mirror of https://github.com/PrimeDecomp/prime.git
parent
4b9f2b597d
commit
8ce5a2df0e
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@ -135,14 +135,14 @@ typedef struct SND_ROOM {
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struct SND_ROOM* prev;
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u32 flags;
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SND_FVECTOR pos;
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f32 distance;
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SND_FVECTOR pos;
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f32 distance;
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u8 studio;
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void (*activateReverb)(u8 studio, void* para);
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void (*deActivateReverb)(u8 studio);
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void* user;
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void (*activateReverb)(u8 studio, void* para);
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void (*deActivateReverb)(u8 studio);
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void* user;
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u32 curMVol;
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} SND_ROOM;
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@ -465,6 +465,16 @@ typedef struct SND_CROSSFADE {
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u8 flags;
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} SND_CROSSFADE;
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typedef struct SND_3DINFO {
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u8 vol;
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u8 pan;
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u8 span;
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u16 doppler;
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} SND_3DINFO;
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void sndGet3DParameters(SND_3DINFO* info, SND_FVECTOR* pos, SND_FVECTOR* dir, f32 maxDis, f32 comp,
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u8 maxVol, u8 minVol, SND_ROOM* room);
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typedef struct SND_PROFILE_DATA {
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unsigned long loadStores;
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unsigned long missCycles;
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@ -22,7 +22,7 @@ u32 vidGetInternalId(SND_VOICEID id);
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bool synthFXSetCtrl(SND_VOICEID vid, u8 ctrl, u8 value);
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bool synthFXSetCtrl14(SND_VOICEID vid, u8 ctrl, u16 value);
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bool synthSendKeyOff(SND_VOICEID vid);
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SND_VOICEID synthFXStart(SND_FXID fid, u8 vol, u8 pan, u8 studio, u8);
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SND_VOICEID synthFXStart(u16 fid, u8 vol, u8 pan, u8 studio, u32 itd);
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void synthVolume(unsigned char volume, unsigned short time, unsigned char vGroup,
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unsigned char seqMode, unsigned long seqId);
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@ -1,4 +1,5 @@
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#include "musyx/musyx_priv.h"
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#include "musyx/synth.h"
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u8 s3dCallCnt;
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SND_DOOR* s3dDoorRoot;
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@ -285,7 +286,7 @@ static u16 clip3FFF(u32 v) {
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return v;
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}
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static void SetFXParameters(struct SND_EMITTER* em, float vol, float xPan, float zPan,
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static void SetFXParameters(SND_EMITTER* em, float vol, float xPan, float yPan, float zPan,
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float doppler) {
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unsigned long vid; // r30
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unsigned char i; // r28
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@ -352,17 +353,501 @@ bool sndCheckEmitter(SND_EMITTER* em) {
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return FALSE;
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}
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SND_VOICEID AddEmitter(SND_EMITTER* em_buffer, SND_FVECTOR* pos, SND_FVECTOR* dir, float maxDis,
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float comp, u32 flags, u16 fxid, u32 groupid, u8 maxVol, u8 minVol,
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SND_ROOM* room, SND_PARAMETER_INFO* para, u32 studio) {
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static SND_VOICEID AddEmitter(SND_EMITTER* em_buffer, SND_FVECTOR* pos, SND_FVECTOR* dir,
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float maxDis, float comp, u32 flags, u16 fxid, u32 groupid, u8 maxVol,
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u8 minVol, SND_ROOM* room, SND_PARAMETER_INFO* para, u8 studio) {
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SND_EMITTER* em; // r31
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float xPan; // r1+0x3C
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float yPan; // r1+0x38
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float zPan; // r1+0x34
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float cvol; // r1+0x30
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float pitch; // r1+0x2C
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float xPan; // r1+0x3C
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float yPan; // r1+0x38
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float zPan; // r1+0x34
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float cvol; // r1+0x30
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float pitch; // r1+0x2C
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static SND_EMITTER tmp_em;
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hwDisableIrq();
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em = em_buffer == NULL ? &tmp_em : em_buffer;
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em->flags = flags;
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em->pos = *pos;
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em->dir = *dir;
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em->maxDis = maxDis;
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em->fxid = fxid;
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em->maxVol = maxVol * (1.f / 127.f);
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em->minVol = minVol * (1.f / 127.f);
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em->volPush = comp;
