

@ -128,6 +128,29 @@ private:
//
class CBCAdditiveReactionCmd : public CBodyStateCmd {
public:
explicit CBCAdditiveReactionCmd()
: CBodyStateCmd(kBSC_AdditiveReaction)
, x8_weight(1.f)
, xc_type(pas::kART_Invalid)
, x10_active(false) {}
explicit CBCAdditiveReactionCmd(pas::EAdditiveReactionType type, float weight, bool active)
: CBodyStateCmd(kBSC_AdditiveReaction), x8_weight(weight), xc_type(type), x10_active(active) {}
pas::EAdditiveReactionType GetType() const { return xc_type; }
float GetWeight() const { return x8_weight; }
bool GetIsActive() const { return x10_active; }
private:
float x8_weight;
pas::EAdditiveReactionType xc_type;
bool x10_active;
};
//
class CBCSlideCmd : public CBodyStateCmd {
public:
explicit CBCSlideCmd()

View File

@ -61,7 +61,6 @@ public:
count = x218_passedSoundCount;
return mSoundPOINodes.data();
}
CParticleDatabase& GetParticleDB() { return x120_particleDB; }
const CParticleDatabase& GetParticleDB() const { return x120_particleDB; }
// SetIsAnimating__9CAnimDataFb
@ -108,12 +107,13 @@ public:
// SetPhase__9CAnimDataFf -> SetPhase__11IAnimReaderFf
void SetPhase(float ph);
void AddAdditiveAnimation(uint idx, float weight, bool active, bool fadeOut);
// DelAdditiveAnimation__9CAnimDataFUi
void DelAdditiveAnimation(uint idx);
// IsAdditiveAnimationActive__9CAnimDataCFUi
const rstl::rc_ptr<CAnimTreeNode>& GetAdditiveAnimationTree(uint idx) const;
// GetAnimationTree__9CAnimDataCFv
// AnimationTree__9CAnimDataFv
// IsAdditiveAnimation__9CAnimDataCFUi
bool IsAdditiveAnimationAdded(uint idx) const;
// UpdateAdditiveAnims__9CAnimDataFf
// AdvanceAdditiveAnims__9CAnimDataFf
// AddAdditiveSegData__9CAnimDataCFRC10CSegIdListR16CSegStatementSet

View File

@ -267,7 +267,7 @@ METROIDPRIME :=\
$(BUILD_DIR)/asm/MetroidPrime/CMessageScreen.o\
$(BUILD_DIR)/asm/MetroidPrime/Enemies/CFlaahgraTentacle.o\
$(BUILD_DIR)/asm/MetroidPrime/Weapons/GunController/CGSFidget.o\
$(BUILD_DIR)/asm/MetroidPrime/BodyState/CABSReaction.o\
$(BUILD_DIR)/src/MetroidPrime/BodyState/CABSReaction.o\
$(BUILD_DIR)/asm/MetroidPrime/Weapons/CIceProjectile.o\
$(BUILD_DIR)/asm/MetroidPrime/Enemies/CFlyingPirate.o\
$(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptColorModulate.o\

View File

@ -0,0 +1,91 @@
#include "MetroidPrime/BodyState/CABSReaction.hpp"
#include "MetroidPrime/BodyState/CBodyController.hpp"
#include "MetroidPrime/CActor.hpp"
#include "MetroidPrime/CAnimData.hpp"
#include "MetroidPrime/CModelData.hpp"
#include "MetroidPrime/CStateManager.hpp"
#include "Kyoto/Animation/CAnimTreeNode.hpp"
#include "Kyoto/Animation/CPASAnimParmData.hpp"
#include "Kyoto/Math/CloseEnough.hpp"
CABSReaction::CABSReaction()
: x4_weight(1.f), x8_anim(-1), xc_type(pas::kART_Invalid), x10_active(false) {}
void CABSReaction::Start(CBodyController& bc, CStateManager& mgr) {
const CBCAdditiveReactionCmd* cmd =
static_cast< const CBCAdditiveReactionCmd* >(bc.CommandMgr().GetCmd(kBSC_AdditiveReaction));
x4_weight = cmd->GetWeight();
xc_type = cmd->GetType();
x10_active = cmd->GetIsActive();
CPASAnimParmData parms(pas::kAS_AdditiveReaction, CPASAnimParm::FromEnum(xc_type));
rstl::pair< float, int > best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.Random(), -1);
x8_anim = best.second;
if (x8_anim != -1) {
CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
animData.AddAdditiveAnimation(x8_anim, GetWeight(), IsActive(), false);
}
}
pas::EAnimationState CABSReaction::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) {
pas::EAnimationState st = GetBodyStateTransition(dt, bc);
if (st == pas::kAS_Invalid) {
if (x8_anim == -1)
return pas::kAS_AdditiveIdle;
CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
if (x10_active) {
if (bc.CommandMgr().GetCmd(kBSC_StopReaction)) {
StopAnimation(bc);
st = pas::kAS_AdditiveIdle;
bc.GetOwner().RemoveEmitter();
}
} else {
if (animData.IsAdditiveAnimationAdded(x8_anim)) {
CCharAnimTime rem = animData.GetAdditiveAnimationTree(x8_anim)->VGetTimeRemaining();
if (close_enough(rem.GetSeconds(), 0.0f)) {
StopAnimation(bc);
st = pas::kAS_AdditiveIdle;
}
} else {
st = pas::kAS_AdditiveIdle;
}
}
}
return st;
}
void CABSReaction::Shutdown(CBodyController& bc) override { StopAnimation(bc); }
bool CBodyController::HasIceBreakoutState() {
// Inline function that ends here?
CPASAnimParmData parms(pas::kAS_AdditiveReaction, CPASAnimParm::FromEnum(pas::kART_IceBreakout));
const CPASDatabase& db = GetPASDatabase();
rstl::pair< float, int > best = db.FindBestAnimation(parms, -1);
return best.first > 0.f;
}
pas::EAnimationState CABSReaction::GetBodyStateTransition(float dt, CBodyController& bc) {
CBodyStateCmdMgr& commandMgr = bc.CommandMgr();
const CBCAdditiveReactionCmd* cmd =
static_cast< const CBCAdditiveReactionCmd* >(bc.CommandMgr().GetCmd(kBSC_AdditiveReaction));
if (cmd != nullptr && cmd->GetType() == pas::kART_IceBreakout)
return pas::kAS_AdditiveReaction;
return pas::kAS_Invalid;
}
void CABSReaction::StopAnimation(CBodyController& bc) {
if (x8_anim != -1) {
CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
animData.DelAdditiveAnimation(x8_anim);
x8_anim = -1;
}
}
CABSReaction::~CABSReaction() {}

View File

@ -3,7 +3,6 @@
#include "MetroidPrime/BodyState/CBodyController.hpp"
#include "MetroidPrime/CStateManager.hpp"
#include "Kyoto/Animation/CPASAnimParmData.hpp"
CBSStep::CBSStep() {}