mirror of https://github.com/PrimeDecomp/prime.git
Match CGunMotion::LoadAnimations
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4d43a17eed
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8f1d21ac83
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@ -1043,7 +1043,7 @@ LoadAnimations__11CGrappleArmFv:
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/* 8011E080 0011AFE0 7C 7F 1B 78 */ mr r31, r3
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/* 8011E084 0011AFE4 38 DF 01 8C */ addi r6, r31, 0x18c
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/* 8011E088 0011AFE8 80 63 00 10 */ lwz r3, 0x10(r3)
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/* 8011E08C 0011AFEC 48 16 D1 E1 */ bl "get_token_vector__12NWeaponTypesFR9CAnimDataiiRQ24rstl42vector<6CToken,Q24rstl17rmemory_allocator>b"
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/* 8011E08C 0011AFEC 48 16 D1 E1 */ bl "get_token_vector__12NWeaponTypesFRC9CAnimDataiiRQ24rstl42vector<6CToken,Q24rstl17rmemory_allocator>b"
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/* 8011E090 0011AFF0 38 00 00 00 */ li r0, 0
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/* 8011E094 0011AFF4 7F E3 FB 78 */ mr r3, r31
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/* 8011E098 0011AFF8 98 01 00 54 */ stb r0, 0x54(r1)
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@ -959,7 +959,7 @@ LoadAnimations__10CGunWeaponFv:
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/* 801BA9D8 001B7938 38 A0 00 0F */ li r5, 0xf
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/* 801BA9DC 001B793C 38 E0 00 01 */ li r7, 1
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/* 801BA9E0 001B7940 80 63 00 20 */ lwz r3, 0x20(r3)
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/* 801BA9E4 001B7944 48 0D 08 89 */ bl "get_token_vector__12NWeaponTypesFR9CAnimDataiiRQ24rstl42vector<6CToken,Q24rstl17rmemory_allocator>b"
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/* 801BA9E4 001B7944 48 0D 08 89 */ bl "get_token_vector__12NWeaponTypesFRC9CAnimDataiiRQ24rstl42vector<6CToken,Q24rstl17rmemory_allocator>b"
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/* 801BA9E8 001B7948 80 01 00 14 */ lwz r0, 0x14(r1)
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/* 801BA9EC 001B794C 7C 08 03 A6 */ mtlr r0
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/* 801BA9F0 001B7950 38 21 00 10 */ addi r1, r1, 0x10
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@ -13,7 +13,7 @@ LoadAnimations__10CGunMotionFv:
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/* 801D8F8C 001D5EEC 38 A0 00 0E */ li r5, 0xe
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/* 801D8F90 001D5EF0 38 E0 00 01 */ li r7, 1
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/* 801D8F94 001D5EF4 80 63 00 10 */ lwz r3, 0x10(r3)
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/* 801D8F98 001D5EF8 48 0B 22 D5 */ bl "get_token_vector__12NWeaponTypesFR9CAnimDataiiRQ24rstl42vector<6CToken,Q24rstl17rmemory_allocator>b"
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/* 801D8F98 001D5EF8 48 0B 22 D5 */ bl "get_token_vector__12NWeaponTypesFRC9CAnimDataiiRQ24rstl42vector<6CToken,Q24rstl17rmemory_allocator>b"
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/* 801D8F9C 001D5EFC 80 01 00 14 */ lwz r0, 0x14(r1)
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/* 801D8FA0 001D5F00 7C 08 03 A6 */ mtlr r0
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/* 801D8FA4 001D5F04 38 21 00 10 */ addi r1, r1, 0x10
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@ -568,4 +568,3 @@ lbl_805AC9B8:
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lbl_805AC9BC:
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# ROM: 0x3F925C
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.4byte 0
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@ -620,8 +620,8 @@ lbl_8028B25C:
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/* 8028B264 002881C4 38 60 00 01 */ li r3, 1
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/* 8028B268 002881C8 4E 80 00 20 */ blr
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.global "get_token_vector__12NWeaponTypesFR9CAnimDataiiRQ24rstl42vector<6CToken,Q24rstl17rmemory_allocator>b"
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"get_token_vector__12NWeaponTypesFR9CAnimDataiiRQ24rstl42vector<6CToken,Q24rstl17rmemory_allocator>b":
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.global "get_token_vector__12NWeaponTypesFRC9CAnimDataiiRQ24rstl42vector<6CToken,Q24rstl17rmemory_allocator>b"
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"get_token_vector__12NWeaponTypesFRC9CAnimDataiiRQ24rstl42vector<6CToken,Q24rstl17rmemory_allocator>b":
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/* 8028B26C 002881CC 94 21 FF 80 */ stwu r1, -0x80(r1)
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/* 8028B270 002881D0 7C 08 02 A6 */ mflr r0
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/* 8028B274 002881D4 90 01 00 84 */ stw r0, 0x84(r1)
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@ -1,6 +1,11 @@
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#ifndef _WEAPONCOMMON_HPP
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#define _WEAPONCOMMON_HPP
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#include "rstl/vector.hpp"
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class CToken;
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class CSfxHandle;
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namespace NWeaponTypes {
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enum EGunAnimType {
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@ -18,6 +23,7 @@ enum EGunAnimType {
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};
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CSfxHandle play_sfx(u16 sfx, bool underwater, bool looped, short pan);
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void get_token_vector(const CAnimData& animData, int begin, int end, rstl::vector<CToken>& tokensOut, bool preLock);
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}
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@ -3,6 +3,7 @@
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#include "MetroidPrime/CAnimData.hpp"
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#include "MetroidPrime/CAnimRes.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "MetroidPrime/Weapons/WeaponCommon.hpp"
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#include "Kyoto/Animation/CPASAnimParmData.hpp"
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#include "Kyoto/Animation/CPASDatabase.hpp"
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@ -98,4 +99,6 @@ void CGunMotion::EnterFidget(CStateManager& mgr, SamusGun::EFidgetType type, int
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x4c_gunController.EnterFidget(mgr, int(type), 0, parm2);
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}
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void CGunMotion::LoadAnimations() {}
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void CGunMotion::LoadAnimations() {
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NWeaponTypes::get_token_vector(*x0_modelData.GetAnimationData(), 0, 14, xa8_anims, true);
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}
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