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em->group = groupid;
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em->room = room;
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em->studio = studio;
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if (em_buffer == NULL) {
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if (em->room != NULL && em->room->studio == 0xFF) {
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hwEnableIrq();
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return -1;
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}
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CalcEmitter(em, &cvol, &pitch, &xPan, &yPan, &zPan);
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if (cvol == 0.f) {
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hwEnableIrq();
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return -1;
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} else {
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em->vid = synthFXStart(em->fxid, 127, 64, em->room != NULL ? em->room->studio : em->studio,
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(em->flags & 0x10) != 0);
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if (em->vid == -1) {
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hwEnableIrq();
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return -1;
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} else {
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SetFXParameters(em, cvol, xPan, yPan, zPan, pitch);
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hwEnableIrq();
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return em->vid;
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}
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}
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} else {
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if ((em->next = s3dEmitterRoot) != NULL) {
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s3dEmitterRoot->prev = em;
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}
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em->prev = NULL;
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s3dEmitterRoot = em;
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em->paraInfo = para;
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em->vid = -1;
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em->VolLevelCnt = 0;
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em->flags |= 0x30000;
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em->maxVoices = synthFXGetMaxVoices(em->fxid);
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hwEnableIrq();
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return -1;
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}
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}
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unsigned long sndAddEmitter(SND_EMITTER* em_buffer, SND_FVECTOR* pos, SND_FVECTOR* dir,
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float maxDis, float comp, unsigned long flags, unsigned short fxid,
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unsigned char maxVol, unsigned char minVol, SND_ROOM* room) {
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if (sndActive) {
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return AddEmitter(em_buffer, pos, dir, maxDis, comp, flags, fxid, fxid | 0x80000000, maxVol,
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minVol, room, NULL, 0);
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}
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return -1;
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}
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unsigned long sndAddEmitterEx(struct SND_EMITTER* em_buffer, struct SND_FVECTOR* pos,
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struct SND_FVECTOR* dir, float maxDis, float comp,
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unsigned long flags, unsigned short fxid, unsigned short groupid,
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unsigned char maxVol, unsigned char minVol, struct SND_ROOM* room) {
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if (sndActive) {
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return AddEmitter(em_buffer, pos, dir, maxDis, comp, flags, fxid, groupid, maxVol, minVol, room,
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NULL, 0);
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}
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return -1;
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}
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unsigned long sndAddEmitterPara(struct SND_EMITTER* em_buffer, struct SND_FVECTOR* pos,
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struct SND_FVECTOR* dir, float maxDis, float comp,
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unsigned long flags, unsigned short fxid, unsigned char maxVol,
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unsigned char minVol, struct SND_ROOM* room,
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struct SND_PARAMETER_INFO* para) {
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if (sndActive) {
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return AddEmitter(em_buffer, pos, dir, maxDis, comp, flags, fxid, fxid | 0x80000000, maxVol,
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minVol, room, para, 0);
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}
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return -1;
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}
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unsigned long sndAddEmitterParaEx(struct SND_EMITTER* em_buffer, struct SND_FVECTOR* pos,
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struct SND_FVECTOR* dir, float maxDis, float comp,
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unsigned long flags, unsigned short fxid, unsigned short groupid,
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unsigned char maxVol, unsigned char minVol, struct SND_ROOM* room,
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struct SND_PARAMETER_INFO* para) {
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if (sndActive) {
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return AddEmitter(em_buffer, pos, dir, maxDis, comp, flags, fxid, groupid, maxVol, minVol, room,
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para, 0);
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}
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return -1;
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}
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unsigned long sndAddEmitter2Studio(struct SND_EMITTER* em_buffer, struct SND_FVECTOR* pos,
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struct SND_FVECTOR* dir, float maxDis, float comp,
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unsigned long flags, unsigned short fxid, unsigned char maxVol,
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unsigned char minVol, unsigned char studio) {
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if (sndActive) {
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return AddEmitter(em_buffer, pos, dir, maxDis, comp, flags, fxid, fxid | 0x80000000, maxVol,
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minVol, NULL, NULL, studio);
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}
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return -1;
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}
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unsigned long sndAddEmitter2StudioEx(struct SND_EMITTER* em_buffer, struct SND_FVECTOR* pos,
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struct SND_FVECTOR* dir, float maxDis, float comp,
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unsigned long flags, unsigned short fxid,
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unsigned short groupid, unsigned char maxVol,
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unsigned char minVol, unsigned char studio) {
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if (sndActive) {
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return AddEmitter(em_buffer, pos, dir, maxDis, comp, flags, fxid, groupid, maxVol, minVol, NULL,
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NULL, studio);
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}
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return -1;
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}
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unsigned long sndAddEmitter2StudioPara(struct SND_EMITTER* em_buffer, struct SND_FVECTOR* pos,
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struct SND_FVECTOR* dir, float maxDis, float comp,
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unsigned long flags, unsigned short fxid,
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unsigned char maxVol, unsigned char minVol,
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unsigned char studio, struct SND_PARAMETER_INFO* para) {
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if (sndActive) {
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return AddEmitter(em_buffer, pos, dir, maxDis, comp, flags, fxid, fxid | 0x80000000, maxVol,
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minVol, NULL, para, studio);
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}
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return -1;
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}
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unsigned long sndAddEmitter2StudioParaEx(struct SND_EMITTER* em_buffer, struct SND_FVECTOR* pos,
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struct SND_FVECTOR* dir, float maxDis, float comp,
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unsigned long flags, unsigned short fxid,
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unsigned short groupid, unsigned char maxVol,
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unsigned char minVol, unsigned char studio,
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struct SND_PARAMETER_INFO* para) {
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if (sndActive) {
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return AddEmitter(em_buffer, pos, dir, maxDis, comp, flags, fxid, groupid, maxVol, minVol, NULL,
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para, studio);
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}
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return -1;
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}
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unsigned long sndRemoveEmitter(SND_EMITTER* em) {
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if (sndActive) {
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hwDisableIrq();
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if (em->flags & 0x10000) {
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EmitterShutdown(em);
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}
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hwEnableIrq();
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return TRUE;
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}
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return FALSE;
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}
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SND_VOICEID sndEmitterVoiceID(SND_EMITTER* em) {
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unsigned long ret; // r31
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ret = 0xffffffff;
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if (sndActive != FALSE) {
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hwDisableIrq();
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if ((em->flags & 0x10000) != 0) {
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ret = em->vid;
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}
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hwEnableIrq();
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}
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return ret;
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}
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void s3dKillAllEmitter() {
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struct SND_EMITTER* em; // r31
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struct SND_EMITTER* nem; // r30
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em = s3dEmitterRoot;
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while (em != NULL) {
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nem = em->next;
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sndRemoveEmitter(em);
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em = nem;
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}
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}
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void s3dKillEmitterByFXID(FX_TAB* fxTab, unsigned long num) {
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struct SND_EMITTER* em; // r31
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struct SND_EMITTER* nem; // r29
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unsigned long j; // r30
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for (em = s3dEmitterRoot; em != NULL; em = nem) {
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nem = em->next;
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for (j = 0; j < num; ++j) {
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if (em->fxid == fxTab[j].id) {
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sndRemoveEmitter(em);
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break;
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}
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}
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}
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}
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static void MakeListenerMatrix(SND_LISTENER* li) {
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struct SND_FMATRIX mat; // r1+0xC
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salCrossProduct(&li->right, &li->heading, &li->up);
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mat.m[0][0] = li->right.x;
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mat.m[1][0] = li->right.y;
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mat.m[2][0] = li->right.z;
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mat.m[0][1] = li->up.x;
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mat.m[1][1] = li->up.y;
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mat.m[2][1] = li->up.z;
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mat.m[0][2] = -li->heading.x;
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mat.m[1][2] = -li->heading.y;
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mat.m[2][2] = -li->heading.z;
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mat.t[0] = li->pos.x;
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mat.t[1] = li->pos.y;
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mat.t[2] = li->pos.z;
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salInvertMatrix(&li->mat, &mat);
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}
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unsigned long sndUpdateListener(SND_LISTENER* li, SND_FVECTOR* pos, SND_FVECTOR* dir,
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SND_FVECTOR* heading, SND_FVECTOR* up, u8 vol, SND_ROOM* room) {
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if (sndActive) {
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hwDisableIrq();
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li->pos = *pos;
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li->dir = *dir;
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li->heading = *heading;
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li->up = *up;
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MakeListenerMatrix(li);
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li->vol = vol / 127.f;
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if (room != li->room) {
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if (li->room != NULL) {
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RemoveListenerFromRoom(li->room);
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}
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li->room = room;
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if (room != NULL) {
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AddListener2Room(li->room);
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}
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}
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hwEnableIrq();
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return TRUE;
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}
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return FALSE;
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}
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unsigned long sndAddListenerEx(SND_LISTENER* li, SND_FVECTOR* pos, SND_FVECTOR* dir,
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SND_FVECTOR* heading, SND_FVECTOR* up, float front_sur,
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float back_sur, float soundSpeed, float volPosOffset,
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unsigned long flags, unsigned char vol, SND_ROOM* room) {
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if (sndActive) {
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hwDisableIrq();
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if ((li->next = s3dListenerRoot) != NULL) {
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s3dListenerRoot->prev = li;
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}
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li->prev = NULL;
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s3dListenerRoot = li;
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li->pos = *pos;
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li->dir = *dir;
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li->heading = *heading;
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li->up = *up;
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li->surroundDisFront = front_sur;
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li->surroundDisBack = back_sur;
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li->soundSpeed = soundSpeed;
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li->volPosOff = volPosOffset;
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MakeListenerMatrix(li);
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li->flags = flags;
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li->vol = vol / 127.f;
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li->room = room;
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if (room != NULL) {
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AddListener2Room(room);
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}
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hwEnableIrq();
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return TRUE;
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}
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return FALSE;
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}
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unsigned long sndAddListener(SND_LISTENER* li, SND_FVECTOR* pos, SND_FVECTOR* dir,
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SND_FVECTOR* heading, SND_FVECTOR* up, float front_sur, float back_sur,
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float soundSpeed, unsigned long flags, unsigned char vol,
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SND_ROOM* room) {
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return sndAddListenerEx(li, pos, dir, heading, up, front_sur, back_sur, soundSpeed, 0.f, flags,
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vol, room);
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}
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unsigned long sndRemoveListener(SND_LISTENER* li) {
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if (sndActive) {
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hwDisableIrq();
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if (li->room != NULL) {
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RemoveListenerFromRoom(li->room);
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}
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if (li->next != NULL) {
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li->next->prev = li->prev;
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}
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if (li->prev != NULL) {
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li->prev->next = li->next;
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} else {
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s3dListenerRoot = li->next;
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}
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hwEnableIrq();
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return TRUE;
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}
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return FALSE;
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}
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typedef struct START_LIST {
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// total size: 0x1C
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struct START_LIST* next; // offset 0x0, size 0x4
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float vol; // offset 0x4, size 0x4
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float xPan; // offset 0x8, size 0x4
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float yPan; // offset 0xC, size 0x4
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float zPan; // offset 0x10, size 0x4
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float pitch; // offset 0x14, size 0x4
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SND_EMITTER* em; // offset 0x18, size 0x4
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} START_LIST;
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typedef struct RUN_LIST {
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// total size: 0xC
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struct RUN_LIST* next; // offset 0x0, size 0x4
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float vol; // offset 0x4, size 0x4
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SND_EMITTER* em; // offset 0x8, size 0x4
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} RUN_LIST;
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typedef struct START_GROUP {
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// total size: 0x10
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unsigned long id; // offset 0x0, size 0x4
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struct START_LIST* list; // offset 0x4, size 0x4
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struct RUN_LIST* running; // offset 0x8, size 0x4
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unsigned short numRunning; // offset 0xC, size 0x2
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} START_GROUP;
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static START_GROUP startGroup[64]; // size: 0x400
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static u8 startGroupNum; // size: 0x1
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static START_LIST startListNum[64]; // size: 0x700
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static u8 startListNumnum; // size: 0x1
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static RUN_LIST runList[64]; // size: 0x300
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static u8 runListNum; // size: 0x1
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void ClearStartList() {
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startGroupNum = 0;
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startListNumnum = 0;
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runListNum = 0;
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}
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void AddRunningEmitter(SND_EMITTER* em, float vol) {
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long i; // r30
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RUN_LIST* rl; // r29
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RUN_LIST* lrl; // r28
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|
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for (i = 0; i < startGroupNum; ++i) {
|
||||
if (em->group == startGroup[i].id) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == startGroupNum) {
|
||||
startGroup[i].list = NULL;
|
||||
startGroup[i].running = NULL;
|
||||
startGroup[i].numRunning = 0;
|
||||
startGroup[i].id = em->group;
|
||||
++startGroupNum;
|
||||
}
|
||||
|
||||
++startGroup[i].numRunning;
|
||||
|
||||
lrl = NULL;
|
||||
for (rl = startGroup[i].running; rl != NULL; rl = rl->next) {
|
||||
if (rl->vol > vol) {
|
||||
break;
|
||||
}
|
||||
lrl = rl;
|
||||
}
|
||||
|
||||
if (lrl == NULL) {
|
||||
startGroup[i].running = &runList[runListNum];
|
||||
} else {
|
||||
lrl->next = &runList[runListNum];
|
||||
}
|
||||
|
||||
runList[runListNum].next = rl;
|
||||
runList[runListNum].em = em;
|
||||
runList[runListNum++].vol = vol;
|
||||
}
|
||||
|
||||
bool AddStartingEmitter(SND_EMITTER* em, float vol, float xPan, float yPan, float zPan,
|
||||
float pitch) {
|
||||
long i; // r30
|
||||
START_LIST* sl; // r29
|
||||
|
||||
for (i = 0; i < startGroupNum; ++i) {
|
||||
if (em->group == startGroup[i].id) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == startGroupNum) {
|
||||
if (startGroupNum == 64) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
startGroup[i].list = NULL;
|
||||
startGroup[i].running = NULL;
|
||||
startGroup[i].numRunning = 0;
|
||||
startGroup[i].id = em->group;
|
||||
++startGroupNum;
|
||||
}
|
||||
|
||||
if (startListNumnum == 64) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
sl = startGroup[i].list;
|
||||
|
||||
if (sl != NULL) {
|
||||
for (; sl->next != NULL; sl = sl->next) {
|
||||
if (sl->vol < vol) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
startListNum[startListNumnum].next = sl->next;
|
||||
sl->next = &startListNum[startListNumnum];
|
||||
} else {
|
||||
startListNum[startListNumnum].next = startGroup[i].list;
|
||||
startGroup[i].list = &startListNum[startListNumnum];
|
||||
}
|
||||
|
||||
startListNum[startListNumnum].em = em;
|
||||
startListNum[startListNumnum].pitch = pitch;
|
||||
startListNum[startListNumnum].xPan = xPan;
|
||||
startListNum[startListNumnum].yPan = yPan;
|
||||
startListNum[startListNumnum].zPan = zPan;
|
||||
startListNum[startListNumnum++].vol = vol;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void StartContinousEmitters() {
|
||||
long i; // r30
|
||||
START_LIST* sl; // r29
|
||||
SND_EMITTER* em; // r31
|
||||
float dv; // r63
|
||||
}
|
||||
|
||||
void s3dHandle() {
|
||||
SND_EMITTER* em; // r31
|
||||
SND_EMITTER* nem; // r30
|
||||
float vol; // r1+0x18
|
||||
float xPan; // r1+0x14
|
||||
float yPan; // r1+0x10
|
||||
float zPan; // r1+0xC
|
||||
float pitch; // r1+0x8
|
||||
}
|
||||
|
||||
void sndSetup3DStudios(unsigned char first, unsigned char num) {
|
||||
snd_base_studio = first;
|
||||
snd_max_studios = num;
|
||||
}
|
||||
|
||||
void sndGet3DParameters(SND_3DINFO* info, SND_FVECTOR* pos, SND_FVECTOR* dir, float maxDis,
|
||||
float comp, unsigned char maxVol, unsigned char minVol,
|
||||
struct SND_ROOM* room) {
|
||||
float xPan; // r1+0x34
|
||||
float yPan; // r1+0x30
|
||||
float zPan; // r1+0x2C
|
||||
float cvol; // r1+0x28
|
||||
float pitch; // r1+0x24
|
||||
}
|
||||
|
||||
void s3dInit(u32 flags) {
|
||||
|
|
Loading…
Reference in New Issue